Category Archives: Tabletop

Tabletop Season Three Will Be A Full 20 Episodes!!

After my very long day yesterday, I slept for 12 hours last night (and felt like I earned it, for a change).

When I woke up, Anne told me that Tabletop Season Three had it its first stretch goal, and we have the budget for a full 20 episode season.

I’m still pretty gobsmacked, and I’ve been struggling for a couple of hours to find the words to express my gratitude. As I often do when I find myself stuck for words, I began wasting time on the Internet. We had a really fun and magnificently creative #photoshopwilwheaton experience on Twitter yesterday, so I went to the Photoshop Wil Wheaton Tumblr to see if any of them had been submitted there, and I found the perfect way to express my joy and gratitude to everyone who has supported Tabletop Season 3:

750K and 20 Episodes of Tabletop Season 3 by jprakath
Click to Embiggen

My thanks and epic high fives to jprakath, who made this amazing work of creative genius, and also to everyone who has helped us get here for Tabletop. If you’d like to help us get to the RPG show I’m dying to make, we need $250K in the next 15 days. I know it’s a ways to go, but I’m beginning to believe that we may just get to do that RPG show, after all!

tabletop season three

How busy have I been? So busy that I forgot to write a blog about TableTop Season 3, and how you can help make it happen.

tl;dr: We’re crowdfunding Tabletop’s 3rd season. We’ve raised $500,000, so we can afford to do 15 episodes. If we get to $750,000, we’ll have enough to do 20 episodes (like seasons one and two), and if we get to one million dollars, we can afford to do the RPG spin off that I’ve wanted to do for years (a season-long campaign, cut into about 20 or so 40-minute-ish episodes with the same players, characters, and GM).

Here’s a spiffy video I made about it:

(Don’t read the comments; they will make you mad. Or, if you’re me, they’ll make you sad, because a lot of people don’t understand television production, and how much shows cost, so they yell at you a lot, based on presumptions that turn out to be wrong.)

Because we’re going completely independent , we can do some things we’ve always wanted to do, like an episode that’s me, Anne, and our kids. We’re also going to do a special episode that’s just a game or two for children, played with children, because thousands of people have asked me what I recommend they play with their kids.

We’re also going to do the SUPER DIRTY and PROFOUNDLY INAPPROPRIATE “TableTop After Dark” episode, where we play Cards Against Humanity. There may be beer and a couple of dirty comedians involved. This will be the episode that likely makes the world hate me forever.

We have a bunch of perks for people who choose to contribute various amounts to our effort, but I want to be really clear that we’re making Tabletop for everyone who loves it, whether they can give us zero or infinity dollars.

I’m not entirely positive when we’ll be filming the first 10 episodes, but I know we’re going to try to get them done soon, so we can release them later this summer. A lot of that schedule is going to be determined by how busy I am with The Wil Wheaton Project.

There have been a lot of FAQs about this campaign, so we did our best to answer them in the standard way:

Why are you going Independent?

Felicia: Geek and Sundry (and Tabletop) up until now was funded by YouTube’s original channel initiative, which is not continuing to go forward anymore. We have been talking to a bunch of partners and are excited about some of our options to continue G&S as a company, but Wil (and we) were passionate about being able to keep Tabletop on schedule to release more episodes this year, and stay independent of influence to change the show for sponsor/commercial reasons. That is why we are fundraising like this.

Wil: We want to make the same TableTop that we’ve made for two seasons, and give our audience something that we’re proud of, and we wanted to do that without compromising our vision for the show. The quickest and most reliable way to make that happen was to go directly to the people who love TableTop as much as we do, and ask them to help us make our third season as awesome as our first two.

Why are you asking for so much money?

Felicia: This show is a standout for a reason: We pay professional people to make it. It’s polished and stands next to TV show quality because we wanted to make something long-lasting, and impact in a big way, like a TV show when we conceived it. To put it in perspective: The average 30 second commercial you see on TV? Costs 1-3 million dollars. EACH. The average 1/2 hour comedy? 2-3 million dollars. Shows like Game of Thrones? 7-9 million dollars. PER EPISODE.

