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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Dark Days, Bright Days

Posted on 28 January, 201428 January, 2014 By Will Hindmarch

Guest blogger, Will Hindmarch, is a writer and designer in Chicago. You might know his work from the book design for Memories of the Future, Volume 1 or from RPGs like Always/Never/Now.

There I was, alone outside an unfamiliar hotel-room door, with nowhere to hide. It was too late to flee. I had already knocked.

My newest tabletop RPG design was in my bag, ready to make a first impression. I felt like I had worms in my guts.  I thought I could feel my brain’s insidious chemicals  diluting the meds I take to keep my head above the waves. I took a breath, let it out.

Settle down, you idiot, I thought to myself. Just don’t be a dick.

Someone worked the latch on the door. It swung open.

“Hey, how are you?” Wil Wheaton asked, doorknob in hand. “Come on in.”

I went inside.  But I’d already made my first mistake. It went into my mood like a drop of dye clouding into clear water.

Did you catch it?

(more…)

This is a story about dogs being cute. It does not involve them shitting.

Posted on 25 January, 2014 By Wil

There’s a small, yappy dog in our neighborhood. It has terrible owners who leave it outside all the time, and whenever it’s outside, it barks nonstop. I feel bad for the dog, because it’s clearly lonely and stressed, and I really dislike the owners for not being more responsible with their pet.

For the longest time, when that little dog would get going, our dogs would run into the backyard and start barking with it. This created a delightful feedback loop that was actually the opposite of delightful.

I’ve used positive reinforcement to train all of our dogs, so to stop them from this behavior, I started saying to them, “Hey! What do we do when that dog barks?” and giving them treats when they were quiet. After a few weeks of this, when that dog barks, they just go straight to the place in the kitchen where we keep the treats, sit, and wait for us to reward them. It’s been really awesome, and just saying “What do we do?” calms them down whenever they get worked up at anything outside, from people walking dogs to helicopters flying overhead, to the mailman delivering our tacos.

Seamus is a really smart dog, and he picks up on things really fast. Riley isn’t nearly as smart, and Marlowe is probably going to end up being as smart as Seamus, just as soon as she learns a little more self-control and better manners (she’s only 18 months, but she’s right on pace, as far as we’re concerned.) Seamus has figured out that he can bark once at absolutely nothing, then calm himself down, and go wait for treats. The other dogs usually run into the kitchen and join him.  I don’t mind him thinking that he’s tricking us, because it just further reinforces the behavior we want, anyway.

So a couple of nights ago, Marlowe was next to Seamus, chewing on an antler* in the living room, and Seamus wanted it. He’s above her in pack status, so he could probably just take it, but he’s not like that with her. I watched him look at her, look at me in the kitchen, then look back at her. He barked once, and stood up. Marlowe jumped up, dropped the antler, and raced into the kitchen to the place where the treats are. Seamus calmly laid down, picked up the antler, and began to chew.

“Dude, that was amazing,” I said to him. I gave Marlowe a consolation treat, as he closed his eyes and chewed, contentedly.

*This is the best thing ever, for aggressive chewers. They are humanely gathered from places where they’ve already fallen off the deer or elk or whatever, washed and sterilized, and cut into varying lengths. It’s natural, doesn’t run the risks associated with bits of plastic or rawhide, and a large one lasts for about six months with Seamus and Marlowe, who are incredibly aggressive chewers.

This is all about dogs taking shits. If that sort of thing grosses you out, don’t read it.

Posted on 25 January, 2014 By Wil

This is all about dogs taking shits. If that sort of thing grosses you out, don’t read it.

I walked out into the backyard, and got the dog-shit-picker-upper-thing out of the place where it lives. I carried it to the lawn, and began using it for its prescribed purpose.

After a couple of scoops, Marlowe joined me on the lawn. “You guys sure do poop a lot,” I said. She looked at me with sweet eyes and a pibble smile.

I continued to pick up their dirty, sinful business, and Riley arrived. She surveyed the situation, and decided to take a huge shit in the middle of the yard. “Thanks for not waiting until I put this away, Piles,” I said.

