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WIL WHEATON dot NET
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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Guest Blog by Stephen Toulouse: Starting a Conversation, Video Games and Violence

Posted on 12 February, 201312 February, 2013 By Stephen Toulouse

This guest post is by Stephen “Stepto” Toulouse. He made a comedy album you can get on Bandcamp (cheapest option), iTunes or Amazon and wrote a book called A Microsoft Life. He blogs at Stepto.com.

Warning: Serious post is serious. I know right?  Should be totally non-controversial.

Yesterday, Nancy Pelosi stated what a lot of us already know and research has shown: That video games don’t instill violent behavior.

Video games are an easy scapegoat for the results of real world violence. Before video games became so realistic, violent films were the scapegoat. Our American culture is unique in its embrace of violence. The entertainment industry is consistent in its reaction to these events, wrapping freedom of artistic expression in the first amendment as the gun industry wraps itself in the second amendment.

I’ve been a gamer all my life and in the industry for the past six or seven years and I think someone needs to say it: As an industry we need to stop turtling up when these terrible events happen and stop insisting that any discussion omit the impact of violent entertainment or culture on those in whom violence may be already present. We need to be part of the conversation and we should not be afraid of where it leads.

Let me tell you a story about why.

Like any discerning gun user, I was noodling over whether I wanted to switch from my SCAR-H to my new Magpul PDW-R. There were important considerations here: stopping power, range, fire rate, recoil, whether I wanted to switch to NATO 5.56 rounds from the larger 7.62’s. I had to think about the number of rounds per magazine, number of magazines I could carry, and whether or not it was a good weapon for close encounter firefights as well as longer range ones. I was hardly going to be an asset in a situation where a gunman surprised me and my friends unless I had the optimal tool for the job!

I’m 40 years old, never owned a firearm, and I’ve never touched an assault rifle. So why do I know so much about assault weapons? Video games. I was choosing the above weapons as my loadouts for Battlefield 3. I have an incredible education and wealth of knowledge about such weapons due to games like Battlefield 3 or Call of Duty. It is an education I would not otherwise have. Likewise I have an education in single or squad combat tactics, understand enfilade and defilade, trigger discipline, conservation of ammo, and suppressing fire.

In short, I have a basic level of combat training that a hundred years ago would only be available to those in the military. (Note that I’m not saying these video game skills would make me an effective combat soldier in the actual terror of a firefight. I’m saying if you wanted to train me to be a soldier, I’m already part way there) Now granted, I could also learn a lot of this from movies, Youtube videos, or books or the Internet in general. But to actually practice the execution of those concepts is easiest through games.

Worse than that, I’ve virtually massacred dozens of innocent people as a mass shooter in a Russian airport in the Call of Duty Modern Warfare 2 mission “No Russian”, an emotionally wrenching mission that I can say I did not enjoy playing but I understand its place in the narrative.

Now, I’m not about to snap. I feel pretty strongly confident about that! But let’s say I began to deteriorate over months, obtain guns and then commit a terrible crime.

Is it unreasonable to ask the question of whether or not I was impacted by entertainment, or made a more effective killer because of it?

I don’t know if the answer is “yes” or “no” to the latter question, but I believe it is not unreasonable to ask it. And yet my industry tends to react with howls of outrage when it’s brought up. To be fair, it’s often brought up alongside the trigger question of “Do video games in and of themselves cause violence?” However the defensive reaction to even the idea that money should be spent looking into this has been as consistent as is the NRA’s opposition to having gun control be a part of the discussion. We (myself included) roll our eyes at having to have this argument again.

I thought a lot about myself when I was choosing those weapons in Battlefield 3. I realized that I contained a lot of knowledge uniquely specific to the killing of other human beings when I was weighing those options in the game, and it bothered me deeply. I do not believe the concept that these games are “murder simulators” (paintball would be more effective at that, video game levels and physics are meticulously designed for fun factor and aren’t terribly realistic). But the idea I had all that knowledge in my head bothered me.

So I think that we as an industry need to be a part of this conversation much more than we are right now, or we can’t expect those we think will have a bigger impact to be a part of it either. I was proud to see Electronic Arts and Activision and other companies talk to Vice President Biden on the issue. I think the reaction so far to the latest round of violence has been far less defensive than before. I also saw a lot of opinion pieces and forums posts stating it’s a waste of money to study it. I still saw some of the old defensiveness.

I think the industry should be leading the discussion, given the success of games centered on combat violence involving guns, especially real life weaponry.

