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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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WIL WHEATON dot NET
WIL WHEATON dot NET

50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

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Fuck you, world. I’m beautiful.

Posted on 8 May, 20168 May, 2016 By Wil

Yesterday, I went to RuPaul’s DragCon, and during a panel called Beauty and the Geek, Ginger Minj turned this:

IMG_20160507_093305
Ugh. Why do I even.

Into this…

(more…)

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Tabletop Season 4 Day 7: Misspent Youth

Posted on 4 May, 2016 By Wil

IMG_20160504_101118We’re doing a lot of things we’ve never done before this year: 2-player games, massively epic games that will take more than a single episode to resolve, and some other neat things that I like. But we’re also doing some things that I love from previous seasons, like playing a rules-light indie RPG that lets us tell a compelling story without a lot of crunchy rules.

Today, Matt Fraction, Amy Dallen, Kelly Sue DeConnick and I played an absolutely phenomenal game called Misspent Youth. Here’s my introduction to get you excited about it:

MISSPENT YOUTH is an indie RPG about friendship, rebellion, and kicking ass, designed by Robert Bohl.

I want this pair of episodes to give you an experience similar to our sister show, TITANSGRAVE. That means that the focus will be on the characters and their narrative. I don’t want to overwhelm you with a lot of mechanics and crunchy system details that remind you we’re playing a game. I want this to be about the story.

But there are a few things you need to know before we get started:

In Misspent Youth, one of us will be THE AUTHORITY. That player will represent the force that’s making life miserable for the other players, who will be the YOUTHFUL OFFENDERS. THE AUTHORITY is our version of a GAME MASTER, in as much as THE AUTHORITY player will handle adversaries, challenge the other players, and work really hard to ruin their day. Unlike a traditional RPG where the GAME MASTER needs to be a neutral arbiter of rules and a narrative facilitator, THE AUTHORITY in Misspent Youth openly works in opposition to the other players, and both sides are going to fight like hell against each other to achieve their goals.

The YOUTHFUL OFFENDERS, or YOs, play a group of kids, from about 12 to 18 years-old, who are fighting back against THE AUTHORITY. At its core, Misspent Youth is about the struggle between the two sides.

Before we get into the story, we will all work together to set up the world we’re going to play in. It’s usually a dystopian sci-fi world, like The Hunger Games, Logan’s Run, or the 2016 presidential election in America, but it could just as easily be something more grounded in reality, like the world of Pump Up The Volume, Repo Man, or even Dazed and Confused.

Each session of a game is divided into seven different narrative sections. At the heart of each section is something called THE STRUGGLE. THE STRUGGLE is the primary conflict resolution mechanic of Misspent Youth, and it’s the only time we’ll use dice in the game. One side will win each struggle, and both sides will deal with the consequences. We’ll explain the specifics of The Struggle when it happens.

Misspent Youth is unlike any other RPG I’ve ever played, but I can see the influences of groundbreaking RPGs like FATE, Fiasco, and even Dread in its DNA. This is a game that lets us focus on the story, and makes it possible for old guys like me to imagine that we’re still young and fighting every day for something more important than a parking space. And I’m incredibly excited to be playing today with some phenomenally creative people.

Dig out your Rage Against The Machine records, and lace up your steel-toed boots, because we are about to visit our MISSPENT YOUTH.

Excited? I hoped you would be. If you want to get to playing this right fucking now, you can do a couple of different things: you can order a gorgeous PDF copy from Drivethru RPG dot Com, you can pre-order a printed version (which I own and love because it looks and feels and reads like a graphic novel), or you can freely download the eyebleed version that creator Robert Bohl has put online for your enjoyment.

If you end up playing it (and I really hope that you do), I hope you’ll share some details about the world you created with the other players, because I feel like there are a lot of stories to be told using this setting, sort of like you can with FATE or Fiasco, and those of us who have played the game will really love to see what other players come up with. And, because someone will ask: yes, I’ll release details about the world we created when this episode airs.

Games

Tabletop Season 4 Day 6: Flashpoint Fire Rescue

Posted on 4 May, 2016 By Wil

We played a co-op game that’s as unforgiving and intense as any I have ever played: Flashpoint. In this game, we are firefighters, trying to save people from a burning building. The thing is, fire is relentless and unpredictable, and the people who live in this house are hazardous materials collectors. So … yeah. It’s intense.

I played with Clare Grant, Seth Green, and Kelly Hu. We had AMAZING and beautiful painted minis for this one, including the Hazmat Specialist, who Seth and I agreed is pretty much Cobra Commander:

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It was a really fun, and incredibly intense game. I’m excited to see how it comes together in the editing suite.

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Tabletop Season 4 Day 5: Star Realms and Five-Year Mission

Posted on 2 May, 2016 By Wil

IMG_20160502_095636We did two games today, and I remember why I insisted that we only do one game a day, because I’m exhausted.

I had a whole lot of fun, but holy crap am I exhausted. I don’t know how I did this for ten straight days for three seasons, but I’m glad we don’t do it that way any more.

So in the morning, we played Star Trek: Five-Year Mission, which is a surprisingly fun cooperative dice-placement game. Like Dragon Farkle, it’s a game I shouldn’t like at all because dice (and as much as I love Star Trek, I’m inclined to stay away from it in my work, because of reasons) but I have fun whenever I play it, and it’s a good game for introducing people to our hobby. I played with Jesse Cox, Jaime King, and Jessica Chobot … and it was pretty hilarious.

In the afternoon, we did something I never thought would work, but ended up working spectacularly well: we played a 2-player game! Melissa De Tora, who is a professional Magic: The Gathering Pro Tour player came down from Seattle to battle heads-up with me in a game that I love called Star Realms. If you like deck building games like Ascension, you’re going to go nuts for Star Realms, which has my favorite Tabletop game app since Carcassonne.

Tomorrow, we’re playing Flashpoint: Fire Rescue, because if there’s one thing I want to play more of on Tabletop, it’s co-op games that we’re probably going to lose. (No, seriously, I really enjoy co-op games that I expect to lose, because that makes the improbable victories that much better).

blog Photo Credit Tony Case on Flickr

The April Reboot Check-In That Happened In April

Posted on 30 April, 2016 By Wil

It’s the last day of April, so check me out: I’m doing my reboot check in for April before April is over. Go me!

I had this epiphany at the beginning of September: This thing that I’m doing? This series of choices I make every day? It isn’t working. I don’t like the way I feel, I don’t like the way I look, I don’t like the things I’m doing. Things need to change.

So I took a long, hard, serious look at myself, and concluded that some things needed to change.

  • Drink less beer.
  • Read more (and Reddit does not count as reading).
  • Write more.
  • Watch more movies.
  • Get better sleep.
  • Eat better food.
  • Exercise more.

Last year, I decided to hit the reboot button on my life. I’ve checked in about once a month since then, to see how I’m doing, celebrate the victories, and identify where I can do better.

Let’s see how I’m doing after seven months.

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