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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: JoCoCruiseCrazy

I’m on a boat, so I invited some guest bloggers to entertain you until I get back.

Posted on 22 February, 2014 By Wil

In a few hours, Anne and I will step into a metal tube in Los Angeles, and emerge from that metal tube in Florida. Tomorrow, we will get onto a boat, and we will live on that boat for five days and twenty-three romantic nights, plus two nights that aren’t romantic, but involve an intense discussion of curling.

While we are away on JoCoCruse Crazy 4: The Fouthening, I’ve invited some of my friends to come back and guest blog, SO THAT YOU MAY BE ENTERTAINED!

Please welcome back, my friends, to the show that never ends…

Stephen “Stepto” Tolouse

Meet Stepto. Stepto is probably best known as the leader of The Steptos, and as the former banhammer at Xbox Live. Stepto is a wonderful, thoughtful writer, and once pulled a man’s finger in Reno just to watch him fart. He’s the author of A Microsoft Life, and last year released a comedy album called A Geekster’s Paradise. He blogs at stepto.com and is @stepto on the Steptos.

Will “Two Ls Is One More Than One L” Hindmarch

Will is a writer, graphic artist, game designer, and better at all of these things than he gives himself credit for. If you’ve ever played a game from White Wolf, you’ve probably played something Will put his filthy hands all over. If you’ve played the Fiasco playset we played on Tabletop, you’ve played something that Will and I wrote together. If you’ve read Memories of the Future Volume 1, you’ve seen a cover that Will designed. He blogs at wordstudio.net and is @wordwill on the twitters.

Shane “No Nickname Because Nick is Already In His Name” Nickerson.

I’ve known Shane for mumblecough years, ever since we did shows together at the ACME Comedy Theater. Shane is the executive producer of Rob Dyrdek’s Fantasy Factory and Ridiculousness. Shane is one of the funniest people I know, and that’s saying something. He’s also an incredible father to three kids, never uses Comic Sans, and has paid me off exactly the right number of times in poker games. Shane blogs at nickerblog.com and is @ShaneNickerson on the twitters.

And please welcome, for the first time…

Ryan “Dammit Ryan!” Wheaton

Ryan is my son, and is a wonderful fiction writer. I started raising Ryan when he was six, and when he was nineteen, he asked me to adopt him, which I totally did. Ryan is a deadly good Tabletop gamer, a clever Twitter hacker, a MENSA member, and one of the three most important people in my life. He doesn’t know how to look for things in the fridge, and is the Tweetybox as @SirWheaton (and occasionally as @wilw, dammit).

Brad “Otis” Willis

I first became aware of Otis’ writing back in the poker days, when he wrote magnificent narratives about the game in the style of Alvarez and Holden. Eventually, we worked together at PokerStars, and we have spent many regretful evenings together playing Pai-Gow. He’s one of my favorite people to put on tilt, and is a genuinely talented writer and storyteller. He’s @bradwillis on the Twitters.

Please welcome this team of talented, funny, smart, and interesting people to WWdN, and make them feel at home. I’ll expect a full report when I get home from my trip, and don’t even try to replace the fish if they die. I’ll know.

Dark Days, Bright Days

Posted on 28 January, 201428 January, 2014 By Will Hindmarch

Guest blogger, Will Hindmarch, is a writer and designer in Chicago. You might know his work from the book design for Memories of the Future, Volume 1 or from RPGs like Always/Never/Now.

There I was, alone outside an unfamiliar hotel-room door, with nowhere to hide. It was too late to flee. I had already knocked.

My newest tabletop RPG design was in my bag, ready to make a first impression. I felt like I had worms in my guts.  I thought I could feel my brain’s insidious chemicals  diluting the meds I take to keep my head above the waves. I took a breath, let it out.

Settle down, you idiot, I thought to myself. Just don’t be a dick.

Someone worked the latch on the door. It swung open.

“Hey, how are you?” Wil Wheaton asked, doorknob in hand. “Come on in.”

I went inside.  But I’d already made my first mistake. It went into my mood like a drop of dye clouding into clear water.

Did you catch it?

(more…)

some kind of verb, some kind of moving thing

Posted on 28 October, 201328 October, 2013 By Will Hindmarch

This guest post was written by Will Hindmarch, a freelance writer and designer of games and fiction. Read more at his blog at wordstudio.net.

A few years ago, inspiration struck me a few times in a row and I started work on a new tabletop game. It was a story game about journeys. I knew that much. Sitting down at my kitchen table, writing in my notebook, ideas collided and threw off sparks that I distilled in handwriting as quick as I could.

