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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Author: Wil

Author, actor, producer. On a good day, I am charming as fuck.

“Storage of corpses is important.”

Posted on 2 February, 2011 By Wil

Warren wrote about having to kill a story:

The lesson is simply this: you just have to recognise that, no matter how much weight you put behind it and how much you tart it up,sometimes a story just doesn’t bloody work, and you have to take it behind the stables and shoot it through the head. No writer is perfect.  We all have dead bodies to our names.

Knowing that someone I respect and admire as much as Warren has had to abandon something that just wasn't working makes me feel less terrible when it happens to me.

I was especially happy when he said,

The corpse gets thrown in the Loose Ideas folder, where one day it will doubtless be cannibalised for its more interesting/less ripoffy parts and interpolated into something new and better.  Storage of corpses is important.  As in life, you never know when bits of them will come in handy.

…because I do precisely that, all the time. Sometimes I have a fully-formed story in my head, and I just write it before it gets away from me. Other times, I have an interesting character I want to explore, or a story about some thing that I want to tell, but once I get down to the path and look up, I realize I've lost myself in the woods, it's getting dark, and I'd better go home before the wolves come out. When that happens, though, I always save whatever I've written to that point; just because it didn't work in this story doesn't mean that it won't work in another one that I don't even know exists, yet. It's reassuring to know that writers I look up to do it, too.

a point of clarification

Posted on 2 February, 2011 By Wil

Yesterday, I overheard some twentysomethings complaining about how much they hated their jobs. After a few minutes, it became clear that none of them took high school seriously, and at least a couple of them had dropped out of community college because it was, in their words, "too hard."

I Twittered: If high school was "boring" and college was "too hard", don't complain about your "dead end minimum wage" job, twentysomething.

I got a lot of angry replies from people who thought I was being a dick about people working minimum wage jobs, like I thought I was better than them or something. I think that response would have been entirely justified if that had, in fact, been what I meant, but I think I was misunderstood, so I want to clarify: As I understood it, these kids (I am really Old Man Wheaton, now, referring to 20 year-olds as 'kids') didn't take their education seriously, didn't make any effort to work toward a career, and were complaining that their jobs didn't pay them enough for their minimal effort. The sense of entitlement annoyed me almost as much as some kid with a job – in a time of incredible unemployment – complaining about getting paid to work. (Yeah, I know that complaining about work is as fundamental as eating lunch, but in the time it took my brain to hear it and my fingers to type it, I didn't stop to think about that.)

I didn't mean to be elitist, or condescending, or insulting to anyone who is doing the best they can during some very difficult times, and if I offended or insulted you, I hope you'll accept my apology. I certainly don't think I'm better than you, or anyone else. We all do what we can to support ourselves and our families, if we have them, right?

On the other hand, if you're one of those kids who told me to go fuck myself, get off my lawn and go back to school. Work hard, because nothing worth doing is ever easy, and the more knowledge you have, the more options you have, so you won't have to spend your life in a dead end job that you hate. Trust me, you'll be glad you did. Maybe not now, maybe not in a year, but some time in the Mysterious Future when you're feeling cranky at the Damn Kids Today you'll be able to shake your cane at them with authority.

Did I dream you dreamed about me?

Posted on 2 February, 2011 By Wil

Earlier this week, I was talking with my friend Amy Berg, who is one hell of a writer (she's an Executive Producer on Eureka, and created Cha0s when she wrote for Leverage). Amy's been encouraging me to write fiction for years, even when I regularly responded with statements like "I can't" or "I don't know how" or "I've tried and I suck at it" or "They're all going to laugh at me!"

She always told me that I would surprise myself if I just got out of my own way and wrote stories, so at the end of last year, I started Project Do Something Creative Every Day for the Rest of the Year to see if she was right. 

It was terrifying at first, because I really believed all those things I told her (especially the part about everyone laughing at me), but the whole point of Project Do Something Creative Every Day for the Rest of the Year was to stop being afraid and worrying about things never being good enough. The goal wasn't to be perfect, I kept reminding myself, the goal was to be creative.

I guess it worked, because after a couple weeks of Project Do Something Creative Every Day for the Rest of the Year, I found the courage to release The Day After and Other Stories, which was surprisingly well received and sold way more than I ever expected it would, considering its price and length.

When we talked, I mentioned all of this to her. Before I even realized I was saying it, I heard the words, "I don't feel like a fraud anymore when I write fiction."

"That's good!" She said with a laugh. We talked for a few more minutes and when I hung up the phone, those words still hung in the air around me.

"I don't feel like a fraud anymore when I write fiction."

I couldn't believe I actually said it, and that I really believe it. See, I know I'm not the greatest fiction writer in the world, and I have a long way to go before I feel as comfortable writing fiction as I do writing non-fiction. But I have a great time when I make up and write stories, and so far my incredibly unscientific and minuscule sample indicates that people enjoy reading them, too.

