Skip to content
WIL WHEATON dot NET WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

  • About
  • Books
  • My Instagram Feed
  • Bluesky
  • Tumblr
  • Radio Free Burrito
  • It’s Storytime with Wil Wheaton
WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

I’m on a boat: The Yeah-heah-heah-ha-ha-hah-heaaah! Guy

Posted on 23 February, 2012 By Wil

I’m on JoCoCruiseCrazy 2, and I’m taking an Internet vacation until I get home. So every day while I’m gone, something from my archives will post here automatically, for your entertainment. I had a lot of fun picking these different things out, and I hope you enjoy them again, or for the first time.

Yeah-heah-heah-ha-ha-hah-heaaah!

Originally published November 2005.

A one-armed Chinese man, a drug dealer wearing a gaudy gold Virgin of Guadelupe pendant on a gaudy gold rope, and Shane Nickerson.

Yeah, it's just another night in the $100 NL game at Commerce.

Shane, I've decided, has the worst luck in the universe. I watched him lose a buy-in to a donkey who called him all the way down with an underpair, only to catch her one-outer on the river to bust his flopped top two pair. I also saw him lose a buy-in to the guy we're pretty sure was a drug dealer n Shane flopped a set of nines against the his pocket queens, and the villain caught running clubs to make a flush. Aiyah!

When I got home, I wrote to Shane:

The Flush Suckout Guy has this great set of speakers in his van that he can sell you, straight from the factory. I think he has some designer cologne, too, but he may have to run around the corner to pick it up.

Shane wrote back:

That guy writes himself, man.

Indeed, he did. His fingernails were stained black, the same color as his black Los Angeles Dodgers cap. His huge adam's apple pushed out against two or three days worth of stubble. His blue eyes were bloodshot and pinned, and when he walked up to the table, he bounced his head around, pealed a one hundred dollar bill off a thick gangster roll from his pocket, and said, "Yeah-heah-heah-ha-ha-hah-heaaah!" He was one of the worst players I've ever seen, and that wad of bills came out of his pocket for several rebuys while I was there.

While it's very convenient to play online, one of the major benefits of playing live poker is seeing characters like Suckout Guy and One Armed Man. Shane and I also saw a guy in a floor-length oilskin duster who had a Texas Rangers star to accompany the feather on his fedora, as well as a gaggle of outrageously hot girls in too-tight cowboy shirts. (As if there's such a thing!) The guy in the 8 seat at our table said he took the SAT with me at Granada Hills High about sixteen years ago, and at one point stacked up over $500 in front of him by making boat-over-boat.

The game down there is extremely loose, and if you're not careful, you will get killed by some jerk who calls your fifteen dollar pre-flop raise (the blinds are 2 and 3) with a raggedy ace and ends up making two pair on the turn to bust your AK. So I played outrageously tight, raising with Group I and II hands only, and only limping with all other pocket pairs or medium suited connectors if I could get in late with at least two limpers ahead of me. I didn't play many hands, but I got paid off twice with pocket queens and a successful continuation bet with AQ when a king hit the flop. I played for about three hours, and I left $53 to the good after tokes and blinds. Not great, but better than losing, and when is the last time you got to say that you played with a one-armed man?

Yeah-heah-heah-ha-ha-hah-heaaah!

I’m on a boat: The Monster in my Closet

Posted on 22 February, 2012 By Wil

I’m on JoCoCruiseCrazy 2, and I’m taking an Internet vacation until I get home. So every day while I’m gone, something I love from my archives will post here automatically, for your entertainment. I had a lot of fun picking these different things out, and I hope you enjoy them again, or for the first time.

Flash Fiction: The Monster in my Closet

Originally published October, 2011.

About two hours ago, I thought to myself, "'There's a monster in my closet' would be a neat way to start out one of those scary short stories I loved to read when I was in middle school."

I wrote it down, then wrote a little more and a little more. Right around the time I realized I had no idea how it ended, the ending tapped me on the shoulder and said "boo!"

I've never done this before, but I thought it would be cool to publish it here without the usual editorial and rewrites I do on everything, because the idea of conceiving, writing, and releasing a short story in just a couple of hours is intriguing to me.