I turned my back to her and worked my way toward the back of the lawn. The sun was warm on my back, a very light breeze rustling the leaves on the camphor trees.

I turned around just in time to see Marlowe eating Riley’s poop.

“Goddammit, Marlowe! Stop eating shit!” I said.

She took a few steps away from me, looking guiltily back over her shoulder. “That is so gross, dude. Don’t do that!”

She looked at me, hunched her back, and pooped. I’m pretty sure she was thinking, “I’m sorry. Here, let me put it back.”

 

 

Ticket to Ride: Europe is on today’s Tabletop

Posted on 23 January, 2014 By Wil

Today, we release one of my favourite episodes of the season, Ticket To Ride: Europe, with John Kovalic, Emma Caulfield, and my lovely wife, Anne Wheaton.

John does the incredibly wonderful comic Dork Tower, and this week he’s been doing a Tabletop storyline that you may enjoy.

Emma is an amazing actor, vlogger, writer, and awesome human.

Anne does a whole bunch of awesome things, including VandalEyes and Rescue Pets Are Awesome. She also runs our charitable foundation, created the celebrity pet adoption calendar for the Wiggle Waggle Walk (raising over $50,000 for Pasadena Humane Society), and for some mysterious reason agreed to marry me.

This episode was really fun to shoot, even if the game ended up being the most intense, focused, serious game we’ve ever played on Tabletop.

I hope you enjoy it, and remember to send me your pictures and stories about your own Tabletop gaming, so I can share them with the world.

OH! OH! OH! And get ready for the second annual International Tabletop Day, which is happening April 5.

It isn’t type casting. It’s smart casting.

Posted on 21 January, 2014 By Wil

Over at my Tumblr ask thingy, therondraith asked:

Why do you always end up playing the asshole in your various acting roles? You’re good at it, but it seems to be an unfortunate typecast.

All actors have a particular role that they’re best suited to play, and when they play those roles, they really connect with the audience.

For example: John Travolta is amazing at playing The Loveable Loser. That’s who he was in Welcome Back Kotter, Grease, and Saturday Night Fever, and audiences freaking LOVED him. When the studios tried to make him The Leading Man, in films like Urban Cowboy, Perfect, and something else I’m forgetting right now, audiences turned on him and his career started to flounder.

He didn’t do much of note for a very long time, until Tarantino cast him as a junkie hit man in Pulp Fiction. Suddenly, he’s playing the Loveable Loser again, and his career explodes with roles in Michael, and something else that I’m forgetting right now (it’s 5am and I’m on 4 hours of sleep).

So, when he’s playing that archetype, audiences connect with him on a subconscious level, because it’s the type he plays so perfectly.

The type I play so perfectly, it turns out, is that guy you love to hate, that guy who antagonizes your hero, but who actually has a good heart, when he forgets that he’s being an asshole. That’s who I play in The Guild, Leverage, Eureka, and Big Bang Theory. I don’t know why I play those roles so effectively (it may be related to how much I like to sass people in real life), but it’s what I’ve been doing for a few years, and it’s no coincidence that my acting career has had a bit of a resurgence as a result.

I don’t consider it typecasting, I consider it smart casting, and I wish that more casting people would understand what type I play, and give me a chance to work in those roles.

Oh, and remember: the villain is the hero of his own story, so even though I’m playing an asshole you love to hate, from that character’s point of view, he isn’t doing anything wrong. For example, Doctor Parrish on Eureka was an antagonist to Fargo and Carter, but from Parrish’s point of view, he was the smartest guy in the room, and he was just baffled that he was the only one who could see it. As a result, he resented having to answer to Fargo, who he viewed as someone who didn’t deserve to go to Titan, be the Director of GD, or get the girl. He resented having to deal with Carter, who wasn’t even a scientist, but was always telling him what to do. At the end of the day, though, Parrish loved GD, loved the town, and would tolerate working with people he thought weren’t as smart as him, because he believed in doing the right thing for science.

Thanks for your question.

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