Will Hindmarch is @wordwill, a writer and designer of games, fiction, and more. He blogs at Gameplaywright and wordstudio.net.
This is both a plug and a confession. Wil Wheaton is back on dry land, so I’ll make this quick. I’m terrible at interviews.
Almost ten years ago, at the foot of an unfinished Atlanta high-rise, I interviewed architect Turan Duda for Atlanta magazine. My assignment was for a one-page spotlight on creative people doing exciting work in the ATL — one page including a picture of the skyscraper. So it was more like one column of text.
I kept Mr. Duda trapped in that interview for an hour.
We talked about spatial design, about his history and his vision, about Atlanta in general. It was a good talk for the first 35-45 minutes, before I realized how long we’d been talking. Before I realized, I didn’t know how to end an interview. (Spoiler: It’s easy. End it like a conversation, maybe.)
Mr. Duda was very generous, obliging, and impressive to this newbie interviewer. I learned a lot that day about architecture and interviews … and almost none of it helps me when I’m interviewed myself.
Interviews with me make me nervous, whether they’re in person or in text. I’ve done a few interviews lately for my new tabletop RPG, Dark. (The Kickstarter ends today!) I talked online with the Misdirected Mark podcast and I was interviewed via email for this piece at The Escapist. I ramble and I talk too fast and I’m concerned that I’ll say something — something insipid or casual or thoughtless — that will undo or overshadow a work that I’ve spent a long time crafting.
John Updike once put it like this to Terry Gross:
Once you’ve put yourself on record in an interview, and you’re sort of thinking fast and saying the first thing that pops into your mind, basically, anything to fill up the air time or the reporter’s time, it’s a little disconcerting, when you’re younger than I, to realize that these remarks which you toss off, once they’re in print, have an equal weight with all the words that you’ve labored to polish and make come out exactly right.
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Part of it, for me at least, is my Impostor Syndrome. Why should anyone be listening to what I think, right? Who the hell am I?
Here’s what helped me out: the live-lit storytelling scene. I co-produce a show in the Story Club series and we have an open-mic component to our events. It’s never been wasted. Everyone has stories to tell — I’ve known that for a long time — and I think everyone should get a chance at a mic to talk about their passions, their projects, their past, and their plans. Some of these mics are mics, some of them are blogs, some of them are Twitter, some of them are cameras — whatever.
If you get the chance to tell your stories, take the chance. And if you get a chance to interview someone, to help them tell their stories, try it out. Ask your friends friendly questions. When you meet people, politely ask about them. Let’s get more stories told, more perspectives shared, and more voices at the mic.
It’s like what Wil did this week. He invited people to speak in his absence. He shared stories he might not have been able to tell on his own. Thank you, Wil.
Speaking of which, he’ll be back any minute and I’ve got to clean up. Think he’ll notice if I use his 3D printer to replace all the beer we drank?
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It’s a good thought. We don’t even hear the stories of those nearest and dearest to us any more. Not unless we make a point of asking.