Added on 10/19: I made free-free and DRM-free ePub and Kindle versions of this story.You can get them at my virtual bookshelf if you like.

So, without any further introduction, here is my scary short story that I hope 12 year-old me would enjoy…

The Monster In My Closet

by Wil Wheaton

There is a monster in my closet. It’s standing in there behind my clothes, and it wants to come out. I don’t know where it came from, I don’t know how it got in there, but I know that it’s been there for a long time, waiting.

Mum and dad don’t believe in monsters (and until yesterday, neither did I), but during dinner tonight, I had to tell them.

“A monster,” dad said, wiping mashed potatoes off his beard. “Like, with claws and fangs? That kind of monster?”

“I haven’t actually seen it,” I said, “but I know it’s there.”

“How can you know it’s there if you haven’t seen it?” Mum asked.

“It’s like…” I thought for a moment. “It’s like when it’s cloudy, and you can’t see the moon, but it sort of glows behind the clouds, so you know it’s there.”

“So your closet was glowing, eh?” Dad said.

I shook my head. I could tell that they thought I was making the whole thing up. “No, dad,” I said, “but I could feel it in there, and –”

“And what?” He said.

“And if it comes out,” I said, carefully, “It’s going to kill us.”

“Well, I should expect so,” dad said. “Monsters are usually very serious about that sort of thing.”

Mum scowled at him. “Richard! Don’t make fun.”

Then she looked back at me and said, “you can have a night light in your room to keep the monster away.”

“And keep your closet door shut,” dad said, gravely, “everyone knows that monsters can’t open doors.”

“But –”

“But nothing. Now stop all this chattering and eat your peas before they get cold,” mum said.

I’m trying to deal with a monster, and all mum cares about is me eating my peas. Typical parents.

They walked me into my room when it was time for bed. Dad made a big production of opening the closet and looking inside. “Well, it looks like we scared it off,” he said. He didn’t notice that the lid of my toy chest was lifted up slightly, and I didn’t bother telling him. He pushed the door and it shut with a click. He shook the knob and pantomimed looping a chain around it that he secured with a pantomimed pad lock. He swallowed a pantomime key and rubbed his belly.

Mum brought in one of my old night lights, the one with the blue pony on it, and plugged it into the wall next to the bed. “There, sweetheart,” she said as she turned it on, “let’s just leave this on tonight.”

She kissed me goodnight. Then dad kissed me on my forehead.

“There’s a good girl,” he said, “sleep tight! Don’t let the monsters bite!”

“Richard!” Mum smacked him on his arm. “Sorry, sweetie, he’s just having a bit of fun.”

“Good night, mum,” I said. I tried not to frown too much at dad.

I heard them talking as they walked down the stairs.. “She just has a wonderful imagination, doesn’t she?” Mum said.

“She’s a dreamer, that’s for sure,” dad said. I heard ice clink into glasses, then, a moment later,  the creak of their armchairs as they sat down to watch television. 

I was starting to fall asleep when I heard it.

“Psssst.” 

I thought that maybe I was dreaming, but I pulled the covers up to my neck, as tightly as I could, and listened. 

“Psssst.” 

It came from the closet. “Psssst. Hey, kid. Come and open the door, hey?”

I felt my eyes widen, as a chill ran down my spine.

“Come on, kid, I won’t hurt ya, I just want to get out of here. Open the door and I’ll be on my way.”

The voice — its voice — was gruff, but not as gruff as I thought it would be.

“No,” I said in a small voice, barely a whisper. “You… you just stay in there.”

The handle shook a bit, and I screamed. Mum and dad were in the room before I knew it.

“It’s in there!” I cried, “it’s in there and it told me to open the door and let it out!”

They looked at each other. Mum walked across the room to me and sat down on the edge of my bed. “There, there, sweetie,” she said, “you just had a bad dream is all.

“Richard, open the door and show her that there’s nothing inside but clothes and toys.”

“No! Dad! Don’t open it!” I practically screamed.

“Fear not, my petal,” he said, gallantly, “Any monsters inside this closet will get the thrashing of their lives!” He walked to the closet and knocked on the door. “Anyone in there? Hmm?”

