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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Author: Wil

Author, actor, producer. On a good day, I am charming as fuck.

GO KINGS GO!!

Posted on 4 June, 2012 By Wil

This is me when the Kings went up 3-0 tonight against the Devils:

KINGS SCORE!

I sort of hover with excitement when the Kings score.

I can't believe they scored TWICE on the power play tonight.

I can't believe they won 4-0.

I can't believe they are up 3-0 in the STANLEY CUP FREAKING FINAL.

I can believe that Jonathan Quick got a shutout, because he's a future hall of famer who should win the Conn Smythe no matter what this year.

I can't believe that this team that I've loved since the early 80s when I went to my first Triple Crown Line game at the Forum is one game away from winning the Stanley Cup.

I'm working at E3 this week, covering the show and interviewing interesting people for Gamefront.com, so I'm going to actually be about 100 feet from the game on Wednesday. If I'm insanely lucky, I'll somehow end up inside, even if it's only for the second and third periods… but even if I don't, I hope that I'll be screaming and doing the Wilflail wherever I am when the game is over.

This is really obnoxious, TypePad

Posted on 4 June, 2012 By Wil

Oh, hey, look! It's time for another ranty rant about the Internet. I swear to FSM, I've become Grandpa Simpson.

When TypePad was bought by an advertising company, we all knew the clock was ticking, and it would eventually be time to start looking for an alternative. To be honest, I'm surprised (happily) that it took this long.

Earlier today, I started composing a new post, only to see this on my composing screen:

Screen Shot 2012-06-04 at 10.53.50 AM
Little nuclear bombs went off in my eyes, and I wrote the following on Tumblr:

This is REALLY fucking obnoxious, Typepad.

Presenting this “easy way to embed relevant links” into a blog post may be worthwhile to some people, but not letting those of us who don’t care completely ignore the stupid thing and then putting precisely the kind of advertising we hate into it is worthy of me collating paper.

It’s bad enough that you won’t let me collapse this stupid window by default, but shoving promoted bullshit advertising into my fucking composition window on my own fucking blog when I am paying to use your service is totally unacceptable.

Small but important note: I use disconnect in my browser, so I suspect that it preventing TypePad from saving my preference to keep this stupid goddamn window closed. So that's on me. The argument about why we need to even use disconnect is its own thing, so I'll stay away from that, but it's relevant, nevertheless.

This is part of a pattern that I find exceptionally disturbing, and it's probably why I get all ranty when it happens: a company or product I love is bought by a company that I hate, and the thing I love is changed in subtle and unsubtle ways until it's just another example of why I hated that company to begin with. I'm always happy for developers to cash in and profit from that amazing thing they made that I loved, but I wish there was a way for them to do it without guaranteeing that that thing I loved will be trashed.

I really, really, really hate the entire concept of "promoted" anything — Tweets, posts, links, whatever — because it's advertising that tries to pretend that it isn't. At least on other services, I can accept it (they're free, after all, and everyone has to pay the bills) but when I'm paying a subscription fee to a service and this bullshit still shows up? HULK SMASH. 

I was a Movable Type user way back before TypePad even existed [HIPSTER KITTY], and a Grey Matter user before that. I love TypePad, and it's been a fantastic platform and service for me since I hosed my database at WWdN. In fact, it's been so easy to use and so stable, I haven't had much incentive to collect all of my things here in Exile and move them back to WWdN…

…until today. I guess it's finally time to leave Exile and go home. It will take a couple of weeks to get it all set up, but to be honest, it's something I should have done a long time ago.

In which we play Munchkin on Tabletop with Steve Jackson

Posted on 4 June, 2012 By Wil

If you've been reading my blog for a few years, you may remember when I played Munchkin with my kids in 2008:

I'm going to speak in geek to people who have played Munchkin: Neither of the kids would help me, and I kept getting the Truly Obnoxious Curse, so I was having a hard time gaining levels. As a result, I was stuck at level 3 forever while they were sitting around level 7. I decided that my goal in the game would be to mess with them as much as possible, and forget trying to gain levels on my own.

Nolan was to my right. He kicked in a door and didn't find a monster, so he looked for trouble, playing a level 3 something from his hand. "Does anyone want to mess with me?" He asked, avoiding looking in my direction.

"It's funny you should ask," I said. "That's an illusion. You're actually fighting a level 18 Squidzilla." I played the appropriate cards.

"Oh, okay." Nolan pulled a card from his hand. "It's now enraged, so it gets an additional treasure." He pulled another card from his hand. "And with this Polymorph Potion, it turns into a parrot and flies away." He paused dramatically. "And I take five treasures."

"OHHH!" Ryan and Michael said.

"Man, that's a really great move," I said. "Too bad I'm playing Annihilation on it."

He was forced to discard the potion, and face the Enraged Squidzilla on his own.

"OHHH!" Ryan and Michael said."

"Okay, then." Nolan said. "I guess I'm running away."

You may also remember the 3872 Intelligent Humongous Orcs Incident of 2006, which caused much laughter and rejoicing.

Munchkin is a polarizing game. People who love it are crazy about it, and people who hate it want to kill it with fire. I fall into the middle; it can be a really fun game if the players get into the spirit of the puns and the backstabbing and don't succumb to the crabs-in-a-barrel mentality that can keep a player at level 9 an hour after the game stopped being fun.

On the most recent Tabletop, Sandeep Parikh, Felicia Day, and the game's creator Steve Jackson played Munchkin with me, and I think we illustrated exactly why this game can be so much fun:

 

If you can't see the embedded player above, or you want to watch us play in glorious HIGH DEFINITION, here's some linky magic that will give you what you're looking for.  

