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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Author: Wil

Author, actor, producer. On a good day, I am charming as fuck.

nostalgia overload

Posted on 9 March, 2009 By Wil

One of the super-useful bits of advice I picked up somewhere about writing and blogging goes like this: most people can’t write for a book and a blog at the same time, because our brains get different kinds of feedback and rewards from each. For most of us, if we had to pick, we’ll write in our blogs because the feedback and interaction is more immediate and rewarding, and it trains us to write short bursts instead of longer narrative pieces.

YMMV, of course, but I can’t do both, and I’m having such a good time writing this thing that I’m writing, I really don’t want to stop until it’s done, so here’s something that should be entertaining until I get back[1]:

Actual recordings of classic video games, digitized from the original cassette recordings.

We recorded our video game experiences from 1982 until 1988 in a variety of locations on the east coast. Most of the recordings come from Ithaca, NY, Albany, NY and Ocean City, MD. Other locations include Lancaster, PA, Falmouth, MA, Rehoboth Beach, DE and Key West, FL.

Luckily I stored all fourteen audio tapes in a safe place and rediscovered them when I moved the rest of my stuff out of my parents house in 1997. In the last several years I digitized these nostalgic recordings to preserve and share them.

This is the most wonderful thing, ever. You get the little kid commentary about games that suck, the occasional burst of excitement when a difficult level is cleared, and the pure unadulterated joy of hearing the other games around the one they were recording. For maximum fun, I suggest putting it in a tab you aren’t looking at, and see how long it takes you to identify the sound clips once they start playing.

Man, I wish I had room and the money for a few arcade cabinets, or at least a MAME cabinet. I’m going to keep on reaching for that goal.

Hey, this’ll be fun: you can have any four classic arcade games in the world. Maintenance and cost aren’t a factor, and there’s no ROM swapping. Which ones to you pick? It’s really tough, but more fun if you don’t spend a ton of time thinking about it, so it’s right off the top of your head. Here are mine:

  1. Robotron
  2. Spyhunter (sit down version)
  3. Galaga
  4. Tempest

You also get one pinball machine. I pick Creature from the Black Lagoon.

When you get tired of riding the nostalgia train, you may want to unwind with the Cerebral or Medieval music collections from Magnatune.

[1] I am well aware that you can all get along just fine without me, I just needed a segue and that was the best I could do on short notice.

“Can Jim Darkmagic hang upside down from a rope ladder and cast spells? Fuck yeah he can.”

Posted on 6 March, 2009 By Wil

Episode three of the Penny Arcade/PVP/Me D&D Podcast is online!

Part 3 continues with a visit down the hole in the broken tower….

Something is waiting for them (and their rope ladder), but who (or what)? First down, Binwin the dwarf… where he discovers a room that was never finished, though it is occupied.

It's time for doughnuts, rope ladders, hanging from the ceiling—and for Binwin to drop into the midst of more followers of Orcus. How do things go? Well, here's the last line of the episode: "That is as bad as it could possibly be."

Several astute listeners have pointed out that I made an epic – and I mean eh-puh-hic fuck up when we played – I failed to account for Aeofel Elhromanë's weapon proficiency bonus, and his magic longsword, which means that should have added +4 to … a lot of rolls. We realized this shortly after the final encounter, and I felt incredibly stupid. In fact, I still feel incredibly stupid; I should have known better. Believe it or not, I was so excited to play 4E, so excited to play my Avenger, and so excited to be playing with my friends, I just overlooked it.

Anyway, in this episode, I confessed to everyone playing that I loved listening to the first series of podcasts (not much of a confession, really, because I'd mentioned this at PAX, at Comic-Con, at Emerald City Comicon, and then at PAX again) and pointed out that, as a fan of the original, I knew what it was like to hear them talking about cool stuff, without actually describing to us what the cool stuff was. So for the rest of the day, I gave little descriptions of what we were all seeing, so listeners would have some extra information to use when they imagined what it would have been like if they were in the room with us.

Extra-astute listeners may notice that the donuts arrive, and I actually eat one. Yeah, I'm not a huge fan of donuts, but from time to time, even I fail my save versus devil's food with rainbow jimmies.

@stepto: YEEESSSSSSSSSSS

Posted on 5 March, 2009 By Wil

If you don't follow me on Twitter, you can safely ignore this post.

Picture 1

operation crazy idea presents: the criminal minds production diary – the audio version

Posted on 4 March, 2009 By Wil

I spent much of today recording and mixing an audio version of my Criminal Minds production diary. It's available as a DRM-free MP3 for just $5.

The fundamental concept behind Operation Crazy Idea is to publish more things, more often, at lower price points. The simplicity and immediacy of POD technology, the Long Tail, and Kevin Kelly's 1000 True Fans Model (I hate that term, but I love the idea behind it) have all worked together to make the first effort in Operation Crazy Idea, Sunken Treasure, a huge success.

This morning, I got a genuinely Crazy Idea that I've spent much of today creating: An audio version of my Criminal Minds production diary.

"Why aren't you just doing an audio version of the whole book?" You may ask.

"Well," I would say, "because that wouldn't be a Crazy Idea."

What is a Crazy Idea, though, is recording the whole production diary, adding in the usual asides and extras, ending up with something that's about 78 minutes long, and selling it on Lulu for $5.

"Why $5?" You say.

You ask a lot of good questions, person-who-I-made-up-who-is-different-from-the-person-I-made-up-yesterday.

It's probably worth more than that, but since the audio quality isn't as produced as the Happiest Days or Just A Geek audiobooks, I thought it was a fair price. Besides, I've learned from the PDF sales of Sunken Treasure that it's possible to reach a lot of people at a very affordable price point and still get a decent return on my investment. I'm not getting rich off of this stuff, but I'm hopeful that if I do enough projects like this, that are affordable and easy to purchase, over the course of a year it will add up to me supporting my family. If that happens, this officially becomes Operation Awesome Idea. If I earn enough to buy some toys, it's Crazy Awesome.

I decided to do this particular project today (total time from inception to completion: about 5 hours) because my episode of Criminal Minds is airing tonight, and I thought it would be cool to do this version right now, instead of waiting until I could book studio time for the full audiobook.

If you're interested, you can head over to my Lulu storefront to pick it up right now. If you're not convinced, and would like to hear a preview, you can download this excerpt, which tells the story of the audition.

LA Daily: rebooting my positronic brain

Posted on 4 March, 2009 By Wil

This week’s LA Daily is a day late:

On my bio, it says that I’m an actor, writer, husband and father. I love being every one of these things, and somehow I’ve managed to strike a good balance among them in the ten years I’ve kept all these plates spinning in my life.

It’s been remarkable that I’ve managed to keep them all going without a catastrophic failure for so many years, and I guess it was not so much a question of if, but when, one of them would wobble and crash to the floor.

…and crash it did, in a spectacular display of EPIC FAIL.

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