He winked at me and shadow boxed the air in front of him.

“Richard, stoppit and just open the door. She’s had an awful fright.”

“Daddy, don’t do it,” I said, suddenly feeling like I was seven years-old again. “Please.”

He smiled and said, “it’s all right, sweetheart. Daddy’s just going to show you that there’s nothing to be afraid of, and then we can all go back to sleep.”

Mum squeezed my hand. An audience laughed on the television downstairs. Dad turned the handle on the closet door and opened it. “Now, see? There’s nothing to–”

The monster was covered in dark scales, like a lizard. Its eyes were jet black, but reflected something red in their centers. It grabbed my dad by his shoulders and bit into his neck with long, sharp, white teeth.

Dad screamed and struggled against it. Clawed hands held onto him and a spray of blood shot across the back of the closet door, black and shiny in the dim light.

It slurped and gurgled and crunched, and in a few seconds, dad stopped moving. I realized that my mum hadn’t made a sound, but had let go of my hand.

She stood up, and walked toward the monster. It dropped my dad’s body to the floor and grinned at her, dad’s blood dripping off of its teeth and running down its chest. They stood over my dad’s body and embraced.

“I’ve missed you, darling,” the monster said to my mum.

“I missed you, too, my sweet,” she said, in the same gruff voice.

“Mu– mum?” I said. She ignored me.

“I would have come sooner, but you know that we can’t open them from the inside,” the monster said.

“Everyone knows that!” Mum said, and they laughed together. She turned to face me. Her skin was starting to crack on her face, revealing dark grey scales beneath it. Her eyes were turning black, reflecting something red in their centers.

“Come on over here and give us a hug,” she said, as sharp white fangs pushed her teeth out of her mouth and onto the floor where they bounced around like marbles. “Come and be mommy’s little monster!”

“WHAT IS HAPPENING?” I screamed.

“Stop that horrid racket and say hello to your dad — your real dad,” she said.

I reached around for something, anything, to use as a weapon to protect myself. When I stretched out for the lamp on my night stand, the skin on my arm cracked and split open. There were grey scales underneath it. 

“Oh no. No no no no no,” I said.

I reached up to touch my face, and pulled the soft pink flesh away. I felt the rough scales underneath.

“What’s happening to me?!”

I looked at my mum.

I looked at my dad.

I looked at the body on the floor.

I realized that I was ever so hungry, and my food was getting cold.

I got out of bed and joined my family for dinner.

—

Copyright 2011 Wil Wheaton. 

Creative Commons License
The Monster In My Closet by Wil Wheaton is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

 

I’m on a boat: Hunter – a short pay-what-you-want Sci-Fi story

Posted on 21 February, 2012 By Wil

I’m on JoCoCruiseCrazy 2, and I’m taking an Internet vacation until I get home. So every day while I’m gone, something from my archives will post here automatically, for your entertainment. I had a lot of fun picking these different things out, and I hope you enjoy them again, or for the first time.

Hunter

Originally published February 2011.

Hunter is a short Sci-Fi story set in a dark and desperate world. 

Here's a small preview:

Pyke chased the girl down a street still wet with the afternoon’s rainfall. A thin sliver of moon was glowing behind the thinning clouds, but it wasn’t bright enough to pierce the darkness between thefew street lamps that still worked. The girl was fast. He had to stay close, or she’d escape. 

Pyke had let the girl put about 500 feet between them when she ranthrough a bright pool of light and was swallowed by darkness. When she didn’t reappear, Pyke knew he had her, for there was only one place she could have gone. He followed her through a once-ornate gateway into the old city, where the colony had been founded a century before.

Her footfalls echoed off rows of empty windows down narrow streets that seemed to turn back on themselves, an ancient trick intended to confuse invaders. When the Gan arrived, they solved this puzzle by simply bombarding most of the buildings and walls from low orbit until there weren’t many places left to hide. Hunters like Pyke—a second-generation Goa colonist who’d grown up in the old city—knew every twist, every turn, every blind alley and every hidden basement.

It wasn’t the first time Pyke had pushed a rebel into the avenues. In the six months he’d been working for the Gan, he’d let dozens of terrified patriots think they were making their escape into the old city’s maze-like streets, only to trap them in one of its countless dead ends, where he’d have a little fun before turning them over to his masters.

