Category Archives: Television

I’m joining the cast of Powers

Brian M. Bendis is one of my favorite comic writers, and Remi Aubuchon is one of my favorite TV writers, so when they offered me a role on Powers, I said yes.

All the specific details are locked down with an NDA, but I start work soon, and I’ll hopefully be able to share some things from the set once I settle in, like who is directing my first episode (someone I’ve been dying to work with for decades!)

Here’s some of the press release:

Brian Michael Bendis, an executive producer on Powers and co-creator of the comics, says this new character will be revealed in upcoming issues. Wheaton’s character on the show is described as “exciting, mysterious and powerful.”

[…]

The series is available on the PlayStation Store for free streaming to all PlayStation Plus subscribers, and can also be purchased episodically. Season 2 is slated for a 2016 premiere.

I’m still putting a lot of time and energy into writing, because the things I pointed out in my reboot post haven’t changed, but I love Powers, and I love the people involved, so I’m excited to be invited to play with them, and bring this character to life.

chewin’ gum for something to do

Chapter 3 of Titansgrave: The Ashes of Valkana is online, like, RIGHT NOW.

https://youtu.be/Ypt6oit7Xqw

The Beer Baron and Keg-E bid farewell to the party after considerable celebration and revelry. In an attempt to learn more about their mysterious orb, the group heads to Nestora in search of Farkiah the Antiquarian. Excited for an opportunity to bargain, barter, and more importantly, shop, the heroes quickly head to the market district, but they soon find that it holds more than goods. What does the city-state have in store for our heroes? Tune in to find out.

Looking for sweet Titansgrave loot? Check out the store here!

This is a reminder, because we think this seminar will fill up quickly, and if you care about that sort of thing, I want you to be able to join us:

TitansgraveAtGencon

And if you do care about that sort of thing, you probably want to be reading Chris Pramas’s blogs about the game design. for Titansgrave.

This happened last night:

Screen Shot 2015-06-22 at 20.46.50

I was checking my network speed, because Netflix was trying to stop me from watching the end of Unbreakable Kimmy Schmidt, and nothing would stream off my media server in the house. I couldn’t figure out exactly what was wrong (I even tried turning it off and back on again), and the whole troubleshooting experience felt like trying to get the Babel Fish. But, eventually, things sorted themselves out and I got that insanely fast network speed, so I could finish the show.

In general, I liked it. The first few episodes were fantastic, and some of the middle ones were real stinkers, but I kept watching all the way to the end because Ellie Kemper is just so fantastic and such a joy. The show has a lot of problems that have been discussed to death elsewhere, so I’ll just leave it at that.

Finally, this is a show I’m doing for Playstation Network:CwCWithWilWheaton

We’ll release new episodes, every Tuesday in the US and Canada, on PlayStation Store. You’ll get them for the low, low price of FREE on your PS3, PS4, and PS Vita. What’s that? You loaned your device to your cousin and she went out of town, locked it in her house, and didn’t give you the key? Don’t worry. If you don’t want to try out those lock-picking skills just yet, we’re also going to make our episodes available on PlayStation’s YouTube channel.

So, I hope you’ll join me and some really interesting people as we talk about games like Destiny, Call of Duty: Black Ops 3, Uncharted, The Last of Us, God of War and more. I’ve already taped a couple of episodes, and I’ve had some really fascinating conversations about the similarities and differences between videogames and movies, the origins of Destiny, and exactly how The Last Of Us scared the hell out of us all, while simultaneously making us care about Joel and Ellie more than we care for actual people we work with in our real lives. Yes, Mark, I’m looking at you. You are never going to get a spot in my zombie survival compound, Mark.

I’m actually on my way to the studio in about ten minutes to do interviews with the team that brought us Black Ops, and the Santa Monica Studio team, who brought us God of War and Journey, among others.

Let me tell you this: I am profoundly late to the party on Journey, but it’s maybe the most beautiful and emotional experience I’ve ever had playing a game. If you have the means, I highly recommend it.

My son and I take KITT for a spin

“Have fun with your friends!” I kissed Anne goodbye.

“Have fun watching hockey!” Anne kissed me goodbye.

