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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: WWdN in Exile

file under “more awesome stuff I totally don’t deserve”

Posted on 18 September, 2008 By Wil

A blogger called Mr. Truth ("Mr. Truth’s love for the truth began at the age of three upon uncovering the Santa Conspiracy") read Just A Geek and was inspired to create a list called 10 Unknown Facts about Wil Wheaton. I think it’s really awesome and really hilarious, mostly because the geekier you are, the funnier it is. Here’s two of them:

5. Wil Wheaton started a real AADA, but had to disband it after simultaneously defeating all five other co-founders with nothing but a Radio Flyer wagon and a single flaming oil jet. To be fair to his competitors, I must point out that it was an HD flaming oil jet.

6. Accurately depicted in GURPS, Wil Wheaton as a character would cost 413 points.

Allow me to annotate, because nothing makes a joke funnier than over-explaining it: The AADA is the American Autoduel Association, publishers of Autoduel Quarterly from Steve Jackson’s Car Wars. It is one of my favorite hobby games ever, and is exactly what it sounds like: vehicular combat straight out of The Road Warrior. You can play on highways, in cities or towns, or in specially built arenas, because in the future we’ve taken the demolition derby to its natural conclusion.

You can play the game with pre-generated vehicles, or you can design
your own, using a money-based system that’s divided into divisions like
$5K, $10K, etc. When you build your own car, you can do sneaky tricks like putting 1 point of armor on your wheels, so it looks like you’ve spent a lot of money to protect them, when you’ve really invested most of your cash into buying HD ammo – that costs and weighs twice as much as regular ammo but does +1 damage. It’s especially fun to do this when you play with the same people for years and nobody ever thinks to target your tires to see if you put more than one point of armor over them.

In Car Wars, the flaming oil jet does some cool stuff, like eventually turning into a smokescreen, and acting as an oil slick that deals fire damage, but it doesn’t stack up well against a guy who has linked his turret-mounted missile launcher to dual front-mounted heavy machine guns. It’s a dropped weapon, so it only really works if you’re ahead of another car that’s close enough to you that the other driver can’t easily maneuver out of the way when you deploy it. Of course, that other driver has probably linked his turret-mounted missile launcher to dual front-mounted heavy machine guns, and is chewing up your rear armor like Galactus in a protoplanetary disk, so relying on the HFOJ to extract furious flaming justice on your enemies rarely ends well for you. And by you, I mean me. And by me, I mean, goddammit I really want to play this game.

If you’re interested in checking it out, I recommend going old school and picking up Car Wars Deluxe Edition. It’s out of print, but worth the effort.

GURPS is the Generic Universal Roleplaying System, so it was marketed in the 80s as a system that could be learned once and then applied to any setting, like fantasy, space, horror, and the always-popular Humanx. We didn’t care about its genericness, though. We played it because it didn’t have stupid fucking THAC0, or a million tables you had to memorize or constantly refer to while you were playing. (Seriously, kids, if you think grappling in 3.0 and 3.5 is lame and overly-complex, you should grab a 2nd edition AD&D book someday and ask yourselves how we ever did it.) Those of you 10th level geeks who are now trying to reconcile my disdain for complex charts with my slobbering love of Car Wars are welcome to join me in the back room for several games of Nuclear War and Nuclear Proliferation after lunch. Bring Dr. Pepper.

Anyway, one of the things we loved the most about GURPS was its character creation rules. GURPS gives you a pool of points to be spent on a character, and you build that character by spending them on stats, skills and advantages. You can go over your starting points by taking disadvantages, so if you take a 15 point Rapid Healing advantage, you can offset it by taking a 5 point Klutz and a 10 point Code of Honor disadvantage. (Note: the biggest criticism of GURPS is that this system leads to something geeks call "min/maxing", where gamers max out their points by taking unrealistic disadvantages to build overpowered characters. My response to this has been the same since I started playing in 1988: a good GM won’t allow min/maxing to happen, and a good GM will always force his players to actually roleplay the disadvantages, which should discourage someone from taking 20 points of Manic Depressive, if they know what’s good for them.)

