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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: blog

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(spirit desire) face me (spirit desire)

Posted on 17 May, 201617 May, 2016 By Wil

So here I am. I finally have the time and the opportunity to write some fiction. My whiteboard is nearly full of one-liners and bullet points, and now it’s just time to pick one and finish the first draft.

And so, of course, I don’t want to make a choice. I don’t want to commit to one because WHAT IF IT’S TERRIBLE AND ALL OF THIS IS A WASTE OF TIME screams my stupid idiot brain.

But I will. Maybe it’ll be the zombie thing that’s been around for a long time, even though I’m super done with zombies, because the zombies aren’t what the story is about. Or maybe it’ll be the thing that’s kind of a Twilight Zone thing. Or the thing that I started in January, stalled out on, and lost interest in finishing because of reasons.

Yeah, it’ll probably be that one because there’s a lot of work in it already, and even though I don’t like where it is, I can get it to where it needs to be. That’s the key and the real secret to this whole thing: even when you want to stop and give up and do something else, you keep on going because nobody sits down and does ten thousand words at one go that can be published exactly as they are.

So there’s a little pep talk that I needed to give myself. Maybe it’ll help someone else who is struggling with something similar.

Keep reading, if you want to experience some flash fiction I wrote to keep myself engaged and in some kind of shape while I was working on Tabletop.

(more…)

I slept for 11 hours last night

Posted on 17 May, 2016 By Wil

I didn’t realize I was even that tired. I’m lucky, that I got to sleep until my body decided that it’d had enough rest and was ready to wake up.

Of course, the day is half over and I haven’t done anything, but that’s what happens when you sleep for eleven hours.

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Fuck you, world. I’m beautiful.

Posted on 8 May, 20168 May, 2016 By Wil

Yesterday, I went to RuPaul’s DragCon, and during a panel called Beauty and the Geek, Ginger Minj turned this:

IMG_20160507_093305
Ugh. Why do I even.

Into this…

(more…)

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Tabletop Season 4 Day 7: Misspent Youth

Posted on 4 May, 2016 By Wil

IMG_20160504_101118We’re doing a lot of things we’ve never done before this year: 2-player games, massively epic games that will take more than a single episode to resolve, and some other neat things that I like. But we’re also doing some things that I love from previous seasons, like playing a rules-light indie RPG that lets us tell a compelling story without a lot of crunchy rules.

Today, Matt Fraction, Amy Dallen, Kelly Sue DeConnick and I played an absolutely phenomenal game called Misspent Youth. Here’s my introduction to get you excited about it:

MISSPENT YOUTH is an indie RPG about friendship, rebellion, and kicking ass, designed by Robert Bohl.

I want this pair of episodes to give you an experience similar to our sister show, TITANSGRAVE. That means that the focus will be on the characters and their narrative. I don’t want to overwhelm you with a lot of mechanics and crunchy system details that remind you we’re playing a game. I want this to be about the story.

But there are a few things you need to know before we get started:

In Misspent Youth, one of us will be THE AUTHORITY. That player will represent the force that’s making life miserable for the other players, who will be the YOUTHFUL OFFENDERS. THE AUTHORITY is our version of a GAME MASTER, in as much as THE AUTHORITY player will handle adversaries, challenge the other players, and work really hard to ruin their day. Unlike a traditional RPG where the GAME MASTER needs to be a neutral arbiter of rules and a narrative facilitator, THE AUTHORITY in Misspent Youth openly works in opposition to the other players, and both sides are going to fight like hell against each other to achieve their goals.

The YOUTHFUL OFFENDERS, or YOs, play a group of kids, from about 12 to 18 years-old, who are fighting back against THE AUTHORITY. At its core, Misspent Youth is about the struggle between the two sides.

Before we get into the story, we will all work together to set up the world we’re going to play in. It’s usually a dystopian sci-fi world, like The Hunger Games, Logan’s Run, or the 2016 presidential election in America, but it could just as easily be something more grounded in reality, like the world of Pump Up The Volume, Repo Man, or even Dazed and Confused.

Each session of a game is divided into seven different narrative sections. At the heart of each section is something called THE STRUGGLE. THE STRUGGLE is the primary conflict resolution mechanic of Misspent Youth, and it’s the only time we’ll use dice in the game. One side will win each struggle, and both sides will deal with the consequences. We’ll explain the specifics of The Struggle when it happens.

Misspent Youth is unlike any other RPG I’ve ever played, but I can see the influences of groundbreaking RPGs like FATE, Fiasco, and even Dread in its DNA. This is a game that lets us focus on the story, and makes it possible for old guys like me to imagine that we’re still young and fighting every day for something more important than a parking space. And I’m incredibly excited to be playing today with some phenomenally creative people.

Dig out your Rage Against The Machine records, and lace up your steel-toed boots, because we are about to visit our MISSPENT YOUTH.

Excited? I hoped you would be. If you want to get to playing this right fucking now, you can do a couple of different things: you can order a gorgeous PDF copy from Drivethru RPG dot Com, you can pre-order a printed version (which I own and love because it looks and feels and reads like a graphic novel), or you can freely download the eyebleed version that creator Robert Bohl has put online for your enjoyment.

If you end up playing it (and I really hope that you do), I hope you’ll share some details about the world you created with the other players, because I feel like there are a lot of stories to be told using this setting, sort of like you can with FATE or Fiasco, and those of us who have played the game will really love to see what other players come up with. And, because someone will ask: yes, I’ll release details about the world we created when this episode airs.

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Tabletop Season 4 Day 5: Star Realms and Five-Year Mission

Posted on 2 May, 2016 By Wil

IMG_20160502_095636We did two games today, and I remember why I insisted that we only do one game a day, because I’m exhausted.

I had a whole lot of fun, but holy crap am I exhausted. I don’t know how I did this for ten straight days for three seasons, but I’m glad we don’t do it that way any more.

So in the morning, we played Star Trek: Five-Year Mission, which is a surprisingly fun cooperative dice-placement game. Like Dragon Farkle, it’s a game I shouldn’t like at all because dice (and as much as I love Star Trek, I’m inclined to stay away from it in my work, because of reasons) but I have fun whenever I play it, and it’s a good game for introducing people to our hobby. I played with Jesse Cox, Jaime King, and Jessica Chobot … and it was pretty hilarious.

In the afternoon, we did something I never thought would work, but ended up working spectacularly well: we played a 2-player game! Melissa De Tora, who is a professional Magic: The Gathering Pro Tour player came down from Seattle to battle heads-up with me in a game that I love called Star Realms. If you like deck building games like Ascension, you’re going to go nuts for Star Realms, which has my favorite Tabletop game app since Carcassonne.

Tomorrow, we’re playing Flashpoint: Fire Rescue, because if there’s one thing I want to play more of on Tabletop, it’s co-op games that we’re probably going to lose. (No, seriously, I really enjoy co-op games that I expect to lose, because that makes the improbable victories that much better).

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