Munchkin is one of those games that brings out the Rules Lawyers and self-proclaimed experts who spend a lot of time pointing out every time we did something that wasn't optimal, or when we screwed up with the rules, so this is a very good time for me to point something out: The goal of TableTop is to show how much fun it is to play games. It isn't a tutorial on how to win them. We know that we make mistakes (we shot 20 episodes in 10 days on a tiny budget with 60 different players) and we're okay with that.

Good News, Bad News

Posted on 30 May, 2012 By Wil

I've been seeing lots of messages on Twitter and Facebook from people who are really excited to come see me tell stories and perform at the upcoming Denver Comicon. I love it that so many people are excited to see me do my thing… and I feel terrible that I have to cancel my attendance this year.

I am under an NDA, so I can't disclose exactly why at the moment, but I got an absolutely AMAZING job that conflicts with the convention, and there just wasn't a way to make the schedules work out.

I don't cancel convention appearances lightly, because I know how disappointing it is for the people who are attending. I assure you that this isn't a ploy to win a game of Mystic Warlords of Ka'a, or even a bowling match… this is just something that happens from time to time when someone like me is lucky enough to land a dream job that conflicts with a planned trip out of town.

I'm really sorry, and I hope you still have a great time at the con. Hopefully, I'll be able to be there next year.

Memories of the Phoenix Comicon 2012

Posted on 30 May, 2012 By Wil

In about 22 hours, I leave for Origins Game Fair in Ohio. I've wanted to go to this convention since I was in high school, and I'm really excited to finally be attending.

Felicia and I are doing a bunch of TableTop stuff, and the organizers have even set aside time in our busy schedules for some gaming. If you're coming to the con, I'd love to accept any gaming dice you wish to add to my growing collection.

And now, a brief recap of the Phoenix Comicon:

I was hoping to be there Thursday through Sunday, but I got an awesome job that worked on Thursday and Friday, so I didn't get into town until Friday evening, with my wife and my son in tow.

We settled into our hotel, met up with our friends for dinner, and headed over to do the late show with Hardwick and the Nerdist crew. The podcast was entertaining, the audience was engaged, and we all stayed up WAY TOO LATE.

They gave me this IPA in the green room from O'Dell. It was cleverly named "Odell IPA." It was wonderful, and reminded me of Racer 5, with a touch of Ruination.

But the thing is, I couldn't say the name of it without cracking up and then quoting the infamous accident on the Knife Show from a few years ago. This joke carried us through the weekend, because Anne and I had a lot of O'Dell IPA while we were in town.

I went to sleep, woke up sooner than I wanted to, and made my way to the convention center. It was a merciful 80 degrees this year, instead of 184 like it was last year, which I bet made the cosplayers happy.

I signed lots of pictures and books, posed for some photos with my friends from Eureka, and then we did the Eureka panel.

Fun fact: Colin Ferguson and I are looney hockey fans. He likes the Habs, while I am Kings Fan Super Number One Top Fan Guy. But since we're both living in Los Angeles, and our team in the Stanley Cup Final, Colin suggested that we both wear Kings jerseys to the panel.

So I provided two jerseys from the early 90s:

image from i.imgur.com

It was so awesome to troll 4000 people. Colin walked out to raucous applause, which almost immediately turned to boo-urns when they saw what he was wearing. When I came out onstage, it was even better, because I walked to the front and really played it up. I think it was mostly taken in the spirit it was intended, which made us both feel like we'd trolled successfully.

The panel was great, and it was so wonderful to hear from so many people that Eureka was and is important to them. I'm so proud of the show, and it still stings that I only got to work on it a little bit before the network formerly known as Sci-Fi sent it off to the Land of Wind and Ghosts.

After a much-needed break for a little bit of food, I went back to signing things and meeting people. The line was ridiculous, and I did my best to get through it without making anyone feel rushed. I was not prepared for how many people wanted to meet me, and I was a little overwhelmed a lot of the time. 

Storytime With Wil went better than expected. I performed a bunch of fiction, and told a couple of stories about me and Anne. I was especially happy that the audience seemed to enjoy The Monster In My Closet, and the thing I wrote about A Place Where Men Run Wild.

After storytime, we had a-fucking-mazing pizza at a place called BRICK (the wait for Pizzeria Bianco was until July), then met up with my friend April and her friends for the biggest and dirtiest game of Cards Against Humanity that I've ever played. I fell asleep at 11pm, and when I woke up at 8 on Sunday, it still wasn't enough sleep.

What the hell is that about, anyway? I thought you needed less sleep as you got older, not more. This is bullshit.

Sunday was very low key. I got there early and did a bit of shopping, including something AMAZING from Monkey Minion Press that will be revealed at the exact moment it is to be revealed, and not a second sooner. I also got a d12 Fez from Fez-o-rama, because I love the d12 and I hate that it's always in the d20's shadow. (Fun fact: that's why it's a d12 in the Tabletop logo.)

The show opened, and I did some photos with most of the Star Trek: TNG cast, before we did a huge TNG panel. There were easily 6000 people in the room of all ages, and several generations. I can't believe that, twenty-five years later, we can still get 6000 people into one room to celebrate what they love about the show. That's just awesome.

I'm sure I'm forgetting things, but those are the things that are clearest in my memory. I had a wonderful (if totally overwhelmed) time at the show, and I hope everyone who came out had a great a memorable experience. I'm already talking to the con about coming back next year. 

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