He heard a splash just down the block, followed by a yelp. She must have fallen in a puddle, Pyke thought. Shallow craters were everywhere in these streets; filled with water, they made quite effective traps. Pyke slowed to a jog and grinned. It was only a matter of time now.

It is just about 2500 words, which is about the length of a story you'd read in a magazine. I'm not really sure what the appropriate cost is, so I'm experimenting with the Pay What You Want model that seems to be working really well for a lot of artists I respect and admire.

If I sold Hunter to a magazine, I'd probably get around $125 or so (assuming I could get the SFWA professional rate of five cents a word. I figure that at least 125 people will want to read this, so if all of them donated a dollar, I'd feel really good about this, and I'd be able to do it again in the future. If you're interested (and I hope you are) you can downloadHunter and pay what you want (even the low low price of NOTHING AT ALL) at Wil Wheaton Books dot Com.

A couple of FAQs:

Is this about the amazing 80s cop drama HUNTER starring Fred Dryer?

No, it's an original work of fiction set in a world I made up. 

Where could I find out more about HUNTER and Fred Dryer?

Oh, I bet Wikipedia will help you with the show and its star.

Don't you mean "it's"?

No, I don't. This rhyme from Strongbad has served me well: "If you want to be possessive, it's just I-T-S … if you want to use an apostrophe, it's I-T-APOSTROPHE-S!"

Can I use something other than PayPal to give you filthy money?

Not at the moment, no.

But PayPal is evil!

I know. Luckily, you can stick it to me and PayPal at the same time, if you want. Yay!

What about Google Checkout?

I'm working on it. Well slap my fanny, I figured out how to use it. Yes, you can use Google Checkout. The only thing is, I couldn't find an option that lets you set your price, so I set it at $2.00, which seems to be the average people are choosing to pay.

Can I download the artwork and use it for the cover?

Yes! I tried to embed the neat image Will Hindmarch designed into the files, but apparently I haven't unlocked that skill yet.

Are you going to expand this story?

Maybe. I know a lot about the world and other stuff that would be spoilery, because I've thought about it a lot, but I don't know if I'm ready to expand this particular story much more. I think I'll be revisiting [spoiler] at some point, though, because it's very intriguing to me.

So I've decided to pay for this. What do you suggest?

A billon dollars seems about right to me, but most people are choosing between 1 and 5 bucks.

Can I print out the PDF?

Yes.

I bought the [mobi | pdf | epub] but now I want [some other format] do I have to pay you again?

Of course not, but thank you for asking. You're a good guy or girl.

Can I give my copy to a friend?

Yes, but I'd prefer you link them to the Hunter page at Wil Wheaton Books dot Com where they can download their own copy. I hope that this will introduce new readers to my work, and if they're at my virtual bookshelf, maybe they'll check out my other work.

Are you doing an audio version?

I don't know. Maybe in the future.

Isn't Wall of Voodoo an amazing band?

Hell yes! I've been listening to The Index Masters pretty much non-stop for three days.

Okay, that just about covers it. If you like this, please tell your friends.

 

I’m on a boat: This isn’t a book; it’s a time machine

Posted on 21 February, 2012 By Wil

I’m on JoCoCruiseCrazy 2, and I’m taking an Internet vacation until I get home. So every day while I’m gone, something from my archives will post here automatically, for your entertainment. I had a lot of fun picking these different things out, and I hope you enjoy them again, or for the first time.

This isn't a book; it's a time machine.

Originally published March 2009.

This is how I go to my happy place.

This is where it all began for me: the D&D Basic Rules Set. When I opened this book in 1983, I had no idea that it would change my life. Back then, if you told 11 year-old me that I'd be 36 and wiping tears from my face because reading it brought back so many joyful memories, he would have called you one of the names the cool kids called him for playing it. (Don't judge him too harshly; he's only 11.)

My original D&D Basic set was a garage sale casualty, but the book in this picture is a first printing that I bought at a game store about ten years ago. It's perfect in every way, except for a missing character sheet in the middle, which I printed from the PDF copy I bought from Paizo last year.