Most GURPS characters in 4th edition start out costing 250 points, which is considerably higher than the 100 point characters we used to make, so if I cost 413 points, I would truly be a super-awesome fishbulb of extraordinary magnitude.

If you want to see what GURPS is all about, Steve Jackson has a free .pdf called GURPS Lite that serves as a nifty introduction to the system. It’s playable, even!

So this list that I mentioned before I got sidetracked into that massive nostalgic geek tangent was Farked yesterday, and Farkers started adding their own facts to the list. Some of them are really, really funny. I don’t feel right pulling a c-n-p on all of them, so here’s a few that cracked me up:

15. Wil wrote the original version of WORLD OF WARCRAFT over a weekend. On a yellow legal pad, while at the beach.

16. Wil called Chuck Norris a pussy, but apologized when he started to cry.

17. Wanting realism, Wil demanded the use of live ammunition during his death scene in "Toy Soldiers." The ricochets injured several crew members.

18. Wil has never had a dead hooker in his trunk. Once they know it’s him, they dispose of themselves.

19. Wil once shot a man in Reno just to watch him die, but then brought him back to life.

27. Kirk beat the No Win Scenario by cheating, Wil beat it by sneezing.

29. Wil was offered the part of Young Captain Kirk in Trek XI. He turned it down because he was still busy consoling Chuck Norris (see #16).

I was reluctant to post this, because I don’t want this to be mistaken for me thinking that I wander around believing that I’m really fucking great or anything ridiculous like that. I know that I’m just a dude, trying real hard to abide in a world without the guy who says, "In a world . . ." but I thought this stuff was funny, and after decades of people who don’t know me hating on me (hate the character all you want, man, but why me, personally? And still? I’m 36, Sport, don’t you think it’s time to live in the now?) it’s pretty awesome that people who don’t know me are amusing themselves (and me) with stuff like this. So I thought I’d share, and finish the list with one of my own:

36. Every day, Wil Wheaton is afraid that he can’t live up to his reputation.

it helps you to imagine

Posted on 17 September, 2008 By Wil

This is one of those rambling I-should-probably-just-bahleet-it-but-I’m-writing-it-because-I-need-to-even-though-I’m-not-sure-why posts. You should probably skip it.

I was talking to Andrew last night (we’re planning Monolith Press Global Domination 2009) and since we both love RPGs, we ended up talking, as we usually do, about the ones we used to play, the ones we want to play, and how severe our withdrawal happens to be at the moment, mostly because we keep talking about gaming without actually, you know, gaming.

I’ve recently concluded that — hey, I just realized that I haven’t looked down at my fingers once since I started this entry, and I’ve only made a few mistakes. I wonder if I grew a level in touch-typing? Can someone get Mavis Beacon over here for a ruling?

So. Back to my post: I’ve recently concluded that reading RPG books, playing hobby games, and listening to Boingo, Bow Wow Wow, The Smiths, and Depeche Mode puts me in an incredibly happy place, because that’s how I spent the bulk of my fifteenth and sixteenth years, when things weren’t that complicated, and the hardest thing in my life was some dickwad bitching me out at a Star Trek convention because he didn’t like my character. (Yes, this was hard at the time, but compared to other dickwads I’ve had to deal with in the last ten years, it’s not that big a deal by comparison.)

My friends and I spent virtually all of our free time playing games during those years, and it’s when I really started to get a very strong sense of self, of who I was and what kind of person I wanted to be. It was a good time, and when I can viscerally connect to that time (the good stuff, anyway) it sort of relaxes and inspires me, and I have more unfettered access to my creative, uh, nature.

I don’t know if this is how it is for other writers. I don’t know if there’s a . . . oh fuck it, let’s just call it a “happy place” even though that’s totally lame. I don’t know if there’s a happy place where other writers go, but for me it’s this emotional place where I can let go of the day-to-day bullshit (the election is driving me to distraction) and responsibilities (getting a little bit of work done on the house is far more complicated than it seems, and every fucking day someone needs more money for something, it seems) that set up roadblock after roadblock between me and getting good writing out of my head.

