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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Games

Geek Madness continues, scrabble is played, and the Gabe Bag is packed

Posted on 30 December, 2008 By Wil

I decided that I would take the week between Christmas and New Year off, but the damn Internets keep pulling me back in!

Various items for today:

Paul and Storm say:

…as the first geek President, Barack Obama would do well to reward this important and influential constituency by creating a new cabinet post: the Secretary of Geek Affairs.

And it’s up to YOU (the collective you, that is) to make sure the right person gets the job. As such we present GEEK MADNESS: a 64-”team” elimination tournament decided by public voting as to which person (or persons), real or fictional, is best for the job.

It’s as much fun to read as you’d think. The four regions have names we all recognize, like the Bombadil and Jor-El Regions, and there are some truly difficult geek match-ups, like Steve Jobs vs. The Cast of Revenge of the Nerds.

Somehow, I got added to this insanity, and I’m in the Jor-El region. Normally I don’t care about this sort of thing, and never take it seriously, but I really like Paul and Storm and I’m totally into the spirit of Geek Madness. Vote early and vote often, my brothers and sisters, and we’ll all celebrate when I get crushered in the second round, provided we can somehow get past Bruce Cambell in the first round. (I know, I know. If you can’t vote for me in this circumstance, I totally understand; I had a hard time voting for me.)

I wasn’t going to write an LA Daily this week, because the Internets seem to be turned off, but my editor told me that traffic is actually up at the Weekly, so I went ahead and wrote a story about playing Scrabble with Anne:

I drew an X. She drew an E. It was an unnecessary harbinger of things to come. She went first, and instantly took a twenty point lead. I scored seven, much better than usual. Four or five turns later, she played SEXY for a triple word score, and I never caught up. It was a blowout. I was Custer at Little Bighorn, Varro at Cannae, The Broncos at Superbowl XXIV.

With about twenty tiles remaining in the bag, I saw a chance to draw within 40 points. I had QIEEB after I’d played an ineffectual two letters for a humiliating three points. If I drew a T, N, or R, I could place the Q on a triple word score, build off the U in FUGUE, and make QUIET, QUEER, or QUEEN.

I drew the T and held my breath, for Murphy’s Law of Scrabble is that, with 85 potential places to play, your opponent will always play in the one place that leaves you thoroughly fucked.

Mike (aka Gabe) says that playing D&D with me and Kurtz and Tycho inspired him to get a DMG and learn how to run a game. They did four comics about it that I absolutely love. (part one – part two – part three – part four) I also love that this comic has given rise to the term the Gabe Bag as in, “I knew it would be a long flight, so I put my DS into my Gabe Bag, but I started reading an ARC of BONESHAKER before take off, and I never took anything else out.”

Mike couldn’t have chosen a better time to start DMing. The Fourth Edition Dungeon Master’s Guide is the book I’ve wanted to read since 1983: instead of just being a collection of magic items and a few passing references to the joys of reading boxed text, it actually teaches the reader how to be a DM. It explains – among several other things – how to figure out what your players want and give it to them, how to create encounters on the fly, how to scale encounters and award XP, and how to bring the game to life off the table, so everyone truly feels like they’re in a town called Winterhaven and maybe it’s not such a good idea to try to bluff that Ranger in the alley after all. The Fourth Edition DMG takes every single thing that makes DMing intimidating and scary, and casts dispel fear on it. Whether you’re planning to run a 4e campaign, a T20 campaign, a GURPS campaign or a World of Darkness campaign, it’s the one book that all hopeful DMs should have, and I think that even experienced DMs will find it a useful and enjoyable read.

So far, the feedback on the audio version of Happiest Days of Our Lives is overwhelmingly positive. Reader Paulius seemed to really like it:

If you’ve ever rolled a D20, stayed up all night mapping out Zelda on the NES or just happen to have heard of Wil Wheaton…buy The Happiest Days of Our Lives audiobook, it’s more than worth it.

Listening to the book was an almost eerie experience. At times I felt like some of Wil’s stories were lifted directly from my own childhood, only with the names and locations changed. I think this is what makes this book so charming…that despite the fact that, like me, you may have grown up a decade and a few thousand miles away from the author…you instantly feel have a lot in common through sheer geek-cameraderie.

I remember standing in a toy store, determined not to leave without a Star Wars action figure like in ‘Blue Light Special’. I remember being ‘taught’ by little-Hitler teachers who were far more interested in petty, selfish power-trips than actual teaching like in ‘The Butterfly Tree’…and sadly, the loss of a beloved family pet almost exactly like “Let go – A requiem for Felix the Bear.”