The Keep on the Borderlands module beneath it belonged to someone named Randy Richards, who wrote his name and phone number (as we so often did in those days) on the cover. I don't know who Randy Richards is, if he cares, or if he'll even read this, but if he does, I want him to know: your book is in very good hands, Randy, and its current owner loves it as much as anyone could.

I've been on a real D&D kick lately (blame the Penny Arcade podcast, and how much I love 4e) but I hadn't actually gone back to the beginning and read the Basic Rules for a very, very long time. So late last night, after my family went to sleep, instead of watching TV or reading blogs, I went to my bookshelf and grabbed the Player's Manual you see in this picture. I read it cover-to-cover for the first time in over 20 years, and played the solo adventure, which was the very first dungeon I ever visited. I named my fighter Thorin, just like I did when I was a kid. I made a map on graph paper, rolled dice on the floor, and felt pure joy wash over me. I scared off a Giant Rat and killed the remaining two before I failed – like I did when I was 11 – to solve the riddle of O-T-T-F-F-S-S, losing all my treasure. I tried to talk to the Goblins … before I killed them and took their treasure: 100 sp and 50 gp. I battled the Rust Monster, who was just as tough and unreasonable an opponent for a first level fighter as I remember. Thorin eventually managed to defeat it with some … creative … trips back to town to replace his armor and weapons, just like he did a quarter century ago. Luckily for him, the Rust Monster didn't heal between battles … just like the last time he faced it. I decided to leave the skeletons for another time, and walked back to town with my 650 gp and 100 sp. When I calculated my XP, I had earned 1084 … not too shabby. I closed up my book, and went to sleep happy.

When I was a kid, the D&D Basic Rules Set was never just a game to me; it was my portal into a magical, wonderful world that I still love. Now that I'm an adult, it isn't just a couple of books to me; it's a time machine.

The world I live in is filled with uncertainty and occasionally-overwhelming responsibility, but for an hour or so last night, I was 11 years-old again, and I went back to a world where the biggest problem I faced was trying to save up for a Millennium Falcon. When I read "You decide to attack the goblins before they can get help…" I could hear my Aunt Val tell me “That’s a game that I hear lots of kids like to play, Willow. It’s dragons and wizards and those things you liked from The Hobbit. The back says you use your imagination, and I know what a great imagination you have.” I could feel the weight of my Red Box, which I carried with me pretty much everywhere I went, and how huge the thing felt in my tiny arms. I could feel it get heavier as I added modules and characters, and my own dungeons, drawn on graph paper. I could hear the snap of the thick green rubber band I eventually had to wrap around it, and I could see the yellowing scotch tape I added to the corners.

I enjoyed it so much, I'm going to reread the Dungeon Master's Rulebook next, and run the Group Game adventure it contains, "for use by a beginning Dungeon Master." Then, it's time to go back to the Keep on the Borderlands, using just the Basic Rules, where Magic-users can't wear armor, Fighters have 8 HP, Dwarf and Elf are classes, and everyone dies at least once before finally taking a character to second level, because that's where it all started for me, and sometimes you just have to go back to your roots.

 

I’m on a boat: On the Delivery of Technobabble

Posted on 20 February, 2012 By Wil

I’m on JoCoCruiseCrazy 2, and I’m taking an Internet vacation until I get home. So every day while I’m gone, something from my archives will post here automatically, for your entertainment. I had a lot of fun picking these different things out, and I hope you enjoy them again, or for the first time.

On the Delivery of Technobabble

Originally published May 2011.

I was in three scenes yesterday, one of which contained a massive amount of technobabble.

For those who don't know what that is: on a sci-fi show, technobabble is what we call pseudoscientific dialog like "I'll have to run a level four diagnostic on the antimatter inversion matrix to be sure." It's pretty much the worst dialog an actor can have to deliver on a show, because it's rarely connected to anything in reality, and if we're talking about the inertial dampeners in a scene, we're pretty much infodumping to the audience, instead of doing something interesting with our characters.

…or so I thought until yesterday.