Stephen King says that you can’t be a writer if you’re not a reader, and he’s right. But I haven’t been able to concentrate and focus long enough to read any books, so I’ve been working through my books every day, even the ones that I bought and never read until now. I find that I can let my mind wander a little bit while I read them, sort of like multitasking, and sometimes I’ll realize that I’ve read two pages, but I haven’t retained any of it, because I’m plotting in my head, or working out some problem I unintentionally created for myself (I’m making a lot of mistakes on this first real effort to write a novella, but I’m allowing myself to make them because how else will I learn and grow levels in Fiction Writer if I don’t?)

Occasionally, I come across something that grabs my attention and captures my imagination. This happened with all of the True20 book, because I kept saying, out loud, “My god, this is such an elegant system! Why isn’t there more True20 in the world?!” This is currently happening a LOT in the World of Darkness book, probably because there’s a lot of prose in there and I love that genre anyway (I may write a horror story before too long, because that seems to be where my brain wants to go right now. Irene Karou called Halloween “Goth Christmas” and even though I’m not Goth, I’ve always been Goth-adjacent, and wish I’d coined that phrase; it’s exactly how I feel, and I hope to have some kind of classic horror tale penned in time for Goth Xmas.

The intro to the D&D Basic Set says “This is a game that is fun. It helps you to imagine.”

I didn’t spend a lot of time thinking about that until I quoted it the other day; I love RPGs – even when I’m not playing them – because they help me imagine. Funny how that’s stayed constant throughout my life, even as I and the reasons I need to use my imagination have changed.

I saw a woman dancing with childlike abandon to Footloose when it was playing in Whole Foods tonight. Her unselfconscious joy inspired me. When I’m boss of the world, unselfconscious dancing in grocery stores will be mandatory

at long last, your wait to own an 8-bit version of the infamous clown sweater has come to an end

Posted on 17 September, 2008 By Wil

Clownshirtcomp_small
Remember when Rich Stevens made that cool little 8-bit version of me, and dressed him in an 8-bit version of the infamous clown sweater?

Rich and I thought it would be mighty hilarious to take the 8-bit version of the infamous clown sweater, and put it on a soon-to-be-infamous T-shirt that you can have for your very own.

I think Rich is only offering them for a short time, and they’ll take a week or so to go from "OMG DO WANT" to "Hm. I wonder if anyone is going to get the reference?"

Anyway, as the subject line says, "at long last, your wait to own an 8-bit version of the infamous clown sweater has come to an end"

Yay!

hunter and hunted

Posted on 16 September, 2008 By Wil

I wrote myself into a bit of a dead end on House of Cards last week, and I’m struggling to find my way out.

It’s way too hot here to take the long walks I usually take when this happens, and I feel that compulsion to write something, anything creative, so I fired up Ficlets and re-read one of Will Hindmarch’s stories that I really liked a few months ago:

Why I Eat Brains

It isn’t like peeling an orange. It isn’t like popping a walnut. Skulls are harder than I’d imagined.

How long do I have, now? I’m still here, enough to know this is wrong, but I love my wife and I love my kids and I want to hold onto those memories and for that I need a brain.

I was instantly inspired to add to Will’s creation, so I wrote one of my own:

Hunter and Hunted

It isn’t like hunting deer. They’re smarter than deer. It isn’t like hunting fox or rabbits. They’re slower and more unpredictable. Hunting and killing the undead is harder than I imagined.

But I love my wife and kids, and I know that I’m all that’s standing between them and this monster.

It’s not World War Z or anything, and I still haven’t found my way out of this dead end, but it’s a great way to just keep writing, and it’s fun, too.

quoting kevin church for truth

Posted on 15 September, 2008 By Wil

QFT:
dear_fans_500.jpg

You can, of course, substitute “movie” or “game” or “novel” for “comic book” as necessary.

The thing is, I have to laugh about this, because if there’s one thing geeks excel at, it’s taking something we love and turning it into something to argue about.

(Thanks to Kevin Church. If you like comics, even a little bit, you should really be reading his blog.)

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