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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: WWdN in Exile

a spiffy rules variant for munchkin

Posted on 16 October, 2009 By Wil

I'm making myself a little crazy trying to write a column about gaming, gamers, gaming conventions, and why they all add up to mean so much to me. It's not that I can't find the words but – well, maybe it is that I can't find the words. Or, more accurately, I can't find enough words, because I can sum it all up like this: "When I'm gaming, I feel like I am with my tribe."

Hurm. Maybe that's a good launching point, and I can get a little more in-depth from there. (Related: Damn you, Twitter, for making me able to say just about everything I want to say in just 140 characters.)

So speaking of gaming, when I was at RinCon last weekend, I played a couple of memorable games of Munchkin. One of them was an official event called Czar Munchkin that, as the name implies, featured a table of us gamers versus the official Munchkin Czar, who happens to be my friend (and editor of all my books) Andrew. Through some exceptionally munchkin-y behavior, I ended up winning the game, making my Munchkin Convention Play record a perfect 2-0. w00t. Go me.

That game was a lot of fun, and Andrew ran it as a Child's Play fundraiser (what a great idea, Andrew! Great minds think alike!) so we raised even more shiny gold rocks while we played.

The other game I played happened in the lobby of our hotel, where we tried out some variant rules that Andrew wanted to playtest with me and some of our other friends. I can't disclose all the different rules we tried, but one of the ones I really liked was announced in today's Daily Illuminator at SJ Games:

Rules Variant – Listening at the Door

We've been trying out this variant Munchkin rule and figured we'd throw it out for y'all to play around with.

At the start of your turn, draw a face-down Door card ("Listening at the Door"). You may now rearrange your items, do trades, or whatever. Then you Kick Down a Door (starting combat if there's a monster) and your turn proceeds normally . . . except that if you Loot The Room, you draw a face-down Treasure instead of a Door.

I had a great time playing with this variant, because it meant we burned through a lot of cards in a short amount of time (using the original classic set only, we shuffled each deck at least once, and I think we did treasures twice.) I have several expansions, and while it's fun to add new cards to the game, it's also a drag to end up with so many cards, you don't get to see them all. Playing with this rule means you get to see more cards, and it increases the chances of serious mayhem by some number you'd get if you rolled percentile dice.

If you're still reading, you probably play the game, so I think you'll appreciate this: Andrew was at level 9, and seemed poised to win the game, so the rest of us teamed up to defeat him. As it turned out, though, we were just delaying the inevitable.

Andrew was a Cleric, and went after me. On my turn, I looked for trouble, and fought (and defeated) the Floating Nose to get myself to level 9. Andrew resurrected the Floating Nose on his turn, and announced that he was fighting it for the win. We did the usual things with whatever cards we had left, and when it appeared that we were going to hold him off for at least another round, he played the Potion of Halitosis to beat the Floating Nose and win the game. It was delightfully silly and Munchkiny, too, because he could have just played the cards together, but he made us all go through our hands and gave us just a little bit of hope, before he dashed it all to hell.

Munchkin seems to be one of those games that really divides gamers into seriously polarized camps. I know it's not for everyone, but I just love it, because it's just so silly.

Hey look! It’s the promo for my episode of The Big Bang Theory!

Posted on 15 October, 2009 By Wil

Holy. Carp. Wil's Mind = BLOWN.

This is the coolest thing I've seen all day. I can't believe that CBS chose to make the promo for next week's episode all about me! It's a huge honor, because it means someone at CBS thinks I'm worth audience. 

I've also heard from two friends who have seen screeners of the show, and – even though I like to always keep expectations nice and low – they both said that the whole episode is hilarious.

(via htbhomas on Twitter)

everything you ever wanted to know about w00tstock (but were afraid to ask)

Posted on 15 October, 2009 By Wil

I'm not going to lie to you, Marge: I'm pretty damn excited for w00tstock next week. It's one of those things where it simultaneously feels like years and seconds ago that Paul (of Paul and Storm) called me and said something like, "do you want to do a show together?"

"Yes. Yes I do."

"Wouldn't it be awesome if we got Adam Savage to be in the show with us?"

"Yes. Yes it would."

"Well guess what?"

"What?"