“See you when you get home,” I said. I watched her walk down the driveway, and headed back into the house. Marlowe and Seamus ran up to me as I got close to the kitchen.

“It’s just us tonight, dogs,” I said. What they heard was, “Chopper, how about a bunch of treats?”

Marlowe jumped over Seamus’ back as she ran — galloped, really — to the pantry where the dog treats live. Seamus looked at me, waiting to see if there was any reason to go to the pantry.

“Okay,” I said. His ears perked up and his tail began to wag. “Yes, you can have a treat,” I said. His tail sprang to life. Marlowe scrambled, Flintstones-style, on the floor in front of the pantry door, as she ran in tight, excited circles.

I pulled out the treats, had them sit, and gave them each little training rewards. I hope that someday I will be as excited about anything as my dogs are about a treat that’s not even the diameter of a dime.

I headed to the couch and turned on the hockey game. Montreal was trying to force a seventh game against Tampa Bay, and they trailed by two goals in the second period. My phone buzzed:

Nolan: Mom said you're home alone watching hockey.
Me: It's true.
Nolan: Want to hang out?
Me: Sure. Come over whenever. The first game is on now.
Nolan: When does the second game start?

I looked up the schedule, realized that I was wrong about there being two games, and replied.

Me: Tomorrow.
Nolan: What? Wait. I'm confused.
Me: Hi, confused. I'm Wil.
Nolan: ...
Me: There's no second game today. Come over whenever you want.
Nolan: Okay. See you soon.

I watched most of the rest of the hockey game. It wasn’t ever very close, and Tampa Bay won, eliminating the Habs (and the last Canadian team) from the playoffs. I felt bad for Canada, but as a life long Kings fan I’ll never get over 1993 (or Macho Grande), and there are so many players on this Canadiens team who I think are jerks, I was glad to see them go.

Nolan came into the house shortly after the game ended. The dogs ran laps around the house to welcome him.

We decided that we’d watch a movie or something together. As we searched through Netflix and the DVR, I said, “You know, I have the complete series of the original Knight Rider, from the 80s.”

“Knight Rider?” He said.

“Yeah,” I said. “It’s about –”

“A guy with a talking car.” He said. Not a question, but a continuation of my thought.

“That’s … uh …” I began.

But it’s more than that, I thought. It’s about … um … fighting crime! And that lady in the jumpsuit with the boots! And the old British guy, whatshisname! And KITT is, like, um … a talking car.

“Yeah, that’s pretty much what it’s about,” I said, “but it’s awesome!”

“Awesome like when you showed me text games, or awesome like something that is actually awesome?”

“Someday, you’ll thank me for showing you,” I reminded him. “because of me, you’ll never be eaten by a Grue.”

Before he could remind me that it was unlikely that would have happened anyway, I continued. “This show is genuinely awesome. It has The Hoff, the talking car, and is so unapologetically 1980s, you’re going to love it — and I don’t mean ironically. I mean you’re going to legit love it.”

“Okay,” he said. “Let’s give it a try.”

I searched through all the episodes I had, and decided that I wanted to show him something from the first season. Sure, I could have jumped in right away with KARR and Michael Knights Evil Twin™, but I was afraid it would confuse him, not knowing the rich backstory of a man who does not exist. I settled on a first season episode called Sammy’s Super Stunt Spectacular, where Michael and KITT must save a car stunt show from an evil developer, after the show’s owner, Sammy, is wounded in an accident which was engineered by the evil developer’s minions. It featured all manner of profoundly lame car stunts that were actually charming in their execution, and a stunt driver with a Hasselhoff wig that really should get its own spinoff series, where the wig is voiced not by the St. Elsewhere guy, but Mister Belvedere*.

Over 49 minutes, we were treated to some truly entertaining early 80s prime time action television. By the time it was over, Nolan was officially on board.

“So I think we need to watch this entire series,” he said.

“I knew I raised you right,” I said. “How’s your weekend looking?”

“Let’s not get carried away,” he said. “Knight Rider is something to be savored.”

“That’s … uh … ” I began.

We looked at each other, as the credits rolled and the theme music played.

“That’s pretty much exactly what it is.”

