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WIL WHEATON dot NET
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50,000 Monkeys at 50,000 Typewriters Can't Be Wrong

Category: Tabletop

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Tabletop Season 4 Day 7: Misspent Youth

Posted on 4 May, 2016 By Wil

IMG_20160504_101118We’re doing a lot of things we’ve never done before this year: 2-player games, massively epic games that will take more than a single episode to resolve, and some other neat things that I like. But we’re also doing some things that I love from previous seasons, like playing a rules-light indie RPG that lets us tell a compelling story without a lot of crunchy rules.

Today, Matt Fraction, Amy Dallen, Kelly Sue DeConnick and I played an absolutely phenomenal game called Misspent Youth. Here’s my introduction to get you excited about it:

MISSPENT YOUTH is an indie RPG about friendship, rebellion, and kicking ass, designed by Robert Bohl.

I want this pair of episodes to give you an experience similar to our sister show, TITANSGRAVE. That means that the focus will be on the characters and their narrative. I don’t want to overwhelm you with a lot of mechanics and crunchy system details that remind you we’re playing a game. I want this to be about the story.

But there are a few things you need to know before we get started:

In Misspent Youth, one of us will be THE AUTHORITY. That player will represent the force that’s making life miserable for the other players, who will be the YOUTHFUL OFFENDERS. THE AUTHORITY is our version of a GAME MASTER, in as much as THE AUTHORITY player will handle adversaries, challenge the other players, and work really hard to ruin their day. Unlike a traditional RPG where the GAME MASTER needs to be a neutral arbiter of rules and a narrative facilitator, THE AUTHORITY in Misspent Youth openly works in opposition to the other players, and both sides are going to fight like hell against each other to achieve their goals.

The YOUTHFUL OFFENDERS, or YOs, play a group of kids, from about 12 to 18 years-old, who are fighting back against THE AUTHORITY. At its core, Misspent Youth is about the struggle between the two sides.

Before we get into the story, we will all work together to set up the world we’re going to play in. It’s usually a dystopian sci-fi world, like The Hunger Games, Logan’s Run, or the 2016 presidential election in America, but it could just as easily be something more grounded in reality, like the world of Pump Up The Volume, Repo Man, or even Dazed and Confused.

Each session of a game is divided into seven different narrative sections. At the heart of each section is something called THE STRUGGLE. THE STRUGGLE is the primary conflict resolution mechanic of Misspent Youth, and it’s the only time we’ll use dice in the game. One side will win each struggle, and both sides will deal with the consequences. We’ll explain the specifics of The Struggle when it happens.

Misspent Youth is unlike any other RPG I’ve ever played, but I can see the influences of groundbreaking RPGs like FATE, Fiasco, and even Dread in its DNA. This is a game that lets us focus on the story, and makes it possible for old guys like me to imagine that we’re still young and fighting every day for something more important than a parking space. And I’m incredibly excited to be playing today with some phenomenally creative people.

Dig out your Rage Against The Machine records, and lace up your steel-toed boots, because we are about to visit our MISSPENT YOUTH.

Excited? I hoped you would be. If you want to get to playing this right fucking now, you can do a couple of different things: you can order a gorgeous PDF copy from Drivethru RPG dot Com, you can pre-order a printed version (which I own and love because it looks and feels and reads like a graphic novel), or you can freely download the eyebleed version that creator Robert Bohl has put online for your enjoyment.

If you end up playing it (and I really hope that you do), I hope you’ll share some details about the world you created with the other players, because I feel like there are a lot of stories to be told using this setting, sort of like you can with FATE or Fiasco, and those of us who have played the game will really love to see what other players come up with. And, because someone will ask: yes, I’ll release details about the world we created when this episode airs.

Games

Tabletop Season 4 Day 6: Flashpoint Fire Rescue

Posted on 4 May, 2016 By Wil

We played a co-op game that’s as unforgiving and intense as any I have ever played: Flashpoint. In this game, we are firefighters, trying to save people from a burning building. The thing is, fire is relentless and unpredictable, and the people who live in this house are hazardous materials collectors. So … yeah. It’s intense.

I played with Clare Grant, Seth Green, and Kelly Hu. We had AMAZING and beautiful painted minis for this one, including the Hazmat Specialist, who Seth and I agreed is pretty much Cobra Commander:

IMG_20160503_103054

It was a really fun, and incredibly intense game. I’m excited to see how it comes together in the editing suite.

Games

Tabletop Season 4 Day 4: Dragon Farkle

Posted on 27 April, 2016 By Wil

IMG_20160427_101542Did I choose a dice game that’s pretty much entirely about luck? Yes, I did. Am I nuts? Maybe a little bit, yeah. This game is just silly and occasionally stupid, and always fun. Justifying why you lost thousands of soldiers and only scratched the dragon, or why you had a thousand soldiers ready to join your army but then lost all of them seconds later is a big part of why I like this game.