In fact, to me, that’s almost exactly what this book is. A memoir of the experiences that ‘growing up geek’ brings. The discovery that the things you love deny you entry into the mainstream social circles, the feeling that you have to constantly defend your choice of hobbies, and the joy when you find someone else who feels the same way. After listening to the whole thing, I almost can’t help but think of Wil’s childhood recollections as ‘Geek-Seed Moments’…those formative childhood experiences that steer you down the road towards geekhood.

Geek-Seed Moments is a phrase that I like a lot. I’m working on a new introduction for the Subterranean Press edition of the book, speaking specifically to people who aren’t already familiar with me and my work, and don’t know what they’re getting into. I keep coming back to various ways of saying that it’s about geek nostalgia with some of the stuff I love thrown in, but the words keep coming out all weird. Maybe “Geek-Seed Moments” will help me put them together into something more satisfying.

Finally: this.

in which munchkin is played

Posted on 22 December, 2008 By Wil

Ryan and Nolan don’t carry my DNA, but they are my sons in every way that matters. Every day, it seems, I see more and more of myself in them, and it’s been the greatest reward in the world to see them reflect my values at the most unexpected moments. Last night, their friend Michael came over, and we stayed up until almost 2 playing Munchkin. As I told Twitter, This is the most munchkiny (and silly and fun) game of Munchkin I’ve ever played. I had to call @RedPenOf Doom for a ruling.

For those who are unfamiliar: RedPenOfDoom is my friend and editor Andrew, who worked on Munchkin. This wasn’t the first time he’s gotten a late-night call from me, looking for a ruling on one thing or another.

The term “Munchkin” refers to those annoying players who min-max their characters, argue about the rules, and generally make RPGs a whole lot of not fun. The game Munchkin parodies all of those things with hilarious results. I’ve joked that it’s essentially powergaming without all the pesky roleplaying.

I’m going to speak in geek to people who have played Munchkin: Neither of the kids would help me, and I kept getting the Truly Obnoxious Curse, so I was having a hard time gaining levels. As a result, I was stuck at level 3 forever while they were sitting around level 7. I decided that my goal in the game would be to mess with them as much as possible, and forget trying to gain levels on my own.

Nolan was to my right. He kicked in a door and didn’t find a monster, so he looked for trouble, playing a level 3 something from his hand. “Does anyone want to mess with me?” He asked, avoiding looking in my direction.

“It’s funny you should ask,” I said. “That’s an illusion. You’re actually fighting a level 18 Squidzilla.” I played the appropriate cards.

“Oh, okay.” Nolan pulled a card from his hand. “It’s now enraged, so it gets an additional treasure.” He pulled another card from his hand. “And with this Polymorph Potion, it turns into a parrot and flies away.” He paused dramatically. “And I take five treasures.”

“OHHH!” Ryan and Michael said.

“Man, that’s a really great move,” I said. “Too bad I’m playing Annihilation on it.”

He was forced to discard the potion, and face the Enraged Squidzilla on his own.

“OHHH!” Ryan and Michael said.”

“Okay, then.” Nolan said. “I guess I’m running away.”

We all laughed. Nolan rolled a one. He stopped laughing. We looted his body. There was much rejoicing. (Well, there was 3/4 rejoicing.)

Now, if you’re feeling bad for Nolan, I refer you to the 3872 Intelligent, Humongous Orcs incident of 2006, and remind you that this is precisely the way the game is intended to be played.

Ryan played the most Munchkinly game he could, at one point even arguing that running away and escaping were two different things, and that he could escape from a wandering monster, but go back to fight the original monster. This is why I had to call Andrew, by the way. He ruled in my favor (“that’s a load, Ryan,” I believe was my argument) but Ryan still won both games we played, gaining his final level by fighting level 2 monsters that Nolan, Michael, and I couldn’t pump up.

We played for a couple of hours, and more than once I was afraid we’d wake up Anne and get The Wrath. I think we all laughed hardest when I played a curse on Ryan that forced him to discard his Spiked Codpiece, and pointed out that it was a small item.

I’ve never been a hypercompetitive dick, whether I’m gaming with my friends or gaming with my family. Trying to enjoy sports with my kids when they were little was really hard, because we were forced to deal with various hypercompetitive dicks who totally ruined the entire experience for all of us, and I’ve always felt like the kids and I missed out on what should have been a fun experience. It makes me so, so, so, so happy that instead of embracing the notion that winning is the only thing that matters, they grew up with my values, and see any game as an excuse to get together with people they like (or, in this case, love) to spend some time enjoying each other’s company.

Munchkin is a game that can not be taken seriously. If the players do take it seriously, it won’t be any fun. The whole point of the game is to see how badly you can mess with each other, and occasionally you end up ganging up on one player for several rounds. It’s not a game for kids who are overly-sensitive or hypercompetitive, and it makes me so proud that my boys are able to enjoy it with me.