"He is."

"Nailed it."

And just like that, w00tstock was born.

The idea was to put on an evening of unique geek-friendly performances from some of your favorite geek-friendly performers, wrap it all up in a nice musical and joke-filled package, and then vanish into the night like leaves on an autumn wind. Because that wasn't cool enough, we went through our oh-so-impressive address books, and invited some truly phenomenal friends to join us as special guests, unique to each performance. I don't want to give everything (and by everything, I mean anything) away, but I've seen the setlist, and HOLY CARP.

Hey, want to see the poster for w00tstock v1.0-v1.1? 

The first w00tstock poster

I know, right? Wouldn't it be great to get those robots on a T-shirt, or get a poster for your very own? Don't worry your pretty little head about it, baby, we're way ahead of you.

Now, onto the part of the post where I go crazy with the bolding, including information about our announced special guests:

w00tstock 1.0 – Monday, October 19. Swedish American Hall in San Francisco. (SOLD OUT!)

Special Guests: sketch comedy group Kasper Hauser; singer/songwriter Molly Lewis; singer/beatboxer/game inventor/all-around creative person Kid Beyond.

wootstock v1.0.1 – Tuesday, October 20. Swedish American Hall in San Francisco. (NOT SOLD OUT!)

Special Guests: singer/songwriter Molly Lewis; singer/beatboxer/game inventor/all-around creative person Kid Beyond.

wootstock 1.1 – Wednesday, October 21. Largo at the Coronet in Los Angeles. (ALSO NOT SOLD OUT!)

Special Guests: screenwriter Josh A. Cagan (Bandslam); singer/songwriter Molly Lewis; actor Jeff Lewis (”Vork” form webseries “The Guild“); several extra-special guests that we are not allowed to name, but we swear are awesome!

Night one in SF is sold out, but there are still seats available for night two. Also, there are seats still open for our show in Los Angeles, which is going to blow your frakking mind. Though I don't want to give anything away, fans of The Guild will not want to miss it. Oh, how I wish I could tell you who else will be dropping in for the Los Angeles show, but we are expressly forbidden from saying or even hinting at who they are for various reasons. However, if you close your eyes and ask yourselves, "Hey, who does Wil know who lives in Los Angeles and would fit right into a geek-friendly show?" you may be able to get some ideas.

I've been asked by fives of people if I'll have books for sale at these shows. Sadly, I wasn't able to get them in time, but if you have your own, and you bring it, I'll be happy to scrawl my name across it.

If you have any further questions that you were afraid to ask, head to the comments and do your thing. I'll answer them as they come up.

Oh, last thing: If you want w00tstock to come to your town (or at least a town that's closer to you than SF or LA) tell your friends who are in LA or SF to come see us, because if these shows do well, it will pretty much guarantee that we take this on the road next year.

Everybody walk the dinosaur. Well, except for you. You’re not working out.

Posted on 13 October, 2009 By Wil

I have no idea what the title of this post has to do with the content of this post. In fact, I think there's no relation at all, other than the fact that I wrote them both. But when your brain compels you to quote Was (not Was), it's best to just do what it says, and slip in a Simpsons reference if you can manage it.

So. Moving on.

RinCon was awesome this weekend. The delves were a huge success, even though both parties managed to finish them, despite my best efforts to kill them all. I am absolutely going to run Child's Play Charity delves at future cons (and may even organize a special event here in Los Angeles at a local game shop, if enough people commit to playing) and those delves will all be of my own original creation, because running these two delves and listening to our D&D Podcast has made me want to write and run a campaign more than at any other time in my life. I know I keep going on and on about how easy it is to pick up and play 4e, but … dude, it is so easy to pick up, play, and run 4e, the only reason I'm not playing every week is because I haven't had the time to do it. (Fun fact: we had players in both delves who were totally new to 4e – one of them hadn't even played since 2nd edition! – and it took all of about 5 minutes to get them into the swing of things. I know 4e has its detractors, but I just love it that this system is so easy for new players to pick up, whether they're PCs or DMs.)

