Did I choose a dice game that’s pretty much entirely about luck? Yes, I did. Am I nuts? Maybe a little bit, yeah. This game is just silly and occasionally stupid, and always fun. Justifying why you lost thousands of soldiers and only scratched the dragon, or why you had a thousand soldiers ready to join your army but then lost all of them seconds later is a big part of why I like this game.
I played with Derek Mio, Neil Grayston, and Brandon Routh.
I wanted to mix up what we usually play on the show, and since we did so many heavier games last year, this is a great way to provide some balance and casual silliness to the lineup. A game like this also helps us learn how to make our own fun when we play, because the dice aren’t always going to do what we want, so if you’re just being competitive or getting super serious about strategy, you’re gonna have a bad time.
Because Dragon Farkle is 100% about luck and being silly, I don’t mind the randomness of the dice. There is just no strategy involved at all, here, so you either accept that and let the dice fall where they may, or you play something else. There are other games that have a lot of strategy in them, or other mechanics that should reward clever thinking, but then they put dice into the mix and if you don’t get lucky, all that strategy and clever thinking is wasted. Games like that are annoying to me, and make me feel disempowered. But Dragon Farkle? You roll the dice, press your luck, make a bunch of dumb noises, and then get on with it.
I shouldn’t like this game, but I have fun every time I play it. Maybe you will, too.