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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Guest Post by Stephen Toulouse: A Mythending Adventure Ends in Fiasco for Munchausen

Posted on 14 February, 201314 February, 2013 By Stephen Toulouse

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.

If I had to pick three of my new favorite games my gaming circle has introduced me to this past year, it would be Fiasco, The Extraordinary Adventures of Baron Munchausen, and Mythender. All three of these games involve basic improvisation skills and TERRIFY ME BEYOND ALL BELIEF. They are also terribly fun not just to play but to kibitz as well. (note I’m using the non-dick meaning of kibitz where you don’t constantly interrupt the game.)

The problem is I travel in some circles that involve people who write or perform for a living, so playing Fiasco with Wil, or Munchausen with Pat Rothfoss and Mike Selniker, or Mythender with Ryan Macklin can be mega super daunting. I’ll give you a for-instance: during a Fiasco game, Wil’s character was to meet my friend Eric’s character in a cheap bar. It was not the kind of place Wil’s character would ever go if he didn’t have to. Here’s how Wil opened the scene:

“I sit in the seedy bar, noting with disdain and disgust the rips in the vinyl cover of the dirty booth. With a sigh I slowly stir my cheap blend scotch rocks (the best this place could offer) with my finger watching the oily swirls of the cheap booze and the water. The tumbler is dirty and heavy, made from some poor cloudy looking glass. The smell of greasy beef coming from the kitchen well within view of the dining area is making me sick. I see [Eric’s Character] enter from the side, he looks shabby as always.”*

I mean, that’s how he opened. Eric played up to it perfectly but if you’re playing these games and people who have a lot of fun and a background of creativity and improv are playing with you, it can quickly put you in performance anxiety mode.

Thusly, I have tips for playing these games. These aren’t improv or story telling tips, they are just tips centered around the game experience itself.

#1: Don’t feel like you have to play to win.

Yes, most of these games have a form of scoring. But their structure is far more oriented towards everyone enjoying the game itself. I’ve “lost” many a game of Fiasco but much like losing at Chess I had a great time playing and learned something. I find I can relax my mind in these games quite a bit by simply not caring if I win.

#2: Role playing skills vary widely among people, don’t force yourself to try and play at the level of others.

This is by far the handiest tip I can give you, because it helps me the most. So when someone at the table absolutely knocks a scene or moment out of the park, don’t let that little voice who says “Well, I shouldn’t even speak at this point that was so good” stop you. I’ve played Fiasco games where the best role player or improv person actually didn’t win. It’s not about who can consistently turn their scenes into Shakespeare.

#3: Embrace the absurd or impossible when it’s presented.

This is by far the hardest tip to do. During a session of Munchausen, Pat was explaining how his rudimentary space ship reached the moon when Mike interjected and introduced a game challenge:

“But sir, what I do not understand is how you managed the trip being dead the entire time!”

Had I gotten that challenge I would have locked up and probably pushed back the challenge (you can do that in Munchausen), but it’s such a good challenge the other players would have forced it back on me. Pat took it in stride and wove a quick aside of what it truly means to be dead. I saw a similar scene in Fiasco where one character started off the scene describing the other character standing over their character’s own dead body, bloody knife in hand. This forced the other player to completely change what they were planning and explain how the situation came to be.

This is a hard piece of advice for these games because situations like this can happen often and force you into total and pure improv even if you already felt good about where you wanted to go. Take a moment, think about how you really would explain such a thing, and go for it.

#4: Have fun. It’s perfectly ok to stumble a bit or fail.

The most frustrating thing about these games is when people want to play them but feel they just aren’t good enough. Chances are if you are playing these games you are playing them with friends or, believe me, soon to be friends. If you take a moment to react to dialogue, or feel a story you are telling just isn’t working out, that’s ok. Sometimes there’s great fun in these games to playing in a more minimalist fashion with story telling and instead play the role of kingmaker by using your challenges or points to decide the winner. The point being if you’re going to sit at the table because this looks like fun, no one wants you to feel like this 20 minutes into it:

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I hope those tips help. If these games are new to you and you have no idea what I am talking about try watching the episode of TableTop featuring Fiasco!

Stepto

*I exaggerate only slightly. That’s more or less how Wil opened the scene. It was hysterical.

Guest Blog by Will Hindmarch: Tabletop’s Dragon Age, Part Two!

Posted on 14 February, 2013 By Will Hindmarch

Will Hindmarch was one of the guys next to the guy who did the thing. No, to the other side. Yeah, that guy. Will used to blog at wordstudio.net.

I imagine Wil would want you to know, as I want you to know, that the new episode of Tabletop—featuring the exciting conclusion of the two-part star-studded Dragon Age adventure—is now live online and you can watch it online because it is live online right now, online, here.

Go and watch and subscribe to the channel and if you like the video click Like, like you do. Okay? Okay.

Guest Blog by Shane Nickerson: bombed

Posted on 14 February, 201314 February, 2013 By shanenickerson

 Shane Nickerson hates the word “selfies.” He inhabits nickerblog.com.

bombed

I know I joked about posting compromising photos of Wil, but let’s be honest, there aren’t any. Instead, here’s one of my favorite photos on my phone from Wil’s epic 40th surprise birthday party. A multi layered photo bomb featuring Wil (holding the coolest Dalek stein ever), Chris Mackenzie, Jesse Mackey, Philip “Photobomber” Plait, me and a few others. It was the best surprise party I’ve ever attended. Anne set the bar so high on throwing a surprise party that no one should ever even attempt to throw another one ever for the rest of time forever and ever infinity. That category is now closed out.