I had an incredible time playing a lot of new games, as well as many of my old favorites. I especially enjoyed an indie game called Castle Panic
, and an unreleased game from SJ Games that I wish I could tell you all about. I also picked up a storytelling game called A Penny For My Thoughts
that I think was the sleeper hit of the convention. The Rock Band party was also a lot of fun, and some of you may be interested to know that James Ernest is an absolute beast on the drums.

A full con report, including some various thoughts I had about gaming at cons and why they are such an important part of our community is forthcoming, probably as this month's Geek in Review column.

Now, on to business:

My episode of The Big Bang Theory airs next Monday, October 19, on CBS. Yes, I'm excited enough about this to use the silly bold letters in my blog. Yes, this also means that I won't get to watch it live because I'll be performing at w00tstock San Francisco while it airs, but it also means that those of you who wanted to see w00tstock San Francisco on Monday but could only get tickets for Tuesday can still get your USRDA of Wil Wheaton sightings (snort) without ever leaving the comfort of your own home. Because, um, that sounds funny in my head.

SPOILER ALERT! Info about my episode of The Big Bang Theory follows:

The ‘Star Trek: TNG’ alum is guesting next week as a nastier version of himself. And as it turns out, this Wil Wheaton has a longstanding rivalry with Sheldon. How did this geektastic casting come to be? Says Kunal Nayyar (Raj), “The writers were discussing, ‘Who would be a good villain for Sheldon?’ just as Wil Wheaton was writing into them, saying how much he loves the show.” 

(via)

Okay, the final bit of business before I hit publish and go to work on the Memories of the Future release post and a few related bits: the project I've been working on that I wasn't sure if I could talk about, has been revealed. I'm voicing Bill Willingham's Peter & Max: A Fables Novel. It's been a delight to spend five hours a day exploring Bill's world and brining his characters to life, and we're going to have something very special when the whole project is completed.

Wil Wheaton’s 2009 Dwarven Dungeon Delve of Doom! Benefitting the Child’s Play Charity

Posted on 7 October, 2009 By Wil

I'm about to head out to RinCon, and before I left, I wanted to make sure I let everyone attending know that I'm doing what I think will be a pretty awesome fundraiser for Child's Play while I'm there.

First, some history: Way back in the olden days, when 8 bits were enough to blow your mind on a 13-inch television and digital watches were a pretty neat idea, the concept of the Dungeon Delve was born. It's pretty straightforward: a group of players and a Dungeon Master sit down together, and the players have 45 minutes or so to make it through the end of a short dungeon, while the Dungeon Master does his best to kill them. The delve ends when the players defeat the final boss (or solve the final puzzle, or something like that), the time limit is reached, or the players all die horrible but noble and heroic deaths.

It's different from the collaborative storytelling experience that we experience in my regular D&D games, but it's still a hell of a lot of fun, and the time limit makes it perfect for running at conventions.

So, with that bit of historical context in your heads, allow me to announce …

Wil Wheaton's 2009 Dwarven Dungeon Delve of Doom! Benefitting the Child's Play Charity.

I'm going to run two delves; one on Friday at 6pm and one on Sunday at 12pm. There are five spots open for each delve, and they'll be available on a first come, first served basis starting on Friday when the con opens. 

Because I'm doing this to benefit the Child's Play Charity, I'm asking for a $50 donation to get into the game. For that donation, you get:

  • A "very special, very awesome" gift bag from my friends at Wizards of the Coast. I don't want to ruin the surprise, but I talked to my friend there yesterday, and OMG is it going to be awesome. And special. But mostly awesome. 
  • Your very own set of dice to take home with you, engraved for the occasion, and provided by the good people at Gamestation dot Net.
  • Your old pal, Wil Wheaton, as your Dungeon Master.
  • You'll also be supporting an absolutely wonderful and worthy charitable organization.

We'll provide the characters, the minis, the dice (though you are of course welcome to use your own) and the dungeon. All you have to bring is your imagination and a donation to Child's Play.

To get into the game, all you have to do is sign up at the main registration desk before the available slots are filled. Even if you've never played D&D before, you can still have a lot of fun, in a relaxed and non-serious environment, with players and a DM who will certainly help you understand what's going on.

I'm pretty sure these spots will fill up very fast, but even if you can't get into the game, there will be space to come and watch us, if you're interested in that sort of thing.

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