One idea sparked another. I wrote down design questions and then answered them, right there on the spot. Not every answer was right. I learned that much. Actually playing the game showed me new questions and confounded some of my answers. No worries, though, that’s just the way that goes. Onward.

A few months ago, I described this game to a friend of mine who digs these sorts of things. I discovered as I talked that the game felt pretty finished. I’d been testing it for years, playing it with a myriad of new players, but I didn’t know how to tell myself it was ready to show people. So when I described the game to this friend of mine and he said “That sounds great!” it gave me the jolt I needed to turn my notes into a manuscript.

I’d been sort of writing this thing, in bits and pieces in my head, for a year. I knew what I wanted to say but I had been slow to turn my thoughts into text. Part of it was fear: this was a new kind of game for me and I’d be measured against giants when it was done. Another part of it was … also fear: what if what I wrote sucked out loud? I write for a living and I still feel that way sometimes.

Odyssey by Will Hindmarch
Odyssey by Will Hindmarch

A few hours ago, I launched the crowdfunding campaign to pay artists (and me) to finish the game book. The game’s called Odyssey. I think it’s pretty good.

I wanted to make this thing. I’ve wanted to make this thing for a while. What I needed was to get excited. It was a spark of enthusiasm — from a friend I wanted to inspire — that helped make this thing.

We participate in the creation of so many things, sometimes without knowing it. I don’t know if my friend knows that his casual enthusiasm powered this project’s creation like a life-giving bolt, but it did. Sparks start engines.

the sky above the port

Posted on 13 May, 201313 May, 2013 By Will Hindmarch

This guest post is brought to you by Will Hindmarch, writer and designer of such titles as the one he’s about to tell you about…

A-N-N

You were the best. Underground, cyberpunk street samurai, burglars and breakers, agents of a mysterious spymaster with half a name, zero history, and a plan. He made the missions and you carried them out. You were the go-to crew for high-stakes break-ins, dangerous ops, and impossible escapes. You fought the megacorps, the tyrants, the killers—all for the sake of making a better future, of beating the Technocrats at their own game of shaping tomorrow. You always won, never quit, lived in the now. 

Until, eleven years ago, he disappeared…

Now he’s back—back in trouble—and it’s up to you to save him and maybe, along the way, change the world.

—

Today is the day. Today I debut Always/Never/Now, an all-in-one RPG adventure of futuristic cyberpunk action and intrigue. It’s 100+ pages in PDF format and available at DriveThruRPG right now for the somewhat remarkable price of FREE.

Additional posts and thoughts on A/N/N can be found at always-never-now.tumblr.com.

A/N/N is developed from adventures and characters my friends and I played years ago — and then brought out of retirement for one more mission in 2011. I retrofitted the adventure I wrote for that reunion and playtested it at conventions like Gen Con, Origins, and PAX until it was sharp enough to share. Then I invited artists Steven Sanders, Noah Bradley, and Craig S Grant to make it more handsome.

And today, at last, it’s ready for you to play.

If you find that you dig A/N/N and you’d like to thank me with dollars, please click the donate button on my website.

—Will Hindmarch

Forever All The Time Always

Posted on 9 April, 201310 April, 2013 By Will Hindmarch

This guest post comes from Will Hindmarch (@wordwill), a writer, designer, and occasional guest blogger at WWdN.

Twitter is kind of a big deal to me. I (over)use it to stay connected with people that I am not near geographically. I use it to eke out little clarifying thoughts about my day and the way I work. I use it for jokes, for serious contemplative bits of text, for exchanges with people both known and unknown to me so I don’t feel quite so lonely at my desk all day. It helps me refine ideas down to morsels that can be terse, poetic, witty. I’ve been using it like a short-form diary for years. I love Twitter.

So when I finally got my Twitter archive feature activated, I was delighted. I wanted to go back in time and see how I’d changed, see what I’d forgotten, see if I could detect a difference in my writing from 2007 to now. I opened up my archive and dove in, expecting to see myself. In those tens of thousands of tweets, I discovered two things.

First, despite the migration of various comedic bits through my timeline, I haven’t changed that much as a writer.

Second, I needed help.

That’s not sass. I’m not being flip. I got a look at myself in a weird mirror and found lots of my tweeted messages came with tiny memories. Aspects of myself came into alarming focus. Much to my surprise, part of the secret was hidden in my hashtags.

(more…)

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