Category Archives: Tabletop

Tabletop Season 4 Day 6: Flashpoint Fire Rescue

We played a co-op game that’s as unforgiving and intense as any I have ever played: Flashpoint. In this game, we are firefighters, trying to save people from a burning building. The thing is, fire is relentless and unpredictable, and the people who live in this house are hazardous materials collectors. So … yeah. It’s intense.

I played with Clare Grant, Seth Green, and Kelly Hu. We had AMAZING and beautiful painted minis for this one, including the Hazmat Specialist, who Seth and I agreed is pretty much Cobra Commander:

IMG_20160503_103054

It was a really fun, and incredibly intense game. I’m excited to see how it comes together in the editing suite.

Tabletop Season 4 Day 4: Dragon Farkle

IMG_20160427_101542Did I choose a dice game that’s pretty much entirely about luck? Yes, I did. Am I nuts? Maybe a little bit, yeah. This game is just silly and occasionally stupid, and always fun. Justifying why you lost thousands of soldiers and only scratched the dragon, or why you had a thousand soldiers ready to join your army but then lost all of them seconds later is a big part of why I like this game.

I played with Derek Mio, Neil Grayston, and Brandon Routh.

I wanted to mix up what we usually play on the show, and since we did so many heavier games last year, this is a great way to provide some balance and casual silliness to the lineup. A game like this also helps us learn how to make our own fun when we play, because the dice aren’t always going to do what we want, so if you’re just being competitive or getting super serious about strategy, you’re gonna have a bad time.

Because Dragon Farkle is 100% about luck and being silly, I don’t mind the randomness of the dice. There is just no strategy involved at all, here, so you either accept that and let the dice fall where they may, or you play something else. There are other games that have a lot of strategy in them, or other mechanics that should reward clever thinking, but then they put dice into the mix and if you don’t get lucky, all that strategy and clever thinking is wasted. Games like that are annoying to me, and make me feel disempowered. But Dragon Farkle? You roll the dice, press your luck, make a bunch of dumb noises, and then get on with it.

I shouldn’t like this game, but I have fun every time I play it. Maybe you will, too.

 

Tabletop Season 4 Day 2: Mysterium

IMG_20160425_102325So this one time, Dixit and Clue got stuck in an elevator, and … well, Mysterium happened … and I’m really glad that it did. It’s one of those games that plays pretty quickly, and whether I win or lose, I want to play again right away.

This game has been on my list since I first saw it at GenCon last year, because it’s just perfect for our show. Also, the artwork that is such an important part of this game is so beautiful, I’d like to buy a whole lot of it and hang it on my walls in Castle Wheaton.

I played with David Kwong, Laura Bailey, and Shannon Woodward.

I freaking LOVE this game, and I think the episode we shot today is going to do a great job showing people exactly why. And here’s a super neat not-so-secret: if you own Dixit, you can use your Dixit cards with Mysterium, for an instant expansion.

 

Tabletop Season Four Day One: Fury of Dracula

Tabletop Season Four Day OneI’m probably not going to have the time or energy to do this for every day of production, but I do right now, so …

Today, we started production on season four of Tabletop. It feels strange to me, like I’ve been doing it forever, and like I just started it for the very first time. There’s a lot about last season that was a pretty big bummer for me, but all of those things were addressed and corrected in the off season, and if today is any indication, this will be the most fun I’ve had doing a season of the show since the first one.

We made a number of production and personnel changes, but the production change that’s most important to me is that we’re only doing one game a day for most of this season. We’ve always shot two games per day, and it felt like a race against time before we even got into the set to start shooting. A schedule that’s less aggressive means that we can play a couple of bigger, more complex games that take longer, and it also means that when we play a most games, we aren’t racing against the clock to start the next one like we’ve done in the past. I’m hopeful that by the time we get to the last few days of production, I’ll be as happy, focused, relaxed, and satisfied as I am right now, instead of the usual exhaustion and mental numbness.