To be clear I know tons of responsible gun owners, I think the problem of violence in our society is complex and multifaceted. There are no easy answers here. And perhaps I’m not seeing the measured voices of reason in the industry who want to take a look at this, or hey maybe I just have this whole thing wrong. I’d love to know what you guys think in the comments.

*One side point, I play and enjoy Battlefield games and Call of Duty games. I’ve assisted in making them and other “shooter” games better during their development. I’m not suggesting they are bad or a threat to society or anything like that. They are used here simply to illustrate a point: that video games can be very powerful educators as well as entertainment. It’s worth looking at what they are educating us on and any impact that might have.

Guest Blog by Shane Nickerson: Your Turn

Posted on 11 February, 2013 By shanenickerson

Shane Nickerson is a great speller, but he makes up his own grammar. You can find him at nickerblog.com

If you live wrong for long enough, you can forget how to get back.

I’ve spent a significant portion of my life trying to impress people who barely know me. It’s a curse, I think. Unjustified vanity. I suppose it’s what drove me into a career in entertainment. It’s also probably why I blog, tweet, Facebook, Instagram, G+, Vine, and [insert new social media fad here]. It’s clearly what’s driving me to write this entry. I’ve heard theories about why certain people spend most of their lives trying to gain all of the social acceptance they missed out on as kids. Alas, understanding the character flaw does nothing to eliminate the character flaw.

Part of getting older is the discovery that there is no end plateau you eventually reach where everything is finally perfect. Maturity is a myth. You spend the first half of your life chasing maturity and the second half figuring out how to be escape it.  By the end of 2012, I was feeling lost. A show that I produced had recently ended after five seasons, I was on the tail end of a six month decline into party/pig mode, and I started to feel like I didn’t have a lot of real friends in my life. Three kids and a busy job make it difficult to invest time into old friendships, and before you know it, years have gone by and you’ve drifted into deep, lonely water.

Wil and I actually don’t see each other very often, IRL. He’s busy, I’m busy. It’s nothing to lament; it’s how life works. He is, however, one of those people who makes it easy to pick up where we left off, even if it’s been months (or years) since actually hanging out. Friends like that are important. They can, in an instant, remind you how to get back. They can help you to remember what matters and who you are. They can make it clear to you that you’ve been spending too much time trying to impress the people you barely know at the expense of the people you actually do. They can do all of these things without even knowing they’ve done them.

In spite of our separate schedules, we’ve always managed to stay in touch via email, Twitter and blogging. Each time I visit WWdN feels like visiting an old friend. I’ll bet most of you feel the same way…

What keeps you coming back here? His writing? His acting? Did TableTop change your life? Is beer also your spirit animal? Did he sign your boobs at a convention? (PIX OR IT DIDN’T HAPZ)

Now’s your chance, while he’s away at sea. What’s your Wil Wheaton story? What is it, specifically that connects you to him?

Guest Blog by Will Hindmarch: The First RPG

Posted on 11 February, 2013 By Will Hindmarch

Will Hindmarch is a freelance writer, game developer, and graphic designer.

Listen, I know you’re busy, but let’s talk about how you can help me out.

Some of you, maybe a lot of you, play roleplaying games like Wil and I do. Maybe you’ve just recently given them a shot after seeing things like Dragon Age or Fiasco featured on Tabletop. (You’ve seen those episodes, right?) Maybe you’ve been playing for years and the first RPG you started with has faded into legend.

Either way, I want to axe you two questions:

  1. What was your introduction to roleplaying games?
  2. What do you want in an introductory RPG today?

If you think these questions don’t apply to you, please reconsider. Don’t play RPGs (yet)? How did you first hear about them? What would you want an RPG to be to get you to give it a shot—faster, cheaper, more or less digital, more or less random?

I want to be smarter. Give me your knowledge.

 

Guest Blog by Will Hindmarch: Some of My Favorite Wi(l)ls

Posted on 10 February, 201310 February, 2013 By Will Hindmarch

Will Hindmarch is a writer, game developer, and graphic designer whose work has appeared in the likes of McSweeney’s Internet Tendency and The Thackery T. Lambshead Cabinet of Curiosities.

Some of my favorite Wi(l)ls are the Wils Wheaton. Those Wils are great. Wil the Actor, Wil the Podcaster, Wil the Host, there’s a whole slew of them out there, working hard. You know them. You dig them, same as me. One of my favorite Wils Wheaton, though, is Wil the Writer.

I’ve dabbled in acting and radio just enough to know they’re tough—enough to know I enjoy them more than I am good at them. So I can look at those Wils as an audience member with just a fine fiber of appreciation for why the work is difficult, even though I mostly don’t know what I’m talking about. I admire those Wils the way I admire a lot of my friends with jobs I cannot do well, by being grateful that other people are better at stuff than I am so that stuff can get done.