We are doing a minimum of fifteen, 30 minute shows for a fraction of ONE TV SHOW. If you put it in that perspective, we are definitely not paying people professional rates to work on it. I do a lot of low budget web videos (to help do shows like TableTop, actually), and I think the ones that last beyond that moment of consumption are the ones that have budgets, that people tend to enjoy over and over. My goal always has been to show the established TV world that people can work outside the system and compete with their business, Tabletop is our best example of that, just like The Guild before us. We are doing this show for the minimum we can do it and keep up what we have established before us.

Wil: This is a question that I wasn’t expecting, and I feel really stupid for not explaining this more in advance. I’ve lived in the film and television industry my whole life, and I’ve been an active producer on TableTop for 40 episodes, so I know how much it costs to make an average show, and how much it costs to make our show. Let me be clear right away: we’re not getting rich off TableTop. In fact, if TableTop was my only job, I wouldn’t be able to support my family for even one year. That said, to anyone who does not live in the film and television world, i completely understand a sense of ‘sticker shock’ upon hearing that this YouTube show needs half a million dollars to produce fifteen episodes.

This week, I’m doing an episode of The Big Bang Theory, When it’s all finished and cut together, it’ll be about 22 minutes (approximately the same length as the average episode of TableTop), and it’ll cost several million dollars to produce. If you do a strict math problem, you’ll see that we do fifteen (or 20 if/when we get there) episodes of TableTop – 33 minutes, at least, that’s 660 minutes of TableTop – for less than the cost of a single 22 minute episode of network television.

We put everything we have into TableTop, because we love it, and we push our budget to its maximum limited so the show that we put out on YouTube can stand next to anything you see on Broadcast or Cable, and I’ll keep doing that as long as we can. I also want to make one thing really clear: we’re incredibly grateful – I am personally – incredibly grateful and honored by the contributions we’ve been given by the TableTop community. I know that you’re trusting us to keep doing what we’ve been doing, and I’m going to honor that trust by making the very best show we can possibly make.

Will TableTop still be free to watch? Do I have to donate to see it?

Wil: It will absolutely be free to watch. And now that we are completely independent, we aren’t limited to broadcasting on YouTube, so we’ll be able to make Tabletop available to even more people in even more ways, as we release season three.



Felicia: You do not have to donate, we appreciate it so much if you choose to do so, and understand if you don’t. It will still be free and watchable by you if we make our fundraising goal.

So there you have it. Tabletop Season Three is guaranteed at least 15 episodes, and we’re feeling pretty optimistic that we’ll get to 20. I think it’s a longer shot that we make it to the RPG show, but Tabletop fans keep surprising me, so maybe I’m more uncertain than I should be.

Thank you to everyone who has supported us, and PLAY MORE GAMES!

GABBO — i mean tabletopday — IS COMING!

Tomorrow is the second annual International Tabletop Day! It’s TableTop Day 2: The Tabeleoppening Return of the Gamers Tabletop Harder Electric Boogaloo!

As I write this, our fellow gamers in those parts of the world where it’s already tomorrow are playing more games, and I’m so excited to join them when we finally catch up, here in California.

There are thousands of events all over the world, and you can find one close to you by going to TableTopDay.com. Also, if you’re able to attend an event at one of the friendly local game shops who have partnered with us, you’ll have a chance to get some truly epic limited edition expansions to some of our favorite tabletop games.

If you’re going to be playing games at home, or you’re stuck at work and still want to get in on the action, you can watch our livestream, which begins at noon Pacific time, and you can follow the #TableTopDay hashtag on Twitter, for cool pictures and stories and big news all about Tabletop.

Also, I would love it if you would share your stories and pictures to the Tabletop Tumblr I run, As Seen On TableTop, so I can share your games with the world.

Also also, if you want to tell me what you’re planning to play tomorrow, or let me know what games you’d like to see on future episodes of Tabletop, use the comments here, for great justice.

New Tabletop! LORDS OF VEGAS!

Today, I have the  honor of presenting the last episode of our second season of Tabletop.

It’s Lords of Vegas, with my friends Miracle Laurie (who you probably know from Dollhouse, but you should know from her band Uke Box Heroes), and Angela and Aubrey Webber of the delightful band the Doubleclicks.

