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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Photo Credit Tony Case on Flickr
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The February Reboot Check-in That Happened in March

I’m really not good at titles, you guys.

So it’s time to check in on my life reboot, and see how I’m doing. As I did last time, I’ll grave — grave? Well, that’s a Freudian slip of the touch-typing fingers, isn’t it? — grade myself on a bit of a curve.

Here are the things I committed to doing, back in October:

  • Drink less beer.
  • Read more (and Reddit does not count as reading).
  • Write more.
  • Watch more movies.
  • Get better sleep.
  • Eat better food.
  • Exercise more.

Let’s see how I’m doing since my last check-in, near the end of January. Spoiler: pretty good.

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5 March, 2016 Wil 70 Comments

Launch A Thousand Ships

One more thing: Guest writer Will Hindmarch didn’t take the opportunity to share this post last week, while Wil Wheaton was on a boat, but here it is now, revised and shared because of reasons.

 

This bottle of American single-malt whiskey was made at the St. George distillery across the water from San Francisco. This bottle was a gift and I’d saved the last dram. That dram belonged to a special day. That day arrived this past Tuesday.

The idea was to create a platform for collaborative gaming online, something with a bit of roleplaying and some narrative sensibilities. It didn’t start with me. It started with Stephen Hood, whose vision, code, and moxie lit the way. It grew and shone thanks to the skills of a steadfast and creative engineer named Josh Whiting. They devoted their time and ingenuity to getting excited and making a thing — a place to help people play and tell stories online, together.

I came on board to help spark and hone some of the gameplay and structure for the story-worlds where games could unfold. Personally, I’m enamored with fictional places and collaborative storytelling, from the often fantastical worlds of roleplaying games to the worlds built for fiction at Shared Worlds, where I work most summers. So, for me, a whole new kind of spell was cast on the project when the authors and artists started coming on board to share their own worlds for play. Some of these worlds were built especially for play, some were adapted from existing novels and stories.

And this past Tuesday, they went live online. The game’s called Storium.

Storium

Here’s the thing: a remarkable team of coders, editors, art directors, designers, and writers made Storium. Well, sort of. The launch doesn’t finish this sort of project any more than takeoff completes a flight. The Storium team has a lot of work ahead, developing and building on the work they’ve already done and responding to the needs of a whole lot of storytelling players. When I poured that last dram from the bottle for myself, I realized I’d made a mistake. (I do that sometimes.) I meant to toast to the Storium team on a job well done — and toast them I did! — but what I should have done was bought a bottle of champagne to break over its bow. It’s a launch, after all. The ship is built and it’s lovely, but it was made for the voyage. Stories get written down and bound in ink and paper, but words are for reading. People got excited and made a thing, but that’s not the end of it. It’s the start of something.

Onward.

4 March, 2016 Will Hindmarch 5 Comments
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reach the beach

We had five minutes to get back to the ship, and we were at least ten minutes away.

I began making plans to spend at least one night in St. Maarten, while hoping that somehow one of the waves our little boat was racing over would drop us into a wormhole that ended at the pier. Then, I had an idea. “Hey, you can drop us off at that dock which is right next to the pier, right? We don’t need to go to a dock that’s a seven minute walk away, do we?”

“I can try,” the captain said.

Four minutes (which simultaneously felt like forever and also passed much faster than time typically allows) later, the closer dock was in view. It would be close, but we were going to make it. That’s when the little boat we were on veered sharply to port, and began to go toward the other dock.

“What’s going on?” I asked.

“See that boat behind us?”

I turned and looked over my shoulder, aft (to use a nautical term), and saw a black Zodiac raft. On that raft were five men dressed all in black. Holding machine guns, which were also painted black. Mounted on the raft was a large machine gun. It was not black, but it was pointed right at us.

“Um…”

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4 March, 2016 Wil 35 Comments
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i knew i recognized that expression from somewhere

chris christies silent scream call the police

2 March, 2016 Wil 5 Comments
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the machine can dream

Because of my headphones, I can’t hear the sound my feet make when they hit the pavement, but my brain imagines a thumping sound that I can feel as it travels up my legs with each step.

I ran for five minutes, and though I felt like I could keep going, I stopped to catch my breath for a minute, before going again for another ten minutes. It was important to pace myself, because I had a long way to go, and if I wanted to get out and back without hurting myself, I had to stick to the plan.

It turns out that it’s as hard to stick to the plan when things are going better than expected as it is when things are falling apart around me.

I sipped my water, shook out my legs, and began to run again. A gentle downward slope made it so easy to go, I had to resist the urge to go faster than I should have.

Running, for me, is not just a series of steps and a log of miles. Running, for me, is and endless series of metaphors, wrapped up in one giant metaphors.

It’s metaphors all the way down.

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1 March, 2016 Wil 44 Comments

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