I played with Derek Mio, Neil Grayston, and Brandon Routh.

I wanted to mix up what we usually play on the show, and since we did so many heavier games last year, this is a great way to provide some balance and casual silliness to the lineup. A game like this also helps us learn how to make our own fun when we play, because the dice aren’t always going to do what we want, so if you’re just being competitive or getting super serious about strategy, you’re gonna have a bad time.

Because Dragon Farkle is 100% about luck and being silly, I don’t mind the randomness of the dice. There is just no strategy involved at all, here, so you either accept that and let the dice fall where they may, or you play something else. There are other games that have a lot of strategy in them, or other mechanics that should reward clever thinking, but then they put dice into the mix and if you don’t get lucky, all that strategy and clever thinking is wasted. Games like that are annoying to me, and make me feel disempowered. But Dragon Farkle? You roll the dice, press your luck, make a bunch of dumb noises, and then get on with it.

I shouldn’t like this game, but I have fun every time I play it. Maybe you will, too.

 

Games

Tabletop Season 4 Day 2: Mysterium

Posted on 25 April, 201625 April, 2016 By Wil

IMG_20160425_102325So this one time, Dixit and Clue got stuck in an elevator, and … well, Mysterium happened … and I’m really glad that it did. It’s one of those games that plays pretty quickly, and whether I win or lose, I want to play again right away.

This game has been on my list since I first saw it at GenCon last year, because it’s just perfect for our show. Also, the artwork that is such an important part of this game is so beautiful, I’d like to buy a whole lot of it and hang it on my walls in Castle Wheaton.

I played with David Kwong, Laura Bailey, and Shannon Woodward.

I freaking LOVE this game, and I think the episode we shot today is going to do a great job showing people exactly why. And here’s a super neat not-so-secret: if you own Dixit, you can use your Dixit cards with Mysterium, for an instant expansion.

 

Games

Tabletop Season Four Day One: Fury of Dracula

Posted on 24 April, 201628 April, 2016 By Wil

Tabletop Season Four Day OneI’m probably not going to have the time or energy to do this for every day of production, but I do right now, so …

Today, we started production on season four of Tabletop. It feels strange to me, like I’ve been doing it forever, and like I just started it for the very first time. There’s a lot about last season that was a pretty big bummer for me, but all of those things were addressed and corrected in the off season, and if today is any indication, this will be the most fun I’ve had doing a season of the show since the first one.

We made a number of production and personnel changes, but the production change that’s most important to me is that we’re only doing one game a day for most of this season. We’ve always shot two games per day, and it felt like a race against time before we even got into the set to start shooting. A schedule that’s less aggressive means that we can play a couple of bigger, more complex games that take longer, and it also means that when we play a most games, we aren’t racing against the clock to start the next one like we’ve done in the past. I’m hopeful that by the time we get to the last few days of production, I’ll be as happy, focused, relaxed, and satisfied as I am right now, instead of the usual exhaustion and mental numbness.

But today? Today was awesome. I played Fury of Dracula (third edition) with Amy Okuda, Grant Imahara, and Ify Nwadiwe. We had so much fun! It was as intense as you’d want this game to be, and we played enough to probably make two dramatic and entertaining episodes. I know someone’s going to ask what roles we played, but I’m not going to say right now, because reasons.

Fury of Dracula was one of the games that helped make me a Gamer in the 80s, and it’s a game that I would have loved to play on the show. So when Fantasy Flight reprinted it and updated to this new edition, it was one of the first games I put on the list.

If you’re curious about it, and don’t want to wait months to see us play it, I highly recommend the Shut up and Sit Down How To Play video (which I watched myself, while I was learning this edition), because it’s informative and entertaining. For those of you wondering, we played with the advanced rules today.

Also, if you’re into Dracula and RPGs, you may like Dracula Unredacted, which is what happens when Night’s Black Agents and Dracula collide.

Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite and Gareth Ryder-Hanrahan have restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts.

I mean, seriously. Even if you’re not going to play it, it’s a hell of an enjoyable read.

And since we’re talking vampires for a moment, some of my very favorite vampire movies, in no particular order:

  • Near Dark
  • The Lost Boys
  • Nosferatu
  • What We Do In The Shadows
  • Fright Night

I’m proud of the work we did today, and hopefully tonight I will actually sleep all night, instead of waking up again and again from panic attacks and nightmares like I have for the last week, while I was stressed as fuck about getting production off the ground, and could only think about the stuff that made me unhappy from last time. It’s good to have something positive and awesome to build on, so my brain will hopefully focus on that now.

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