So I've been able to keep on doing it, working on various projects a little bit every day, slowly pushing them toward their terrifying release. One of those projects, currently titled "Hunters (this really needs a better title)", is nearly finished. I think Andrew and I have it at a place where I'll be ready to let it go pretty soon, and instead of the stomach-turning fear and anxiety I felt with The Day After and Other Stories, I'm actually excited to publish it.

Anyway, here's a little preview:

Pyke chased the girl down a street still wet with the afternoon’s rainfall. A thin sliver of moon was glowing behind the thinning clouds, but it wasn’t bright enough to pierce the darkness between the few street lamps that still worked. The girl was fast. He had to stay close, or she’d escape. 

Pyke had let the girl put about 500 feet between them when she ran through a bright pool of light and was swallowed by darkness. When she didn’t reappear, Pyke knew he had her, for there was only one place she could have gone. He followed her through a once-ornate gateway into the old city, where the colony had been founded a century before.

Her footfalls echoed off rows of empty windows down narrow streets that seemed to turn back on themselves, an ancient trick intended to confuse invaders. When the Gan arrived, they solved this puzzle by simply bombarding most of the buildings and walls from low orbit until there weren’t many places left to hide. Hunters like Pyke—a second-generation Goa colonist who’d grown up in the old city—knew every twist, every turn, every blind alley and every hidden basement.

It wasn’t the first time Pyke had pushed a rebel into the avenues. In the six months he’d been working for the Gan, he’d let dozens of terrified patriots think they were making their escape into the old city’s maze-like streets, only to trap them in one of its countless dead ends, where he’d have a little fun before turning them over to his masters.

He heard a splash just down the block, followed by a yelp. She must have fallen in a puddle, Pyke thought. Shallow craters were everywhere in these streets; filled with water, they made quite effective traps. Pyke slowed to a jog and grinned. It was only a matter of time now.

Oh Pyke, you're a bad, bad man.

The whole thing is about 3000 words, so I'm probably going to try an experiment with it, and make ePub and PDF versions that will cost around a dollar at my Lulu store. I think I'll eventually put it here or my virtual bookshelf for free, too. If I sell enough to make that a viable business model, I'll keep doing that in the future. (Or not. I reserve the right to change my mind and then change it back again.)

In which we play Cal & D.

Posted on 31 January, 2011 By Wil

Saturday morning, I drove over to my friend Cal's house for D&D. Our friend Steve was already there, and our friend Martin was on his way to meet us.

While we waited for Martin to show up, we caught up on our lives, told stupid (and not-so-stupid) jokes, and got ready for the game.

"Hey, I brought you a 4e DM screen," I told Cal, "in case you don't have it, because it's one of the most useful DM screens I've ever used."

"We're not playing 4e," Cal said.

"Are we playing 3.5?" I asked, imagining a five hour encounter where I did little more than grapple.

"No, we're actually going to play a system I made up. It's sort of a hybrid of AD&D, 4e, and some other things. You're not even going to have character sheets." (Later on, we would describe this particular system as Cal & D.)

I was intrigued, and implored him to continue.

"I've adapted a Tomb of Horrors style adventure from Dungeon magazine –"

"You mean when it was still a magazine? Printed on actual paper and everything?"

"Yes," he said. I wondered how he stole it from the museum, and he continued: "We aren't using a battle map or minis, and we're not going to get hung up on a lot of rules. You guys are just going to do your best not to die in the Mud Sorcerer's Tomb."

When Martin arrived, we got our characters. I was a Fire Mage called Hosemi The Corpulent. It was decided that I wore a muu muu, had T-Rex arms, and one of my spells was lighting farts into mighty blasts of flame. Martin was a Gnome Paladin whose name I forget, but was based entirely on the Travelocity Gnome. Steve was some kind of deep earth stone Gnome guy who was essentially a 1st Edition thief.

We met in a tavern (duh) and left with a bunch of lackeys who I called Team Cannon Fodder. On the way to the Tomb, we did a little Roleplaying, and figured out who our characters were. I was kind of like Fat Bastard, leaning toward Neutral/Evil. Steve said he had "a fuckload" of healing potions in his adventurer's kit, as well as two dozen iron spikes. He also loaded up Like A Rock on his iPhone, and used it as his theme music whenever he did anything. Martin's character's goal in life was to save travelers gold pieces – this was especially funny because he was a Paladin of Garl Glittergold, and his battle cry was "GARL THAT GLITTERS IS GOLD!" 

If you are still under the impression that we were taking this very seriously, I offer the following exchange to clarify things:

"Hey," Martin said to Cal, "I want to ride a Dire Badger."

"What??

"Yeah, my mount is a Dire Badger."

"A Dire Badger would eat you, Martin."

"Not this one. We grew up together, so he's my pet."

I Twittered this, and more than one person replied that, if the Dire Badger was domesticated, it wasn't very Dire. I relayed this to the group, and Cal ruled that Twitter was correct, so Martin couldn't have his badger. I, however, got to ride a tiny donkey that was proportional to my size like those little motorcycles the world's fattest twins used to ride on That's Incredible!

We eventually got to the tomb, and sort of, uh, killed a lot of the lackeys in the first few rooms.