The thing about technobabble is that it isn't usually connected to reality. By that, I mean that though it does follow the logical rules of the show's universe, and references things the fans know about, for most actors, it's like being asked to perform in a foreign language that you barely understand (if you understand it at all.)

The other thing about technobabble is that the character delivering it is supposed to be an expert on the subject, and should have a point of view about it that stays alive through the whole scene. For example, maybe Doctor Hoobajoo is the leading expert in the galaxy on ion resonance within the subspace induction processor core, so when Doctor Hoobajoo talks about that subject, she's an expert. You can't ask her a single question about the subspace induction processor core that she can't answer. But for the actor playing Doctor Hoobajoo, she has to deliver a bunch of dialog based on something that doesn't even exist as if she's been studying it her whole life.

This is a tremendous challenge for the actor, because, unlike normal dialog that comes from an emotional place, technobabble comes from memories that don't exist. While the actor who plays Doctor Hoobajoo can draw on the emotional memory of being betrayed, or being afraid, or being in love to inform a scene, she can't draw on the memory of studying and mastering the twin fields of ion resonance and subspace induction. As an actor, it's easy to fall into the trap of delivering technobabble by rote, and for a lot of us, it's the only way we can remember those lines at all.

But sometimes, a scene is emotionally important, and is filled with technobabble. That's just the reality of working in science fiction. So when Doctor Hoobajoo is trapped in the power conduit with Commander Framitz, her former lover from her first deployment who left her for an android, and can only save them from certain depolarizaion by repairing a malfunction in the subspace induction processor core, the actor has a lot of work to do. Not only does the actor have to be an expert who can solve the problem and save their lives, she has to be emotionally connected to the scene and the history between the two characters. Oh, and she has to remember that the stakes in this case are pretty high. And she has to do this over and over again for several hours, during the master shot, the VFX shots, and all the coverage.

Boy, writing those three paragraphs just exhausted me. I'll be back in a little bit.

Okay, some coffee and steel cut oats seem to have revitalized me, so I can get to my point now, about what I realized yesterday:

I had a scene that was almost entirely technobabble. It sets up a lot of the action for the episode, tells the audience what's at stake, and gets them excited enough to sit through commercials for MegaSomething versus Giant Other Thing to find out what happens next. I drove the scene. Everyone else was reacting to me and the information I gave them, and I think I had one line in two pages that wasn't technobabble. It was challenging, and I knew from experience that I was going to have trouble remembering the jargon, so I did a lot of extra homework to make sure I was totally prepared. 

As I did my preparation, I realized that while the technobabble is just a dump of information, it's information that Doctor Parrish has an opinion about. The function of the scene is to get the action going and give the audience some important information, but that doesn't mean it has to be an infodump. The way Doctor Parrish feels about the other characters affects the way he talks with them regardless of the words. It affects who he chooses to give certain bits of information to, and it affects how he delivers the information. So I found ways to be emotionally connected to the scene and the characters, while caring about the information I was giving them, so it wasn't an infodump. A scene that could have been tedious and boring became a scene that was a lot of fun to perform.

Still, it was really hard to remember all the technobabble I had, and at one point, when I blanked on a line, my Star Trek skills automatically sprung to life, went into failsafe mode, and made me say "blah blah emit blah pulse blah blah blah." (The fun of technobabble is that a lot of the words are interchangeable. The frustration of technobabble is that we can't paraphrase or use any of the interchangeable words, because a subspace matrix is different from a subspace array.)

It honestly could have been boring and exhausting to spend much of a day delivering technobabble, but when I realized that I could keep it interesting by endowing the technobabble with emotional resonance, the whole thing came to life in a surprising and unexpected way. It was like I'd detected anomalies in the starboard neutrino emitter, and instead of adjusting the warp plasma induction subroutine to compensate for multiadaptive fluctuations, like you'd usually do, I thought about it, and equalized the portable phase transmission with a self-sealing warp core transmuter.

I know, right? I bet you never thought to do it that way. Well, I did, and it worked.

 

  • Previous
  • 1
  • …
  • 238
  • 239
  • 240
  • …
  • 778
  • Next

Search the archives

Creative Commons License

 

  • Instagram
©2026 WIL WHEATON dot NET | WordPress Theme by SuperbThemes