I hope you’ve all enjoyed season two as much as I did. As proud as I was of our work in season one, we learned a lot from it, and I’m extremely proud of the improvements we made (on camera and off) during season two. If we get funding for season three, it’s going to be uh-mah-zang.

Until next time … PLAY MORE GAMES!

 

Ten great Tabletop games you can use to introduce your friends to gaming

Via Reddit, I saw this fantastic list at Board Game Geek, detailing the top 100 “gateway” games, which is how we describe a game you use as an infection vector for tabletop gaming.

Here’s the top ten, as voted on by Board Game Geek members:

1 Ticket to Ride/TTR Europe
2 Carcassonne (all)
3 King of Tokyo
4 Dixit
5 For Sale
6 Diamant/Incan Gold
7 Can’t Stop
8 Pandemic
9 Love Letter
10 Settlers of Catan

As I’ve written before, different games work for different people, and someone who loves Ticket To Ride may not like King of Tokyo at all, so ask your non-gamer or tabletop-curious friends questions, and choose their gateway game carefully. All of these games have a high ratio of luck to strategy, which makes it a lot of fun for experienced and new players alike to play together.

And, as luck would have it, a lot of these games have been played on Tabletop, so you can get an assist from Your Old Pal Wil Wheaton when you introduce one of them to a new gamer. Just use the links above.

Have fun, and PLAY MORE GAMES!

Ticket to Ride: Europe is on today’s Tabletop

Today, we release one of my favourite episodes of the season, Ticket To Ride: Europe, with John Kovalic, Emma Caulfield, and my lovely wife, Anne Wheaton.

John does the incredibly wonderful comic Dork Tower, and this week he’s been doing a Tabletop storyline that you may enjoy.

Emma is an amazing actor, vlogger, writer, and awesome human.

Anne does a whole bunch of awesome things, including VandalEyes and Rescue Pets Are Awesome. She also runs our charitable foundation, created the celebrity pet adoption calendar for the Wiggle Waggle Walk (raising over $50,000 for Pasadena Humane Society), and for some mysterious reason agreed to marry me.

This episode was really fun to shoot, even if the game ended up being the most intense, focused, serious game we’ve ever played on Tabletop.

I hope you enjoy it, and remember to send me your pictures and stories about your own Tabletop gaming, so I can share them with the world.

OH! OH! OH! And get ready for the second annual International Tabletop Day, which is happening April 5.

on a long run, on a long run

I went to my doctor yesterday, and told him how crummy I’ve been feeling. We talked about a lot of different things, and ultimately decided that it was probably a good idea to change up my brain pills. This morning, I started something new, and I really feel a lot better. I honestly don’t care if it’s a placebo effect at this point, but the end result is the same: I don’t feel despondent, depressed, and shitty about myself.

“You are very hard on yourself,” he told me yesterday.

“I know,” I said, “I just have really high expectations that I want to meet, and with all these incredibly successful friends …” I trailed off because I felt like I was starting to feel sorry for myself.

“Being judgmental about what you make or don’t make doesn’t help you at all,” he said, “you have to do your best every day, even if your best isn’t what you want it to be.”

I knew he was right, and I knew that it was my depression getting in between me knowing that was right, and accepting that it was right. That’s one of the incredibly frustrating things about depression: I can know that the way I feel is just my brain chemicals being messed up, but whether I accept it or not, the end result is the same: I feel awful. It’s a little unfair that it doesn’t work in both directions, but after living with it for my whole life, I can tell you that depression doesn’t care about being fair; it’s really a dick that way.

My doctor said that I was very clear-eyed about my mental illness (psychologists call people like me “the identified patient”), and because I could be rational even when I was feeling irrational, he wanted me to try some cognitive therapy. “When you feel bad, when you are thinking and feeling that you’re worthless or anything like that, I want you to recognize it, and then make an effort to replace those bad feelings with good ones.

“When you are feeling bad about a job you didn’t get, think about a job that you did get, that you feel good about. When you feel bad about not finishing a story, recognize that feeling, and remember how you felt when you published something you’re proud of.”

“That sounds like something I can do,” I said, “and it sounds like it may help me break out of the cycle of depression telling me a suck, then making me feel terrible because I believe that I suck, which makes me depressed, which lets depression tell me that I suck.” I imagined a particularly ugly ouroboros wrapping itself around me.