Geek in Review: Keeping the Borderlands Alive

Posted on 17 December, 2008 By Wil

December’s Geek in Review has been unleashed on an unsuspecting internet. It is all about Dungeons & Dragons, specifically … Fourth Edition [DUN DUN DUUUNNNNN!!!1]

Last week, I spent an entire day playing Dungeons & Dragons Fourth Edition with some of my friends. “Big whoop,” you say. “So did I.” Ah, but I played in Seattle. With Gabe and Tycho from Penny-Arcade. And Scott Kurtz from PVP. And, to really twist the +3 dagger in your back, our DM was Chris Perkins from Wizards of the Coast, who made an adventure specifically for us to play. For the crushed peanuts and maraschino cherry topping on this sundae of HAWESOME, I got to play a class from the unreleased Player’s Handbook 2. We recorded the entire session for a podcast, which will be released early next year.

Did I mention this class is unreleased? Because it was. I played a class that you haven’t seen yet. I just want to make sure I get full bragging mileage out of this. I posted a little bit about it on my blog and Twitter (I can’t go into specifics, for obvious reasons *cough* awesome unreleased class *cough*). I should not have been surprised (but I was) to find out that a lot of people seem to want to know what I think of D&D Fourth Edition.

And this bit is quoted here purely because it contains something that’s in my top five favorite things I’ve ever written …

I’ve been playing Dungeons & Dragons for 2d12 years. I remember when magic-users couldn’t wear armor, when edged weapons didn’t hurt skeletons, and even when an elf was a class. I have more polyhedral dice than [SOMETHING NORMAL PEOPLE HAVE A LOT OF]. I routinely tell my wife and friends that I have to “save vs. shiny” when I go to my friendly local game shop, and I didn’t realize that graph paper existed for a purpose other than making dungeons until I’d been in high school geometry for a semester…and even then, I remained skeptical.

The Geek in Review is at the Suicide Girls newswire, which is safe for work and doesn’t contain teh horror of teh boobies, but viewing it at work is likely to trip filters and get you a visit from your friendly IT guys.

Hey, at least you’ll be able to talk D&D with them when they show up, right? Make sure you tell them that you were warned by me, Wil Wheaton, who got to play a brand new class from the unreleased PHB2 last week.

Afterthought: I’m proud of this article, and if you think it’s worthy, I’d love it if you’d Propel it, upvote it at Reddit, or Digg it. Muchas gracias, mis amigos.

yay pokerstars blogger tournament!

Posted on 16 December, 2008 By Wil
Online Poker

I have registered to play in the PokerStars World Blogger Championship of Online Poker!

The WBCOOP is an online Poker tournament open to all Bloggers.

Registration code: 245019

a great guide to family board games

Posted on 14 December, 2008 By Wil

I love gaming. I love my family. Therefore, I love gaming with my family.

The thing is, my kids aren’t especially interested in a serious Battletech fight (“When do we get to fight each other?” “Just as soon as we finish building our Mechs.” “But we’ve been doing that for an hour!” “I know! We have to make sure they’re just right …”), and my wife glazes over every time I try to explain how awesome Illuminati is. (“AHAHAHAA! The FBI took over the Convenience Stores with help from Congressional Wives and Nuclear Power Companies! Hey, where are you going? Well, if you walk away from the table I’m just going to take your money and put it on my power structure. Why do you have your car keys? Honey? Hello?”)

Luckily, there are a lot of games that are fun for nerds like me and normals like my wife and kids, games like Settlers, Carcassonne, Spooks, Last Night on Earth, Apples to Apples, and classics like Sorry and Risk. But if you’re not as seriously OCD about games as I am, you may not know where to start when you’re contemplating a family game purchase.

Well, this morning, I came across a fantastic guide to family board games in the SFGate, and I just had to share:

The range and quality of board games out there today far surpass anything we may have grown up with as kids, and in spite of the competing allures of online gaming, there is still something elementally satisfying about the roll of the dice and the click-clack of little wooden counters.

Plus, in these tough economic times, can you really afford to go out anymore? Of course not – which is where board games come in. One quick purchase amortizes nicely over many nights of brainy or brainless fun, as you prefer.

Here, then, is our annual consumer guide to some of the year’s new releases, along with a couple of holdovers that I couldn’t resist throwing into the mix.

The list runs the gamut, from Dominion (which Andrew says is fantastic, but I haven’t played) to Sorry sliders, which I’ve seen in the store but hadn’t given serious consideration to until I read about it in this list.

And remember, kids, if you see something you want to buy, go to your friendly local game shop and give them your business. The next generation of gamers (who you’re hopefully helping to create) will thank you when they have a place to play in five years.

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