I seriously cannot get enough of photobombing. Please everyone keep doing this to pictures ALL OF THE TIMES.

 

Guest Post by Will Hindmarch: Fireworks Outside

Posted on 13 February, 201313 February, 2013 By Will Hindmarch

Will Hindmarch is a freelance writer and designer who co-produces the occasional off-shoot event with Story Club Chicago. (New South Side shows are coming this spring!) It’s possible he drank the last of the almond milk.

(Now and again, I plug into Chicago’s rich and varied live lit scene. Watching people tell their stories live—and trying to tell my own—has taught me a lot about story construction, audience dynamics, and how to let people into your work. The following is the first thing I ever read at one of these events. I read it at Dana Norris’s amazing Story Club series in Chicago. Though I’d read in front of audiences before—on stage, in bookshops and auditoriums, on the radio—the experience with the audience there was a delight. If you can find storytelling events in your town, maybe give them a shot as audience or reader.)

(You can also hear me read a variation of this piece on Installment 4 of the Broad Shoulders podcast, for grown-ups.)

In summertime, the sky above my neighborhood gets loud. Explosions live there. They set off car alarms. Sometimes the echoes of the explosions get drowned out by cheers or laughter, sometimes by what sounds like panic. Most of the time, they’re followed by silence. From my desk, I hear the blasts whistle and pop, crackle and boom.

I’m inside, at my computer, making a big deal out of stuff someone wrote on an Internet forum or on Google+ or wherever. I fret and fidget and dwell and obsess. I mistake forum posts for, pardon me, actual writing. I sometimes spend time trying to get the language and nuance of a forum post just right, to reward a deep reading for context and subtext and what I didn’t say in addition to what I did say. I craft tweets to work in series, to counterbalance doldrums with guffaws, to modulate the ups and downs to convey the ongoing arc of the character I portray online. I open the browser like it was a leather case and I fiddle. It’s like busking, except I tweet out in the hopes that others will send tweets back. I tweet for tweets and wonder why my novel’s not finished.

And my modem keeps cutting out, like it’s trying to spare me from something, like it’s trying to hide a newspaper from me at the breakfast table. For a few days, I dreaded what was happening on the Internet without me. What gags and dramas passed by? What glimpses into other people’s lives? Was I falling out of the conversation, falling behind the discourse?

Outside, a firework booms.

Fireworks are both grand and nerve-wracking for me. I like my fingers. I want to keep my fingers. Yet I don’t think too hard about the explosions going off outside my building. They zoom and pop and light up the night for a second—just a second—and then they’re gone. I think of them as atmosphere.

But I’m sitting at my desk, facing the Internet, when another big boom rattles the joint and knocks a thought off a shelf in my head.

(more…)

Guest Blog by Shane Nickerson: Start

Posted on 13 February, 201313 February, 2013 By shanenickerson

Shane Nickerson is a guy on a couch. You can find him at nickerblog.com.

You don’t have to start with something perfect, but you do have to start with something.

As someone who struggles daily to actually believe that I am an artist, I am constantly inspired by people who push through the darkest hour of creating new things: the self-doubt phase. It’s a gloomy time right after you have a big idea, because all of those negative brainbots activate to convince you that it won’t work/isn’t good enough/has probably been done/shouldn’t happen/is stupid. I’ve had an idea, gotten excited about it, let my mind imagine the possibilities, registered a relevant domain name, then murdered the idea in cold blood when that negativity prevails. All in under an hour.

The alternative, which is much more difficult, is to have faith in an idea. That faith, a firm belief in something for which there is no proof, becomes essential when the dark voices start piping up with the “dude, don’t bother!” or the “who are you kidding, you’re not an artist?” It carries me through the murky transitional zone between “ZOMG IDEA!” and “BEGIN BUILDING IDEA.”  Anyone can think of something. Doing something is much more difficult.

If you listen to critics of art and begin to believe them, you will never make anything. Critics are everywhere. They slam movies, writing, ideas, creative decisions, people, past work, future work and at their worst, assume they understand someone else’s motivation for creating something. They’re on Twitter, on Facebook, blogs, at your work, sometimes in your family. These people shit on other people’s efforts because being a critic is easy. It requires no skill, no effort, and no faith. Most of all, being critical justifies those dark voices in their own heads about why their ideas aren’t good enough. If you’re not careful, it will justify your own as well.

One of the loudest voices in my head, the real dick of all the voices, likes to tell me that what I’m making won’t be perfect. It’s an impossible standard to live up to, perfection, and is therefore an effective weapon against my own creativity. I’m often tempted to give up before I begin. But I’ve tried to stop doing that. After 41 years, I’ve finally begun to realize that you have to start. You have to begin to make something before you can worry about how it’s going to end up. If you don’t start, you have nothing.

I want to be like the people who keep pushing forward, in spite of the critics, self doubt, and uncomfortable odds. They try new things. They take risks. They eat shit sometimes. They get back up and try other new things. Their successes are widely embraced. Their misfires are lonely. Most of all, their art is inspiring.

If I’ve learned anything in my shaky life as an artist, it’s that you must stop talking and spinning and whining and start making your thing today. Pick up a camera. Pick up an easel. Open your laptop and turn off your Internet connection while you write. Find a starting point. Ignore the voices. Ignore the critics. Reward yourself for having ideas by valuing them enough to believe in them.

Failure does not exist.

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