*In the pilot episode, the wig, called WIGG (which stands for Walking Investigation Guy’s Gear) helps the star of the show, Ted Jacobs, played by a young Parker Stevenson, works for Devon after Michael Knight drives off into mystery. Ted Jacobs, a former astronaut in training who faked his own death, helps solve the mystery of the missing computer tapes and saves a daycare center from an evil developer. Nell Carter and Justin Bateman co-star.

 

 

Dark Matter

If you don’t follow me on Twitter (good idea, by the way), you don’t know that the show I’m working on this week is Dark Matter, which is coming to the network formerly-known as Sci-Fi next month.

Here’s the trailer:

The basic premise of the show is: some people wake up from stasis on a space ship, and they have no memories of who they are or why they are there. As they uncover the truth about themselves … it gets complicated (and they have lots of secrets). It’s based on a comic book that I absolutely loved, and though I can’t get into specifics about the character I’m playing (SPOILERS!) … but the creator can!

Wil will be playing the part of Alexander Rook, President and CEO of Dwarf Star Technologies and…well, I can’t say more.  Suffice it to say, you’ll love him in the role because Wil is positively tearing it up, delivering a performance that is cool, controlled, compassionate, canny, confident, with a touch of creepiness and a dash of Angostura bitters.  I was truly heartened by the fact that he clearly gave it a lot of thought prior to his arrival, crafting a charmingly nuanced character in preparation for his scenes and then positively wowing us with his take.

I have had an absolutely wonderful time bringing Alexander Rook to life. In fact, yesterday was the most satisfying dramatic, on-camera acting work I’ve done in years. I mean, I’ve been very lucky to do a lot of comedic work recently, and over sixty episodes of Tabletop is nothing to sneeze at (do people actually sneeze at things to, like, disdain them? Is that a thing? I’ve never seen a person sneeze in derision at something, come to think of it) … but for the last year or so, I’ve honestly wondered if I would ever get a chance to do serious on-camera, dramatic acting again.

Well, it turns out that I can do some tremendously satisfying work, making complex (yet simple in execution) choices, when I get to work with great writing, fantastic actors, and a wonderful director.

Maybe I’m not finished being an on-camera actor, after all.

Maybe …

at home, thousands of miles away from home

I was in most of the scenes we shot yesterday, including a scene where I talked for almost three pages.

Three. Pages. Of. Dialog.

It was a lot, and we were filming right next to an airport so there were constant interruptions from airplanes, so I messed up more than I would have liked … but the cast and crew were really awesome and understanding, and we got through it.

Actually, we didn’t just “get through it.” We did some really great work together. You see, I break down my scenes into actions, intentions, goals, and a few other specific things. Just like in real life, I may want to Let Them Know I’m The Boss, or Put Them At Ease, or Make A Generous Offer. I may need to do all of those things in the span of a few lines, because my primary goal that ties all of that together is To Get Them To Go Along With Something I Can’t Live Without.

Being able to take all of that work and put it into a scene, but then also throw all the preparation away and keep it simple and in the moment is a challenge on in the best of circumstances (it’s easy to get wrapped up in the process, to go into my head and lose my connection to the character and the scene — this is what an actor like me goes to school for years to learn how to overcome) but when there are airplanes a few hundred feet away ever two minutes, it’s even more challenging than usual. It would be very, very easy to be so distracted by the noise and so concerned with just getting through the scene, that I could lose all the levels and character choices … but the director and the cast made sure that didn’t happen, by reassuring me that the performance was layered and communicated all the things I wanted to communicate. (I usually have a good sense of what I’m doing, but there was so much to think about, so much information to convey, and so much noise distracting me, I wasn’t able to know if I was on point or not — and this is where  a good, engaged director and cast is the difference between a performance that is meaningful to the audience and a performance that doesn’t quite hit the mark).

So it was a very long day, and a very challenging one, but I’m proud of what we did and happy with the work.

I’ll be honest: I keep thinking that I’m done being an on-camera actor, but then I have an experience like the one I had yesterday, and I remember how much fun, and how artistically satisfying it is, to take the words off the page and bring them to life with some other people.

I’m in a lot of stuff, again, today. I get to work with an actor who I instantly liked tomorrow, and I’m really looking forward to seeing what we discover together in our scenes.