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WIL WHEATON dot NET
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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Games

I’m thinking about Tabletop

Posted on 25 January, 2013 By Wil

About a year ago, I finished shooting the first season of my show Tabletop, and had a few weeks off before we began editing the games we played into hopefully entertaining television.

I don’t remember what I did during those weeks — probably slept a whole lot — but when we got into editing, I clearly remember how terrified I was that the show wouldn’t work. The first cut of the first episode was (following my direction) too long, tough to follow, and just not as interesting as I wanted it to be. Luckily, Felicia Day was in the edit bay with me, and she knew exactly how to fix it. She gave notes and advice to the editor (who was amazing), and when we came back two days later to watch the second cut, it was an entirely different show. It was funny, it was entertaining, it captured how much fun it was to play the game. It was what I had always hoped Tabletop would be.

For the next few weeks, we cut the entire season, three episodes at a time, with three amazing and talented editors. By the time we got to the end of everything, we almost knew what we were doing!

As we got closer and closer to the premiere, I kept looking for the familiar nervous anxiety about how people would react, but it wasn’t ever there. I believed in the show in a way I’d never really been able to believe in myself, and I just wanted to share it with the world.

Tabletop’s premiere was a huge success that exceeded my wildest dreams. I think we got close to half a million views almost immediately, and the feedback was overwhelmingly positive. My friend John Rogers says that you should expect comments to be weighted 3:1 in favor of people hating on a thing, because someone who loves a thing goes “I loved that! I guess I’ll go back to my life now!” instead of going “I loved that! NOW I WILL ENGAGE ALL CAPS TO TELL THE PERSON WHO MADE IT HOW MUCH I LOVED IT.” Even with that adjustment, we were at like 10:1 positives to negatives.

As the season unfolded, I began to hear from game shop owners. When we played a game on Tabletop, it sold out. I heard from designers that when we played their games, they sold thousands and thousands of them. I heard from a distributor that one of the games we played sold out and had to go into a new printing — they thought 30,000 copies of the game would be enough, and they were wrong.

But the most amazing thing, that I didn’t even expect or think about even a little bit, were the personal stories from people who had been inspired to start up their own game nights with their friends and families because of Tabletop. One father told me that his tween kids spent every evening in front of their own computers or televisions, and after dinner he pretty much didn’t see his family until breakfast. But after watching Tabletop together, the kids were inspired to start a family game night. Tabletop, he told me, literally brought his family closer together.

There are dozens of parents of special needs children who have emailed me or talked to me at conventions, thanking me for giving them something that helps their children.

I even heard from a guy who felt like his marriage was drifting apart until he watched Tabletop with his wife and they started playing games together.

My ulterior motive with this show has always been to make more gamers by showing how much fun it is to play games, and I’m pretty confident that I can declare that effort an unqualified success.

Next week, we’re playing the Dragon Age RPG, and it will be the last two episodes of this season. We filmed it over a year ago, and I haven’t looked at it in almost as long. I don’t remember what happens, but I do remember how much fun it was to play with Chris Hardwick, Sam Witwer and Kevin Sussman in a game that was run by its designer, Chris Pramas. I’m excited for everyone to see it, but also a little sad that the season is coming to an end, because I don’t know if and when new episodes will air.

Tabletop means more to me than I ever thought it would, and the community that has grown around it makes me incredibly proud, but I didn’t do Tabletop alone. We had an incredible crew who could film people playing games in a visually interesting way. We had an incredible director who kept us together and focused on what was important. We had friends who came to play with me just because I asked, and game publishers who took a chance on our show without knowing exactly what it would end up being. I had an incredible creative partner in Felicia Day. I had a tremendously talented team of producers who pulled together an equally talented team of editors, who are the true unsung heroes of this entire effort.

And then there’s the community, which is as much a part of the success of Tabletop as anything. Whether you’re posting in the Geek and Sundry forums, sharing your stories and pictures on the Seen on Tabletop Tumblr I made, talking about games we played at Board Game Geek, or actually playing games with people who are important to you, you’re part of something wonderful.

So thank you for watching, and until next time … play more games.

#Tabletop Thoughts: Forbidden Island

Posted on 10 January, 2013 By Wil

If you’ve been watching any of the Geek and Sundry Google Hangouts I’ve been doing recently, you know that, though we haven’t officially been green lit for season two of Tabletop, I’m still playing tons of games so I know what we’re going to play if we do.

Games that we play on Tabletop have to fulfill a lot of criteria:

  1. Do I love it?
  2. Will it play well with four people?
  3. Can we play it in under an hour or so?
  4. Is it complicated enough to be fun, while being simple enough to explain in a few minutes?
  5. Is it fun to watch us play it?

It’s surprisingly easy to hit four of these criteria. The hardest ones to meet are 3 and 5 (stupid goddamn prime numbers have had it out for me ever since the first time I divided by zero.)