But today? Today was awesome. I played Fury of Dracula (third edition) with Amy Okuda, Grant Imahara, and Ify Nwadiwe. We had so much fun! It was as intense as you’d want this game to be, and we played enough to probably make two dramatic and entertaining episodes. I know someone’s going to ask what roles we played, but I’m not going to say right now, because reasons.

Fury of Dracula was one of the games that helped make me a Gamer in the 80s, and it’s a game that I would have loved to play on the show. So when Fantasy Flight reprinted it and updated to this new edition, it was one of the first games I put on the list.

If you’re curious about it, and don’t want to wait months to see us play it, I highly recommend the Shut up and Sit Down How To Play video (which I watched myself, while I was learning this edition), because it’s informative and entertaining. For those of you wondering, we played with the advanced rules today.

Also, if you’re into Dracula and RPGs, you may like Dracula Unredacted, which is what happens when Night’s Black Agents and Dracula collide.

Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite and Gareth Ryder-Hanrahan have restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts.

I mean, seriously. Even if you’re not going to play it, it’s a hell of an enjoyable read.

And since we’re talking vampires for a moment, some of my very favorite vampire movies, in no particular order:

  • Near Dark
  • The Lost Boys
  • Nosferatu
  • What We Do In The Shadows
  • Fright Night

I’m proud of the work we did today, and hopefully tonight I will actually sleep all night, instead of waking up again and again from panic attacks and nightmares like I have for the last week, while I was stressed as fuck about getting production off the ground, and could only think about the stuff that made me unhappy from last time. It’s good to have something positive and awesome to build on, so my brain will hopefully focus on that now.

Tabletop Season 4: Status Update

Reader T asked me in an email if there were any updates about, or news I could share about Tabletop Season 4. T mentioned that he liked the constant updates Geek & Sundry sent out during the production process of last season, and that he missed that sort of thing.

I began to reply that there “isn’t much to share, because there isn’t that much going on, except” … and then I wrote a bunch of stuff that disproved my original thought.

So, considering that T may not be the only person on this planet who wants to know what’s going on with Season 4, here’s the stuff that’s going on with Tabletop Season 4 which can be announced now:

We’ve taken a longer than usual hiatus because I was burned out, frustrated and unhappy after a really terrible experience with a (formerly) trusted friend last season, and wondering if I even wanted to do another season of the show. After a long hiatus that has allowed me to work on other things and rediscover the joy of playing games for the sake of playing games, as well as time to heal the wounds from Season 3, I’m back to work with my team, and starting to get things together for Season 4. We are in the game review process right now. From an original list of over 450 submissions, we’re actively play testing about 85 games, and that will be reduced to 18 or 20 games for the season. It’s 18 or 20 because we’ll probably do another one or two episodes that are two parts, but we won’t know for sure until we get down to about 20 games.

We’re not going to do gag reels and stuff this season. I don’t think they’re necessary, and they’re more trouble than they’re worth. We’ll still have a bi-weekly release schedule. I’m not sure if there will be something different to release on the off weeks.

One of the biggest changes this season affects me on a personal level as well as a professional one. We have asked the game publishers to send someone from their company to consult with us on rules and gameplay during production, so we don’t have to rely on one person to know the minutiae of 18 to 20 different games.

We are going to focus primarily on boardgames, as usual, but I have a couple of RPGs on my list that I really like, that I think could be really fun to showcase. We’re also going to look at more family games than we have in the past, because it turns out that families who watch together make up an enormous part of our audience. This doesn’t mean that I’m going to choose “kiddie” games, but that I’m looking at games that are fun for parents and kids to play together. For example, Tsuro, Ticket to Ride and Sushi Go! are all games that are really fun for adults and kids to play together, but they’re also fun for just adults to play together.

I have chosen two games already. They are Lanterns and Code Names. I’m also looking very seriously at Tiny Epic Galaxies.
We are planning to go into production near the end of April. We’re going to shoot for three weeks instead of two, so our schedule is a little less grueling. We don’t have an official release date, but I think the first episode of the season will be around the beginning of June.So, as you can see, maybe there’s more to share than I thought, and there it is. Play more games!!