I don’t think this means that I don’t allow myself to feel disappointment, or frustration, or any of the other emotions that I think we all need to feel to be a fully-functional human. I think this means that I don’t let my mental illness take something like feeling unsure about where a story goes next and turning it into the Very Certain And Unshakable Belief That I Am A Worthless And Stupid And Idiotic Loser Who Everyone Knows Really Sucks. Not, um, that I’ve felt like that a whole lot lately, or anything like that. Um. Right.

So.

Let’s get started, shall we? This weekend, Anne and I went to the mall to pick up some fancy pants I had tailored. While we were there, we noticed that the big old men’s clothing sale was happening, yadda yadda yadda I got three awesome suits for less than the cost of one, if they weren’t on sale.

Guys: it turns out that your beautiful wife telling you, “WOW, you look great in that suit,” is a powerful motivator for buying that suit. And two others. Because reasons.

After we were finished getting them tailored, Anne had to get on the phone to handle a bunch of #VandalEyes business, so I went into the bookstore until she was done. On my way to the Science Fiction section, I stopped to take this picture of their Tabletop game section:

tabletopgames

While I was taking this picture, a young man cautiously approached me. “Mister … Mister Wheaton?” He said.

“That’s me!” I said.

“I love your show Tabletop! You are the reason my friends and I play games, and I’m actually here today to find something for one of them.”

I put my phone into my pocket. “That is really awesome,” I said. “The main reason I make Tabletop is to inspire other people to play games.”

He swallowed, nodded, and said, “um, would you, uh … would you help me pick out a game for my friend?”

My heart grew three sizes. “I would love to do that!”

I asked him a bunch of questions about the games they like to play together, his friend’s level of experience, and how much he wanted to spend. Ultimately, he settled on Ticket To Ride. He shook my hand, thanked me several times, and walked away, happily.

“I’m so sorry to bother you,” a voice said behind me. I turned and saw a young woman with a nametag that indicated she worked in the store.

“Yes?” I said.

“This is my section,” she said, pointing to the games, “and it’s here because of your show, Tabletop.”

My heart grew another three sizes.

“We order all the games you play on your show, and we usually sell out of whatever you’ve just played right away.”

“That’s really cool!” I said.

We talked about the games that she had in the section, and I recommended a few new ones for her, including Hive, Love Letter, and Coup.

“I’ll see if I can convince my manager to let me order those,” she said. “Anyway, I don’t want to take up any more of your time. I just wanted to thank you for your show, and for everything you do.”

“It’s my pleasure,” I said, “and it really means a lot to me that you took the time to tell me that.” I started to walk back to the Sci-Fi Books, and stopped. I turned back. “If your distributor doesn’t know what’s coming up on Tabletop — and they should, but if they don’t — please e-mail me and I’ll give you the release schedule, so you can know what to order.”

“That would be great,” she said.

“Awesome.” We shook hands, and I walked back to the Sci-Fi books. Before I could really figure out if I was going to get anything, my phone chirped in my pocket. It was Anne. She was off the phone, and didn’t want to go on a quest to find me in the store. “I’ll be right out,” I replied.

I walked past that Tabletop game section, which was absolutely huge — even bigger than the entire Sci-Fi and Fantasy book section, combined, and a little voice in my head said, “it’s okay to feel a little proud about this.” I listened to it.

I’m still frustrated and disappointed when I see a character on a TV show or in a film that I clearly could have played, but didn’t even get to audition for (a casting director recently told my agent that they would not even see me for a role, because “Wil Wheaton can’t play someone in his late 30s,” even though I’m 41, with two children in their 20s, and just letting me spend thirty fucking seconds in their goddamn office to see how I look now and how I interpret the role may change their mind). I’m still frustrated and disappointed that I haven’t produced any original work of fiction of any consequence in a year, and that I haven’t finished Memories of the Future Volume 2.

BUT — and it’s a big but* — instead of focusing on those things, and feeling like I’m being crushed into a singularity by a black hole of depression, I can look at the show I created and brought to life with some very talented people, that is having a very real and lasting impact on a lot of people, in a very positive way.