But Wil the Writer? I make my living as a writer, so I know the racket territory. I come to Wil’s writing with the appreciation of the cobbler from across the way. I picked up Wil’s books and blog posts and admired their craftsmanship, from the stitching to the gloss, and I instinctively wanted to take them apart to see how they worked.

Here’s what I wanted to recreate: Wil’s capacity for sentimentality without syrupy additives. What the hell does that mean? It means Wil writes frankly about the feels without being being all cloying about it.

Sometimes he dances (barefoot) right at the edge of Sugarsville, but he knows what’s sweet and what’s too sweet and he’s got a honed knack for staying on this side of the saccharine line. He writes honestly. He finds the moments. That ain’t easy.

In 2008, Wil and I were both writing flash fiction at a website called Ficlets. The gist of the site was that you composed little bits of fiction within a limited character count and posted them where others could write prequels or sequels to them, turning any piece of flash prose into this potentially branching, sprawling narrative. (That site eventually burned down, but they built Ficly on the old lot. I wrote a few things at the new site, too.) I don’t know if Wil wants me posting stuff he wrote back when, but let’s see what happens. At the end of January of 2008, Wil wrote this passage of fiction called “A Godawful Small Affair:”

(more…)

Guest Blog by Shane Nickerson: Backstory

Posted on 10 February, 201310 February, 2013 By shanenickerson

shanewilbirdsShane Nickerson speaks bird. You can find him at nickerblog.com.

For some reason, Wil gave me the keys to the whole Internet by allowing me to guest post here on WWdN. WHAT THE WHAT? You can imagine my excitement, as WWdN is hallowed ground for some of us longtime bloggers and blog readers. And TNG fans. Oh my god, the one where Picard gets pwned by that Alien probe and lives a whole other life and learns to play a space flute? Hawesome. Wait, was Wil even in that one? What was I talking about. Oh, right. Keys to the Internet. WWdN. It’s the place we’ve watched a guy we wish we knew from movies and TV turn into a guy we really DO know, thanks to his writing and his willingness to share his life. It’s the blog that spawned thousands of blogs (mine included), and continues to be a fascinating (and generous) glimpse at the path our friend Wil is traveling. From a Geocities Burrito, to the birth of WWdN, to several years of exile, to occasional podcasts, to multiple books and the rebirth of an acting career, we’ve been there with him. We met Anne and watched his kids grow up. We know his pets (and still miss Ferris), we know what’s in his garage, and we see our own humanity in his musings and self discoveries. We shake our fists in solidarity at the trolls and feel his victories as if they are our own. He is our friend, and we keep reading WWdN because, as he makes clear in his writing, we are also his.

I met Wil in 1999 at ACME Comedy Theater in Los Angeles. We performed onstage together and we made each other laugh. A connection. You meet someone who laughs at the same things and BOOM, kinship. My best friends are the ones who laugh the best. I started reading his blog. I started watching Star Trek: TNG. I became a fan after I became his friend.

Fourteen mumblecough years later, Wil remains one of my favorite people. He’s generous, kind, hilarious, crude, surprisingly self aware, extremely smart (like, scary smart), multi-talented, and not at all interested in football. He loves Guinness. He hates reality television. He is obsessed with numbers and odds. He’s probably two steps ahead of you in any given conversation. He doesn’t miss a goddamn thing. Who am I telling? You already know these things.

In December, Wil and I played in a degenerate poker tournament of donkeys in Las Vegas called the WPBT. We traveled together from Los Angeles, and I got to spend the weekend with this guy most of you know from WWdN. We both talked about recounting the whole hilarious weekend on our respective blogs, but neither of us ever quite got around to it. Some experiences are too big and too fun to adequately capture with a bunch of words. Or pictures. Or a video of our friend Ryan drinking one of those two foot tall, antifreeze colored Vegas drinks in under a minute on a prop bet (I lost).

Maybe I’ll tell you that story this week. Or maybe I’ll tell you about the old ACME days, and share some compromising photos. Oh, or about the time we were sitting at a Blackjack table and someone yelled across the casino, “Hey, it’s WIL WHEATON!” and without missing a beat, Wil yelled back, “REALLY? I LOVE THAT GUY!”

I’m delighted to be one of his guest bloggers this week, while he is away drinking all the beer on the big boat. Don’t worry, I won’t play many songs off the new album. I know you’re just here for the hits.

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