So there are games I am crazy about, like 7 Wonders, Dominion, Arkham Horror, Tribune, Agricola and Tichu, that we just can’t put on the show. This makes me sad, but there are even more games that I love that we can play, like Smash Up, King of Tokyo, Lords of Waterdeep, Star Trek Catan, and the game that inspired me to write this post in the first place, Forbidden Island.

Forbidden Island is designed by Matt Leacock, who created Pandemic, which kicked our ass on season one of Tabletop. It uses essentially the same mechanics as Pandemic, but instead of being scientists who are saving the world from infectious diseases, the players are adventurers trying to get artifacts off an island that’s trying to kill them by sinking into the ocean.

Like Pandemic, it’s usually won or lost by a few cards, but unlike Pandemic, it’s really great for kids as young as 8 (or precocious 7 year-olds). The themes are very family friendly, the artwork is beautiful, and the pieces are durable. Here’s what our board looked like when we started a recent game:

Forbidden Island Setup

Those tiles are the island, and the pawns are the explorers. As you play the game, you move around the island and try to collect cards that are turned in to recover the four artifacts. During the game, the island is trying to kill you by sinking, so tiles are constantly being removed from the board on almost every turn.

Here’s how it looked when we barely won:

Forbidden Island Victory

We won by either one or two cards, which was as exhilarating as any game of Pandemic I’ve ever played. For those of you scoring at home, we started on Elite difficulty, instead of the usual Legendary.

You can get Forbidden Island at your Friendly Local Gameshop. It’s a fantastic family game that is challenging enough and well balanced enough for serious gamers to enjoy.

If we get a second season of Tabletop, this is one game I’m absolutely going to play. Maybe I’ll even win this time. (HA HA YEAH RIGHT.)

#Tabletop is back! It’s Alhambra!

Posted on 3 January, 2013 By Wil

Yay! Tabletop is back! I didn’t realize how much I missed watching my show until just now.

Thank you to Shane, Ashley, and Dodger!

Congratulations, #Tabletop!

Posted on 31 December, 2012 By Wil

My show, Tabletop, was included in Giga Om’s The Best Of Web Video 2012, one of only four program(me)s singled out by Liz Shannon Miller:

Tabletop

Part of the Geek and Sundry YouTube network (along with Felicia Day’s Flog and the whimsicalWritten by a Kid), Tabletop was one of this year’s case models for the concept that web video audiences are ready for longer content.

The Wil Wheaton-hosted series sat geek celebs like Alex Albrecht, Morgan Webb, Jane Espenson, Amber Benson and Ryan Higa to play a wide range of dice, card and board games, consistently reaching six-figure viewcounts (impressive for a half-hour long show). But what I find especially cool abut Tabletop is the gaming community that’s come out of it, showcased primarily via the Tumblr blog Seen on Tabletop, where viewers are encouraged to submit their experiences playing the games featured on the show.

The last new episode of Tabletop was posted November 1st, but “Seen on Tabletop” is still updating regularly: Right now, it’s flooded with posts featuring the post-Christmas gaming adventures of its fans.

I’m so proud of Tabletop, and so grateful to everyone who has helped make it a success. As a rule, I don’t care about being included in lists or winning awards — I believe the work is what’s important and that the work should just speak for itself — but this is different, because we’re on a very short list with My Drunk Kitchen and Daily Grace, two of the funniest and most entertaining shows I’ve ever seen anywhere.

And I really love that she singled out the Tumblr community I created, which is only awesome because my fellow gamers keep submitting their pictures and stories to it.

The most important thing for us at Geek and Sundry is to make Tabletop an entertaining show that’s worth your time to watch, so we work very, very hard to hit that goal. But my ulterior motives are twofold:

1) Make more gamers by showing anyone who watches the show how much fun it is to play tabletop games, thus inspiring them to get together with friends and family to play.

2) Give gamers something to show their non-gaming partners, friends, or family to help them understand why we love games as much as we do, hopefully leading those partners/friends/family to number 1).

The community that’s been built at As Seen On Tabletop has ended up being a very big part of serving my ulterior motives, and I’m very grateful to everyone who’s submitted pictures and stories to it.

Tabletop comes back with new episodes starting on January 3, and we should know for sure if we get a season two very shortly after. Fingers crossed!

A map of a dungeon that never was, but may someday be…

Posted on 10 December, 2012 By Wil

Because project Get The Garage Organized was such a success, I was inspired to spend a little time on a related project, called Get My Office Organized.

In the process of cleaning up, going through stacks of papers and a considerable number of boxes, I found the dungeon map I drew for the title sequence of Tabletop. You only see it for a moment, and even then it’s just a small part of it, but I still drew a whole map like I would have in 1982. I’m confident that I don’t have to explain why.

I hereby release this into the world under the Creative Commons Attribution-NonCommercial-ShareAlike License for anyone who wants to use it (I suggest the original D&D red box rules), on the additional condition that you share with me how you populated it.

 

Some say that an ancient river runs through these tunnels, leading to parts unknown.
This image is released under a Creative Commons Attribution-Noncommercial-Share Alike license.

Tabletop returns with all new episodes in January!

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