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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Author: Wil

Author, actor, producer. On a good day, I am charming as fuck.

“Can Jim Darkmagic hang upside down from a rope ladder and cast spells? Fuck yeah he can.”

Posted on 6 March, 2009 By Wil

Episode three of the Penny Arcade/PVP/Me D&D Podcast is online!

Part 3 continues with a visit down the hole in the broken tower….

Something is waiting for them (and their rope ladder), but who (or what)? First down, Binwin the dwarf… where he discovers a room that was never finished, though it is occupied.

It's time for doughnuts, rope ladders, hanging from the ceiling—and for Binwin to drop into the midst of more followers of Orcus. How do things go? Well, here's the last line of the episode: "That is as bad as it could possibly be."

Several astute listeners have pointed out that I made an epic – and I mean eh-puh-hic fuck up when we played – I failed to account for Aeofel Elhromanë's weapon proficiency bonus, and his magic longsword, which means that should have added +4 to … a lot of rolls. We realized this shortly after the final encounter, and I felt incredibly stupid. In fact, I still feel incredibly stupid; I should have known better. Believe it or not, I was so excited to play 4E, so excited to play my Avenger, and so excited to be playing with my friends, I just overlooked it.

Anyway, in this episode, I confessed to everyone playing that I loved listening to the first series of podcasts (not much of a confession, really, because I'd mentioned this at PAX, at Comic-Con, at Emerald City Comicon, and then at PAX again) and pointed out that, as a fan of the original, I knew what it was like to hear them talking about cool stuff, without actually describing to us what the cool stuff was. So for the rest of the day, I gave little descriptions of what we were all seeing, so listeners would have some extra information to use when they imagined what it would have been like if they were in the room with us.

Extra-astute listeners may notice that the donuts arrive, and I actually eat one. Yeah, I'm not a huge fan of donuts, but from time to time, even I fail my save versus devil's food with rainbow jimmies.

@stepto: YEEESSSSSSSSSSS

Posted on 5 March, 2009 By Wil

If you don't follow me on Twitter, you can safely ignore this post.

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operation crazy idea presents: the criminal minds production diary – the audio version

Posted on 4 March, 2009 By Wil

I spent much of today recording and mixing an audio version of my Criminal Minds production diary. It's available as a DRM-free MP3 for just $5.

The fundamental concept behind Operation Crazy Idea is to publish more things, more often, at lower price points. The simplicity and immediacy of POD technology, the Long Tail, and Kevin Kelly's 1000 True Fans Model (I hate that term, but I love the idea behind it) have all worked together to make the first effort in Operation Crazy Idea, Sunken Treasure, a huge success.

This morning, I got a genuinely Crazy Idea that I've spent much of today creating: An audio version of my Criminal Minds production diary.

"Why aren't you just doing an audio version of the whole book?" You may ask.

"Well," I would say, "because that wouldn't be a Crazy Idea."

What is a Crazy Idea, though, is recording the whole production diary, adding in the usual asides and extras, ending up with something that's about 78 minutes long, and selling it on Lulu for $5.

"Why $5?" You say.

You ask a lot of good questions, person-who-I-made-up-who-is-different-from-the-person-I-made-up-yesterday.

It's probably worth more than that, but since the audio quality isn't as produced as the Happiest Days or Just A Geek audiobooks, I thought it was a fair price. Besides, I've learned from the PDF sales of Sunken Treasure that it's possible to reach a lot of people at a very affordable price point and still get a decent return on my investment. I'm not getting rich off of this stuff, but I'm hopeful that if I do enough projects like this, that are affordable and easy to purchase, over the course of a year it will add up to me supporting my family. If that happens, this officially becomes Operation Awesome Idea. If I earn enough to buy some toys, it's Crazy Awesome.

I decided to do this particular project today (total time from inception to completion: about 5 hours) because my episode of Criminal Minds is airing tonight, and I thought it would be cool to do this version right now, instead of waiting until I could book studio time for the full audiobook.

If you're interested, you can head over to my Lulu storefront to pick it up right now. If you're not convinced, and would like to hear a preview, you can download this excerpt, which tells the story of the audition.

LA Daily: rebooting my positronic brain

Posted on 4 March, 2009 By Wil

This week’s LA Daily is a day late:

On my bio, it says that I’m an actor, writer, husband and father. I love being every one of these things, and somehow I’ve managed to strike a good balance among them in the ten years I’ve kept all these plates spinning in my life.

It’s been remarkable that I’ve managed to keep them all going without a catastrophic failure for so many years, and I guess it was not so much a question of if, but when, one of them would wobble and crash to the floor.

…and crash it did, in a spectacular display of EPIC FAIL.

the big dog-men live very high in the caves

Posted on 3 March, 2009 By Wil

The fourth edition Dungeon Master’s Guide is the DM’s guide I’ve wanted to read since I was a kid. Unlike previous editions, which were filled with all kinds of stat blocks and very little information on actually running a game, the 4E DMG could also be called The Art of Dungeon Mastering, because that’s pretty much what it is.

I mention this because I just saw a new release from Wizards that is another one of those “Where have you been all my life?” releases:

Dungeon Delve has been released! Dungeon Delve is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained easy-to-run mini-dungeons, or “delves,” each one crafted for a few hours of game-play.The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into their campaign.

We all love a nice long campaign that starts in The Dales, and five years later lands us all at Baldur’s Gate before we head to the Outer Planes to battle the gods themselves, but sometimes you just want to grab your sword, head into the nearest hole in the ground, and whack as many Kobolds as you can, you know?

One of the great strengths of 4E, in my opinion, is that it lends itself perfectly to this type of instagaming, while it also supports the longer campaigns we all grew up loving to play. I really wish more of my fellow gamer geeks would understand this, instead of treating it as a failing or a reason to dismiss 4E without even playing it. I think it’s awesome that Wizards has released a book that contains a ton of pre-built dungeons that can be run as one-shots and finished in an evening, because it means more people will get to play more often. As much as I love gaming, I’ve pretty much given up on ever being able to have a weekly D&D group again; I just don’t have the time. Quick one-and-dones, as my friend calls them, are perfect for guys like me who love gaming and want to play, but can’t commit to something on a regular basis.

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