When I look at the writing I haven’t finished, I can look at the calendar and see all the times I was working on a video game or an audiobook or an animated show, and was on the road to promote Tabletop, and honestly accept that there just wasn’t that much time to write the things I wanted to write, because I was busy working on other things.

I can stop being so hard on myself, and I can stop judging myself, and I can stop holding myself up to standards that are so high, even the people I’m comparing myself to every day would have a hard time reaching them.

Or, at least, I can try, and I can do my best, because that’s all I can do.

*hurr hurr hurr

Escape From Waterdeep

When we’re in production on Tabletop, we shoot two episodes a day. Each episode takes around five hours to film, and by the end of the fourth or fifth day in a week, we all get a little silly from sleep deprivation.

Before they leave for the day, we ask all the players to sign a few copies of the game they played. We keep these signed games in a vault at Geek and Sundry, and give them out as prizes, or offer them for select charity auctions.

Last season, when we were shooting Lords of Waterdeep, I went to sign the cover of the game, and thought that the artwork sort of looked like Escape From New York. I was feeling a little silly, so this happened:

Lords of Waterdeep

Escape from Waterdeep

This copy of the game lives in the Geek and Sundry offices, and will remain part of our permanent collection.

Speaking of Tabletop, here’s what’s coming up for the rest of this season. If you own a game shop, you may want to talk to your distributor about getting extra copies of these upcoming games, if you experience what I’m told is called The Tabletop Effect:

  • December 26th – Carcassonne
  • January 9th - Tsuro of the Seas
  • January 23rd - Ticket to Ride Europe
  • February 6th - Fortune and Glory
  • February 20th - Lords of Vegas

Oh! And speaking of Lords of Waterdeep, which is one of my very favourite games of this year, the iOS version is really great.

New Tabletop: Qwirkle and 12 Days

Today’s new Tabletop features two wonderful, fast, easy to learn games that are perfect for family gatherings: Qwirkle and 12 Days.

I love this episode because I got to play with my childhood friend, Meredith Salenger, and my stepson, Nolan. Oh, and Kelly Hu played with us, too, and look at how cool I play it that she was there.

Sweet, Wheaton. You really rocked the cool there. Nicely done.

 

a little bit about games, and choosing a tabletop game you’ll enjoy

On Tumblr, t wrote:

My birthday is coming up next week and my brother insists on getting me something. He asked me what I wanted and told him I wanted a board game. He asked which one and I kind of blanked ajd told him I’d get back to him.
Being a fan of Table Top I went through and picked out my favorite ones but can’t decide on which game I want. Currently it is a choice between Munchkin, Betrayal at House on the Hill, Elder Sign and Pandemic. Which one would you pick?

This is a fairly common question, though the games are a little different each time. Here’s what I answered:

Those are all very different games, so it depends on what kind of gaming experience you want to have.
Munchkin is silly, pun-filled, and about messing with your friends. It also has about nine million expansions.
Pandemic is about working together in a game that you’re probably going to have fun losing.
Elder Sign is about working together in a heavily-themed game that is very random because of the dice.
Betrayal is about working together — until you find out that one of you is trying to murder the rest of you with kill death. It’s more of an RPG in a box, and is really fun if you treat it that way.
So I can’t tell you which one is best, but hopefully that information can help you make an informed decision.
Happy Birthday!!
Wil

I can’t say “Oh, if you are choosing from these games, this is the one to play,” because they’re all great games in their own way. I would, of course, try to direct t away from a game that wasn’t fun at all, or had a terrible rule book, because I believe that’s a moral imperative when games are being discussed.

I was recently at a game shop to pick up this game called Hive that is insanely fun. While I was there, I watched an employee try very hard to help a young woman pick out a game. They went through all the aisles, and he explained each game in depth long after she’d lost interest in it. This happened because he wasn’t asking the right question: what kind of game do you want to play? because he was asking questions about theme (you like Torchwood? Well, this game is blah blah blah) that didn’t help her at all. I didn’t want to jump in, but it was killing me to watch this happen. He was trying so hard, and it was like they were speaking the same language but weren’t able to exchange anything of substance between them.

I don’t know what, if anything, she decided to get, but I hope she left with something because the world needs more gamers. One way we can help make that happen is to know how to talk to them, so they can find their way into our hobby, and feel at home there.