I forget exactly what we ordered them to do, but Cal said, "Okay, the lackeys all get together and one of them steps forward. 'We have decided to form a union, so you have to treat all of us the same way.'"

This is when I knew that my character was more Evil and Neutral.

"Okay, I hold my hands out, and engulf that guy in a fireball," I said. "Now I turn to the rest of them and say, 'Would you all still like to be treated equally, or will you do what we fucking told you to do?'"

(This is especially funny to me because I'm 100% a union guy.)

Cal said that they decided to go ahead and walk into the hallway, or whatever it was we wanted them to do.

"Oh, I also collect his ashes, and I draw them into a little football field, paying careful attention to the fifty yard line," I said.

This particular hallway had some sort of evil field of evil in it, so I was able to pass through relatively unharmed, but everyone else took a lot of damage, killing all but one of the lackeys.

"Clever way to get rid of our cannon fodder," I said. Cal smirked.

A little deeper into the dungeon, I took over the mapping duties. Now, I should point out that at this point in our day, the wine had been opened. I don't want to mistake correlation for causation, but my mapping became very detailed, including drawing giant dicks on the various statues.

"Why is it that, whenever we play D&D, we become twelve year-olds?" Martin asked.

We were all laughing too hard to reply, but I think I can answer him now: it isn't always about the game. It's never about the system, and it's rarely about "winning" as much as it's about the company and enjoying a few hours respite from the responsibilities and burdens of our real lives. Maybe we all become twelve because that's when most of us started playing, and though the reasons we seek escape have changed, the escape is still welcomed.

RPGs can be all about telling a collaborative story, using our imaginations, challenging our wits, and building heroic epics … but they can also be an excuse to get together with people we like to goof off and leave the Muggle world behind for a few hours, seriousness be damned. Whenever a system holy war comes up, I'd encourage you to think about that, and maybe use it as an escape hatch (so this doesn't happen) and ask yourself how often you have said, "Boy, that was a great system," versus "Boy, I had a really good time playing today."

Shortly after Steve's Gnome triggered a trap and found himself impaled on a gate made of daggers (seriously, who the hell makes a gate out of daggers?!) and our last surviving lackey was turned into frozen hunks of former-lackey, our wives came home. We decided to suspend the adventure, eat dinner, and finish the night with a rousing game of Cranium Pop 5.

We're planning to get together in the near future to finish our assault on Mudhoney's Tomb of Mud and Mudmen featuring Muddy Waters and the Mudskippers (which is what I kept calling it) … and this time I get to be the guy who threatens to punch Cal in the dick if he doesn't show up.

paywalls are stupid, part infinity

Posted on 31 January, 2011 By Wil

Earlier this morning, I saw a story at Daily Kos that really upset me. It's the sort of thing that I would hope transcends political ideology, and I thought that if I submitted it to Reddit, maybe it would eventually attract enough attention to make some kind of difference.

I didn't want to link to Kos, though, because it's a liberal website, and that would probably turn off some people the same way a conservative website would turn me off. Like I said, though, the article referenced in the post wasn't ideologically Left or Right, so I went to the source … and discovered that the article I wanted to link was behind a stupid goddamn paywall.

Here's what was excerpted at Kos:

U.S. researchers will soon abandon their search for the most coveted particle in high-energy physics because of a lack of funding.

Researchers working at Fermi National Accelerator Laboratory (Fermilab) in Batavia, Illinois, had wanted to run their 25-year-old atom smasher, the Tevatron, through 2014 in hopes of spotting the so-called Higgs boson before their European counterparts could discover it with their newer, more powerful atom smasher. But officials at the U.S. Department of Energy (DOE), which funds Fermilab, informed lab officials this week that DOE cannot come up with the extra $35 million per year to keep the Tevatron going beyond September.

“Unfortunately, the current budgetary climate is very challenging and additional funding has not been identified. Therefore, … operation of the Tevatron will end in [fiscal year 2011], as originally scheduled,” wrote William Brinkman, head of DOE's Office of Science, in a letter to Melvyn Shochet, chair of DOE's High Energy Physics Advisory Panel (HEPAP) and a physicist at the University of Chicago in Illinois.

Here's what you see when you try to read more, or maybe send the link to your conservative parents who wouldn't read Kos if it contained the secrets of Life, the Universe, and Everything:

The content you requested requires a Subscription to this site or Science Pay per Article purchase. If you already have a user name and password, please sign in below.

Headdesk. Headdesk. Headdesk.

Edited to add: Joe D found a link to a similar (if not identical) story at US News and World Report that isn't behind a paywall. Paul linked to Nature, via NPR.

Also, I wanted to clarify that I'm not attacking AAAS, because I'm sure someone there has what they believe is a good reason for setting things up this way; I wrote this post in frustration to illustrate why I really hate paywalls.

Also, also, I agree that the research being completed, regardless of national location, is better than the research never being completed … but as an American, I want my country to dig itself out of the fucking intellectual basement and catch up to the rest of the world. Budget cuts like this infuriate me, especially when we have seemingly infinite money to wage endless, unwinnable wars.

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